[0981] Shijia Valley SERVER crash

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Death!
Posts: 318
Joined: 2013-04-03 00:21

[0981] Shijia Valley SERVER crash

Post by Death! »

On the layer that includes Moyuwan City as a capable flag, the server will get down a bit after the PLA caps it (sometimes when it is neutral).

Saw it happening multiple times on ]CIA[ and now I even warn people at the very beginning of the map that the server will get down as soon as the Chinese cap the flag. It always happens and people get like "wtf, how did you know?".

Since I don't play on other servers, I am opening this post here for bug reporting and for discussion with other players that use to play on another server, to check if it is a common issue.

Could it be only a ]CIA[ issue?
Last edited by Death! on 2013-05-19 14:48, edited 1 time in total.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [0981] Shijia Valley SERVER crash

Post by ExeTick »

NwA have played on shija with Moyuwan City and havent crashed.

played with that layout several times.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [0981] Shijia Valley SERVER crash

Post by AFsoccer »

We had similar reports in the server admin section. The error they got was too many networkables. Networkables are anything that is dynamic, such as vehicles, players, FOBs, and destroyable objects. For v1.0 we've made some revisions to bring down the network count so hopefully it'll prevent crashes. Not sure why you're seeing a connection with Moyuwan City specifically though. That's very odd.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: [0981] Shijia Valley SERVER crash

Post by Death! »

[R-DEV]AFsoccer wrote:We had similar reports in the server admin section. The error they got was too many networkables. Networkables are anything that is dynamic, such as vehicles, players, FOBs, and destroyable objects. For v1.0 we've made some revisions to bring down the network count so hopefully it'll prevent crashes. Not sure why you're seeing a connection with Moyuwan City specifically though. That's very odd.
Well, maybe that area in particular got already too many networkables (could be destroyable objects from the city) and when a great number of players and assets go there, the server gets overloaded and crashes. I have been watching and it do not happen at the beginning of the game when GB caps it for the first time, only when the PLA take it from GB.

Actually it makes sense, the PLA taking it back usually take a lot of players, FOBs and assets moving there to make it.
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