Ask the [Dev]s a (?)
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Ask the [Dev]s a (?)
Any chance there would be a way to implement a way to change the squads color. I can't seem to be able to read peoples names with the green, it would be nice to be able to change it like you can crosshairs, purple always words best as it seems to be the least common color in levels.
AfSoccer "I just don't see the natural talent."

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Wheres_my_chili
- Posts: 240
- Joined: 2011-07-31 23:35
Re: Ask the [Dev]s a (?)
I'm actually really curious about this as well.titsmcgee852 wrote:Do you guys have a static point that you're working towards for the release of 1.0? Or do things keep popping up which you decide need to be included?
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AFsoccer
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
We develop basic timelines and tell the team that all new material has to be done by a certain date. Once that date arrives we focus on polishing and testing everything. We keep track of bugs, assign them to a team member, and set priorities for each. Some are so important that we can't release PR until they are fixed, while others are less important and not worth holding a release for. To give you an idea, I think we had about 1500 bug reports leading up to v1.0 so it takes a lot of time. Without going into any more details, the reason v1.0 isn't out yet is that a few of those bugs were given the highest priority level and we just won't release it until they are fixed.titsmcgee852 wrote:Do you guys have a static point that you're working towards for the release of 1.0? Or do things keep popping up which you decide need to be included?
Hope that gives a bit of a glimpse into what happens behind the scenes.
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Rhino
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
[quote=""'[R-DEV"]AFsoccer;1895986']We develop basic timelines and tell the team that all new material has to be done by a certain date. Once that date arrives we focus on polishing and testing everything. We keep track of bugs, assign them to a team member, and set priorities for each. Some are so important that we can't release PR until they are fixed, while others are less important and not worth holding a release for. To give you an idea, I think we had about 1500 bug reports leading up to v1.0 so it takes a lot of time. Without going into any more details, the reason v1.0 isn't out yet is that a few of those bugs were given the highest priority level and we just won't release it until they are fixed.
Hope that gives a bit of a glimpse into what happens behind the scenes.
[/quote]
There also are also high priority features that need to be finished before we can release on top of high priority bugs that need to be fixed
[quote="sweedensniiperr""]a rain vietnam map? oh the jizzings to come![/quote]

Hope that gives a bit of a glimpse into what happens behind the scenes.
There also are also high priority features that need to be finished before we can release on top of high priority bugs that need to be fixed
[quote="sweedensniiperr""]a rain vietnam map? oh the jizzings to come![/quote]
Nate(GER) wrote:Vietnam-Night-Rain-Djungle-Map!
Stealthgato wrote:Yes please
frydad5656 wrote:A man can dream can't he?
You guys can always make that dream a reality yourself___sangue-ruim___ wrote:some dreams come true![]()
Not really worth the time and effort developing new maps just for one off events like that...doop-de-doo wrote:Good for 1 life events though.![]()
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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Ask the [Dev]s a (?)
Were there ever HESH rounds n PR?
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: Ask the [Dev]s a (?)
Hi there.
How the armor works in PR against the .50 ? in the game some armored vehicles are not affect by the .50 , i don't know how it works in real life but maybe they take some minimum damage ?
How the armor works in PR against the .50 ? in the game some armored vehicles are not affect by the .50 , i don't know how it works in real life but maybe they take some minimum damage ?
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izoiva
- Posts: 613
- Joined: 2012-02-16 12:17
Re: Ask the [Dev]s a (?)
NATO has no HESH or HE-FRAG rounds for tanks. DM11 is not in active servise.Kerryburgerking wrote:Were there ever HESH rounds n PR?
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Ask the [Dev]s a (?)
Can we get a SS of the improved Ramiel? (If it is improved, i believe i read it somewhere... or just wishful thinking). The E side, where there was no grass and it looked like half-assed map before.
Please.
Please.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Ask the [Dev]s a (?)
fabioxxxx wrote:Hi there.
How the armor works in PR against the .50 ? in the game some armored vehicles are not affect by the .50 , i don't know how it works in real life but maybe they take some minimum damage ?
A 75mm shell would bounce off a Tiger if they hit in the front or turret, so I guess it's realistic to have a .50 bouncing off tanks.
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K4on
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
12,7 x 99mm or also known as .50 Cal, can penetrate armor to a certain level.fabioxxxx wrote:Hi there.
How the armor works in PR against the .50 ? in the game some armored vehicles are not affect by the .50 , i don't know how it works in real life but maybe they take some minimum damage ?
Example:
A BTR60 has just a 7mm side amour, which means a .50 cal projetile can penetrate it in RL, so in PR you would say .50 cal damages a BTR60.
Therefor, an LAV25 can withstand 14.5 mm projectiles, so a cal with 12,7mm isn't as much effective here as vs the BTR60.
Ingame we have grouped the different kinds of armor in classes, because it would be a super huge effort to make an own amor class for each single vehicle.
Basically you could say, APCs are separated in light (e.g. BTR), mid(LAV) and heavy(Puma) amored classes.
I wont tell you how that works in detail now, but hope it is enough to give you a rough idea about it.
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AFsoccer
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
You are correct. The map did get a facelift for v1.0, to include undergrowth.Heavy Death wrote:Can we get a SS of the improved Ramiel? (If it is improved, i believe i read it somewhere... or just wishful thinking). The E side, where there was no grass and it looked like half-assed map before.
Please.![]()
You'll now see grass where it's green:


And the desert areas also have some undergrowth now too, such as a few bits of grass under trees and scattered rocks.

You'll also see some lighting changes and other subtle changes to make it look more realistic, as well as new layers and new assets (but you'll have to wait to see those changes).
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
Ignore the crosshairs in the above pics guys, they are just for testing purposes 
- Mineral
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Jafar Ironclad
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- Mineral
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Chuc
- Retired PR Developer
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ExeTick
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: Ask the [Dev]s a (?)
They already said they fixed it.ExeTick wrote:have the UAV bug been resolved when ground units and vehicles dissapear?
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: Ask the [Dev]s a (?)
That's it. The Devs have no idea what PR is about. First they reintroduce rallypoints, now we have crosshairs. When can we expect laser-detonated claymores? These changes have ruined the mod (even though we haven't played yet).
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"






