Korengal is Impossible

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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Korengal is Impossible

Post by FuzzySquirrel »

Make some foot paths and it'd be golden..

Korengal is a challenging map for US, it was supposed to be, it's not a map you can play on any server though. It requires good teamwork, which is probably the biggest problem as TG is the only (US) server that has teamwork that could make this map doable.

The US really have to play their cards right and use all the resources they can (Arty/Mortars/Strykers) effectively to stand a chance.

It bothers me that people say the map is "Bad" and "Unfair". What you mean as it's realistic and you can't rape Haji's like you can on Karbala so you're sad.
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billoute
Retired PR Developer
Posts: 355
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Re: Korengal is Impossible

Post by billoute »

Just to said that this thread was usefull to re do and optimise Korengal for PR 1.0 !
Mappers listening what everybody said on is feedback ,you are great to comment your thoughts ;-)
Waiting PR v1.0 to see changes ,and maybe some dreams become true .... :p
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La faim justifie les moyens ......
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Korengal is Impossible

Post by SnipeHunt »

I'd like to see the US side have the higher ground advantage, like that village are in the N/E That way they could at least have the higherground, unless they needed to cross the river, but as it is now the current uncap often turns into a slaughter and random rockets and bullets raining down inside it.
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pr0Life
Posts: 45
Joined: 2011-09-06 05:01

Re: Korengal is Impossible

Post by pr0Life »

Maybe this was in an older version of the map, but I remember once being pinned as US in Main as Taliban were shooting up all open areas in the base from the cliffs above. You had to even stay down while in the MG positions.

And then, nobody on the US side could even walk out without getting shot. I think there was even a Gary coming in at one point.

It would be pretty awesome if the Taliban could assault some BLUFOR Mains and cap them. Hate to see all of those static MGs do nothing.

Just like on Lashkar Gah, MG3s are going to waste.
Pronck
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Re: Korengal is Impossible

Post by Pronck »

It was the older version of the map, the main base got called "Camp Murphy" back in the days, the current base is called "Forward outpost Restrepo" very often. I had fun times lighting up the hills even though there were no mortars in the game at the time. I guess a single undestroyable mortar inside the mainbase can make it a little bit easier on this map, but we will see how things work out with the changes that have been made. I am excited for it.
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: Korengal is Impossible

Post by Sgt.BountyOrig »

Paths might be nice, but they're a bit... pre-designated? I'd like more, or re-assessment of the current grapple rocks and ledges, they're a bit tricky right now, and few and far between. There's a great way up the mountain around the back of camp murphy that used the grapple to get to the ABC columns, and similar routes would aid the gameplay I'd think.
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Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Korengal is Impossible

Post by Blackburn92xBHD »

its realistic in my eyes... i talked to a guy who was somewhere arround korrengal valley (dont remember the name) but the terrain was really tough... they used to recognize talibans on their shoes because they wear different shoes then the farmers so they can climb in the mountains
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Korengal is Impossible

Post by STORM-Mama »

God, I love that they moved the main up to that firebase on the hill. Some of my best and most intense rounds have been as part of a miserably loosing US team on that hilltop! It's s realistic (see the documentary "Restrepo" to get an impression of just how hopeless the US situation in the Korengal was) and fun map, even if you loose.

It may be unbalanced and hard-fought, but this in my opinion it what makes it such a fun map to play! It's an awesome map to play once in a while, in between all the usual INS-maps, because it plays so differently. Main base in the middle of the action - brilliant!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Korengal is Impossible

Post by PLODDITHANLEY »

I would like to see an organised team as blufor against a pubbie taliban team.

Sounds like a job for OD-S to me.
camo
PR:BF2 Developer
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Re: Korengal is Impossible

Post by camo »

i think you just need to make the hills a little easier to climb and improve the fps performance and this map would be golden
Pronck
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Re: Korengal is Impossible

Post by Pronck »

Maybe giving the US Commander a fast area attack offering something that you can compare to a F-16 JDAM.. to give them more firepower since mortars are almost impossible to hold. Or a mortar pit in the outpost that can't disappear. But you can destroy it (like the FOB on Vadso VCP). An RPG can knock it out, so no need to mortar the outpost as Taliban. Just to make the map even more fun.
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Arab
PR:BF2 Developer
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Re: Korengal is Impossible

Post by Arab »

I think smoke and suppressive fire by the blueforce to the caves is the best way to enter, with the other 16 guys rushing in and killing the defending opforce faction.

Taliban's Con is that once they are in the cave, they can't escape unless their is an escape path.

In the end, it's all about chokepoints, setting up a perimeter, and keeping the heat up on the campers and then moving in.
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Korengal is Impossible

Post by Scared_420 »

STORM-Mama wrote: Main base in the middle of the action - brilliant!
And then servers say no shooting into main!
richyrich55
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Re: Korengal is Impossible

Post by richyrich55 »

Personally, I'd love to see Korengal expanded to 4km but that's a pipe dream.. And guys, you don't need footpaths if you know how to do mountaineering in PR. Don't forget to prone on extremely steep slopes, and also you need to learn how and when to jump and how to do so properly. It's more or less just spammage of the spacebar but it does take a little finesse and good timing. Practice practice practice!
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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Korengal is Impossible

Post by STORM-Mama »

Scared_420 wrote:And then servers say no shooting into main!
Extremely stupid rule for this map!
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Korengal is Impossible

Post by Pronck »

STORM-Mama wrote:Extremely stupid rule for this map!
Well I can live with the rule that says "no shooting in mortars into the outpost" since that is kind of too much. If you put a mortar pit at the South-East side of the map you can basicly make it rain mortars 24/7 with the close-by reloading station.
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Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: Korengal is Impossible

Post by Brooklyn-Tech »

I know the person that designed the map wont like to hear this, but:

Korengal needs to be redone from scratch.

it should be a 4km map (or a more accesible 2km) with a new gamemode where bluefor defends.


PR needs a map which takes place in the Korengal valley, as that is a real location in afghanistan that saw some serious combat. However the current korengal map just does not work.

Obviously we all know about the documentary about the fighting that happened in the Korengal valley ("Restrpo") so i think it would be nice to make something similar to that of the movie (for the sole reason that it's more fun/immersive in terms of gameplay). Just like we have with most minimod maps being also seen in movies.

an example would be having the KOP be the US main inside a DoD and have an "OP Restrepo" somewhere closer to the center of the map, which the US would have to defend or they would bleed tickets. The taliban would then have to lose tickets for deaths and not cache destructions (there could be caches spawned on the map which would cause taliban to lose tickets when destroyed). there was also a suggestion, from what i remember, proposing an alternative gamemode to insurgency in the suggestions forum.

US would be dependent on a blackhawk bringing in supplies to the OP, and maybe a kiowa for cas support, since an apache would be kind of OP.

anyway, its easy for me to say what would be nice to have... a bit harder to actually do it..
L0rdMasta
Posts: 49
Joined: 2013-01-31 17:53

Re: Korengal is Impossible

Post by L0rdMasta »

Would it be better if the US Army gets at least one Transport Helicopter, just to go through those very rugged mountains? but then again, i've only played there twice, and i remember i won as US Army the first time i went there, so i wouldn't say Korengal is entirely impossible.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Korengal is Impossible

Post by =-=kittykiller »

Brooklyn-Tech wrote:I know the person that designed the map wont like to hear this, but:

Korengal needs to be redone from scratch.

it should be a 4km map (or a more accesible 2km) with a new gamemode where bluefor defends.


PR needs a map which takes place in the Korengal valley, as that is a real location in afghanistan that saw some serious combat. However the current korengal map just does not work.

Obviously we all know about the documentary about the fighting that happened in the Korengal valley ("Restrpo") so i think it would be nice to make something similar to that of the movie (for the sole reason that it's more fun/immersive in terms of gameplay). Just like we have with most minimod maps being also seen in movies.

an example would be having the KOP be the US main inside a DoD and have an "OP Restrepo" somewhere closer to the center of the map, which the US would have to defend or they would bleed tickets. The taliban would then have to lose tickets for deaths and not cache destructions (there could be caches spawned on the map which would cause taliban to lose tickets when destroyed). there was also a suggestion, from what i remember, proposing an alternative gamemode to insurgency in the suggestions forum.

US would be dependent on a blackhawk bringing in supplies to the OP, and maybe a kiowa for cas support, since an apache would be kind of OP.

anyway, its easy for me to say what would be nice to have... a bit harder to actually do it..
this guy is not an utter idiot if we get a new game mode in 1.0 id love to see it implimented on korengal cuz this map is so cool but bit of a nimrod 8)
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Korengal is Impossible

Post by ExeTick »

problem I see with korengal it is almost impossible to climb mountains. I have manage to get up on a few places alone but I dont think a full squad would be able to climb a mountain and get up from another direction.

right now infantry is forced to move on certain places.

if we could get small paths that we could walk on it would make this map better.
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