Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

Can we expect Requiem to hop on a server when 1.0 is released? :P
AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

[R-DEV]Spush wrote:Yeah but FH2 is different in terms of how it optimizes it's content.
Hence it needs decent testing :) .
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

[R-DEV]AfterDune wrote:Rain works pretty fine in FH2, no performance issues there. They have some cool sound effects too, like when you're close to a tank wreck for example, you hear some different sounds from raindrops falling on metal. That's just awesome :) .
FH2 dosen't have anything like the VD we do nor the amount of particle effects being used. Isn't actually so much a problem with performance, at least for most players nowadays, its more a problem with BF2's limit on particles which it can't exceed, even if your system can cope with it. If you go over the limit then effects don't play, things like smoke grenades don't emit any smoke, grenades and other explosions aren't seen etc.

We could do it on a map/layer with a really short VD, which wouldn't be too bad if simulating heavy rain but still not straight forward to make or implement it.
[R-DEV]AfterDune wrote:What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.
That is pretty easily fixed. Pretty sure you can do it with a 2D texture too but if worst comes to worst you can always make it a geom effect.
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

operation ghost train with rain. please. thanks. bye
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

[R-DEV]Rhino wrote:FH2 dosen't have anything like the VD we do nor the amount of particle effects being used. Isn't actually so much a problem with performance, at least for most players nowadays, its more a problem with BF2's limit on particles which it can't exceed, even if your system can cope with it. If you go over the limit then effects don't play, things like smoke grenades don't emit any smoke, grenades and other explosions aren't seen etc.

We could do it on a map/layer with a really short VD, which wouldn't be too bad if simulating heavy rain but still not straight forward to make or implement it.
True. If one puts rain on his map, the view distance shouldn't be very high. Also, the rain effect should only play in areas where players are moving, so you don't waste the particles.

FH2 has lots of explosions and gunfire and rain works fine, so it's possible in PR as well - but can't simply drag 'n drop it into any PR map. It requires the mapper to really think about how to go about it. And then test it until you get sick of it :o .
[R-DEV]Rhino wrote:That is pretty easily fixed. Pretty sure you can do it with a 2D texture too but if worst comes to worst you can always make it a geom effect.
Didn't know that, but good to hear :) .
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titsmcgee852
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Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

True, FH2 only uses it on one map I believe, Anctoville, and it's a pretty small map by PR and even FH2 standards. It also pretty infantry based iirc. Thanks for the reply anyway :---)

Do you guys have a static point that you're working towards for the release of 1.0? Or do things keep popping up which you decide need to be included?
Kerryburgerking
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Re: Ask the [Dev]s a (?)

Post by Kerryburgerking »

Kerryburgerking wrote:Will the AKM and variants replace the AK47 when/or it's released?
Bump for great curiosity
Phoenixo_Idaho
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Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

[R-DEV]AfterDune wrote:Rain works pretty fine in FH2, no performance issues there. They have some cool sound effects too, like when you're close to a tank wreck for example, you hear some different sounds from raindrops falling on metal. That's just awesome :) .

What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.

All it takes is someone to create it and then test the performance. See what it's like.
Yes ! The map is called "Anctoville" and you should check it out Devs. One the best atmospheric map of FH2. :razz:
Phoenixo_Idaho ; Medic & Mortars Specialist
rodrigoma
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Re: Ask the [Dev]s a (?)

Post by rodrigoma »

Phoenixo_Idaho wrote:Yes ! The map is called "Anctoville" and you should check it out Devs. One the best atmospheric map of FH2. :razz:
looked at it, to be honest didn't think it is one of FH2 best, the rain doesn't seem to add a lot more to the foggy and dark nature , and it looked very small indeed.
AFsoccer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

[R-DEV]AfterDune wrote:
All it takes is someone to create it and then test the performance. See what it's like.
Alright, we'll try it out on a small map and see how it performs. Anctoville is smaller than anything we have but it's similar to a skirmish map size, so it might be possible.
Anderson29
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Re: Ask the [Dev]s a (?)

Post by Anderson29 »

Aren't there more important thing to do than make a map with rain...I got a more relevant question...when can I expect to have a rather large file to download? because I am sick of this deviation and I am so ready to play with 99 other players already. And only super cerial answers plz. Thx.....

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Manbearpig
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Rabbit
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Re: Ask the [Dev]s a (?)

Post by Rabbit »

Anderson29 wrote:Aren't there more important thing to do than make a map with rain...I got a more relevant question...when can I expect to have a rather large file to download? because I am sick of this deviation and I am so ready to play with 99 other players already. And only super cerial answers plz. Thx.....

Signed,
Manbearpig
Indeed, I am sick on the deviation and sprint bug, but the former seems to have been adjusted.

However rain would be an easy fix, and you are using the mappers to use it, not the people who fix deviation etc. You just need to find a level to added it too. Only problem I have seen with Fh2's rain is you can not use aircraft as it has a fairly low height to it.
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

Yeah, but the map wouldn't be that large anyway, so you're basically down to a mostly infantry only map, not too large, low(er) view distance, dark(er), etc. But could result in interesting fights of course.
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

[R-DEV]AFsoccer wrote:Alright, we'll try it out on a small map and see how it performs. Anctoville is smaller than anything we have but it's similar to a skirmish map size, so it might be possible.
I wouldn't do anything smaller than 1x1km (OGT size) for PR. We've had 0.5x0.5km maps for PR before and they can only be used as skirmish maps at the very most, get anything near 64 players on it and its a total spam fest.

But ye, a 1x1km infantry and possibly light asset map could work, possibly a Vietnam one? :)
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

[R-DEV]Rhino wrote:possibly a Vietnam one? :)
a rain vietnam map? oh the jizzings to come!
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Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

Vietnam-Night-Rain-Djungle-Map!
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Stealthgato
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Re: Ask the [Dev]s a (?)

Post by Stealthgato »

[R-DEV]Rhino wrote:But ye, a 1x1km infantry and possibly light asset map could work, possibly a Vietnam one? :)
Yes please
IWI-GALIL.556FA
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Re: Ask the [Dev]s a (?)

Post by IWI-GALIL.556FA »

Nate(GER) wrote:Vietnam-Night-Rain-Djungle-Map!
A man can dream can't he?
SANGUE-RUIM
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Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

frydad5656 wrote:A man can dream can't he?
some dreams come true :rolleyes:
doop-de-doo
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Re: Ask the [Dev]s a (?)

Post by doop-de-doo »

[R-DEV]Rhino wrote:We've had 0.5x0.5km maps for PR before and they can only be used as skirmish maps at the very most, get anything near 64 players on it and its a total spam fest.
Good for 1 life events though. ;)

:evil: B4TM4N :evil:
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