Show your models thread...(IMAGE HEAVY)

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Ratface
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Ratface »

Yea, forgot I posted the one where I made the feet wrong XD

lololololol

Fixed the body and finished the head in 8 hours, not exactly like me but pretty close for only putting in 8 hours :D

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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

If its meant to look like you shouldn't the face look like a rat? :D
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Ratface
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Re: Show your models thread...(IMAGE HEAVY)

Post by Ratface »

Just for you <3

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lordlexx
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Joined: 2012-09-09 17:25

Re: Show your models thread...(IMAGE HEAVY)

Post by lordlexx »

P47 Brazil air force WW2 Italy

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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: Show your models thread...(IMAGE HEAVY)

Post by Kovanaama »

Ratface wrote:Just for you <3

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Those paint skills. I love it! :p

EDIT: Lord, nice model!

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

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lucky.BOY
Posts: 1438
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Re: Show your models thread...(IMAGE HEAVY)

Post by lucky.BOY »

Samo, models look good, are they used somewhere?
samogon100500
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Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

RU forces content for ArmA3.Usually will do reskins there,but also need some models.
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samogon100500
Posts: 1134
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Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

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Huh spend a lot of time to import it.Yet not textured.
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Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Seems quite a bit overscaled.
samogon100500
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Re: Show your models thread...(IMAGE HEAVY)

Post by samogon100500 »

[R-DEV]Tim270 wrote:Seems quite a bit overscaled.
yeah.Have problems with O2.When it will be textured,it will have normal size.
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Leut.dweed
Posts: 104
Joined: 2009-05-13 18:12

Re: Show your models thread...(IMAGE HEAVY)

Post by Leut.dweed »

My Leflasys Wiesel 2 Ozelot (first model) weapon system is already animated.[ATTACH]7570[/ATTACH][ATTACH]7571[/ATTACH]
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Amok@ndy
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Re: Show your models thread...(IMAGE HEAVY)

Post by Amok@ndy »

Leut.dweed wrote:My Leflasys Wiesel 2 Ozelot (first model) weapon system is already animated.[ATTACH]7570[/ATTACH][ATTACH]7571[/ATTACH]
cool stuff i hope you allow us to use it for German Foces :)
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Leut.dweed
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Re: Show your models thread...(IMAGE HEAVY)

Post by Leut.dweed »

[R-DEV]Amok@ndy wrote:cool stuff i hope you allow us to use it for German Foces :)
I already am over 21000 polygons :D , so i would have a lot of work. I wanted to give this for Pr 2 maybe :) .
Leut.dweed
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Re: Show your models thread...(IMAGE HEAVY)

Post by Leut.dweed »

Heres my model 95% done (41092 polys :D ). Wiesel 2 Ozelot [ATTACH]7577[/ATTACH]

[ATTACH]7578[/ATTACH]

[ATTACH]7579[/ATTACH]

Edit: Everything is done by me
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Last edited by Leut.dweed on 2013-06-06 14:57, edited 1 time in total.
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Psyrus
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Re: Show your models thread...(IMAGE HEAVY)

Post by Psyrus »

Leut.dweed wrote:Heres my model 95% done (41092 polys :D ). Wiesel 2 Ozelot
Edit: Everything is done by me
May I ask what's the reason you're making that for?
Leut.dweed
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Re: Show your models thread...(IMAGE HEAVY)

Post by Leut.dweed »

[R-CON]Psyrus wrote:May I ask what's the reason you're making that for?
Learning, maybe exporting it in a game.
Psyrus
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Re: Show your models thread...(IMAGE HEAVY)

Post by Psyrus »

Leut.dweed wrote:Learning, maybe exporting it in a game.
Cool, well you're doing a fantastic job ^_^

The hard part of UVing is coming up next :D

Also, if you're planning to export it to a game, there's a ton of optimization that would have to occur first... but I'm sure you know that :)
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Mineral
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Re: Show your models thread...(IMAGE HEAVY)

Post by Mineral »

Leut.dweed wrote:Learning, maybe exporting it in a game.
Ow common, you can't tease such a beauty of a model on the PR forums without making a version for PRBF2 :D Pleaaase? You can use the high poly for the normal maps and make a low poly out of it for PR. We all know the German faction needs some love! Just a suggestion :)
Leut.dweed wrote:I already am over 21000 polygons :D , so i would have a lot of work. I wanted to give this for Pr 2 maybe :) .
As far as I know PR2 is far away from a German faction. Last I heard was they are focusing on the British.
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lucky.BOY
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Re: Show your models thread...(IMAGE HEAVY)

Post by lucky.BOY »

I think you could get this under 10k without losing much detail. Those rectangular things on top can be done via normal map, and some parts, like tracks, have horrendous amount of triangles, so by optimising them you can get rid of lots and lots of tris.

Other way to put it, if you want to learn to optimise, turn this into a PR:BF2 model :)

EDIT: And the model itself is really good ! :D
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