A Proper Project Reality Wikia

General discussion of the Project Reality: BF2 modification.
RyanParsons7
Posts: 40
Joined: 2011-10-04 10:14

Re: A Proper Project Reality Wikia

Post by RyanParsons7 »

[R-CON]Psyrus wrote:Personally, I would change the color scheme to match the PR website, or at least a regular black/white scheme. The black and blue burns my eyes :)
Just changed the color scheme, feedback welcome.

If you want to give me some hex colors for the Background, Buttons, Links and header. I can try them out.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: A Proper Project Reality Wikia

Post by Psyrus »

RyanParsons7 wrote:Just changed the color scheme, feedback welcome.

If you want to give me some hex colors for the Background, Buttons, Links and header. I can try them out.
That looks much better in my opinion :)
Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Re: A Proper Project Reality Wikia

Post by Darman1138 »

Agreed. I have trouble with colors and my eyes aren't straining to read it anymore. :)
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

I remember there use to be an official PR guide. Somehow it just went kaput one day. I always wondered why. Hopefully this will be able to truly replace it, unlike the many other failed attempts.
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Mineral
Retired PR Developer
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Location: Belgium

Re: A Proper Project Reality Wikia

Post by Mineral »

ubermensche wrote:I remember there use to be an official PR guide. Somehow it just went kaput one day. I always wondered why. Hopefully this will be able to truly replace it, unlike the many other failed attempts.

you mean this?
https://www.realitymod.com/manual/pr_manual.pdf
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: A Proper Project Reality Wikia

Post by BloodyDeed »

No, there was an official wiki.
It got taken off since it was heavily outdated.
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: A Proper Project Reality Wikia

Post by Gracler »

RyanParsons7 wrote:Well Gracler, I have never seen ads in years due to a little simple plugin for web browsers called AdBlock Plus.
So you rely on everyone using that plugin?
If you really want to have a consistent web design it won't work if your relying on people having plugins. I suppose this site is heavily template based anyhow, so it's difficult to manipulate the way you want it.

Anyway.. its just my opinion. Looks more professional without the adds.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: A Proper Project Reality Wikia

Post by ComradeHX »

Gracler wrote:So you rely on everyone using that plugin?
If you really want to have a consistent web design it won't work if your relying on people having plugins. I suppose this site is heavily template based anyhow, so it's difficult to manipulate the way you want it.

Anyway.. its just my opinion. Looks more professional without the adds.
Well, adblock is pretty useful on any website. It is just good to have so logically everyone should be encouraged to have it.
Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: A Proper Project Reality Wikia

Post by Spec »

There are valid arguments for and against adblock, but let's not discuss that here.
Accept the premise that not everyone has it, please.
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paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: A Proper Project Reality Wikia

Post by paul161616 »

great initiative, been waiting for someone who actually has the time to step up and get this started, its in everyones hands now so lets get this wiki up and running. just a couple suggestions/criticisms, i think that the pr menu music should start off as paused and if people wish to play it they can, gets a little annoying when navigating the site. also id like to ask what people would think about using pictures for weapons etc. that are taken from inside 3dsmax (renders) as oppose to the pictures from the inventory scroll. i dont have any knowledge of 3dsmax so not sure if its feasible or not. i understand that the inventory scroll pictures are accessible by everyone, maybe both pictures could be implemented as the wiki progresses.
RyanParsons7
Posts: 40
Joined: 2011-10-04 10:14

Re: A Proper Project Reality Wikia

Post by RyanParsons7 »

paul161616 wrote:great initiative, been waiting for someone who actually has the time to step up and get this started, its in everyones hands now so lets get this wiki up and running. just a couple suggestions/criticisms, i think that the pr menu music should start off as paused and if people wish to play it they can, gets a little annoying when navigating the site. also id like to ask what people would think about using pictures for weapons etc. that are taken from inside 3dsmax (renders) as oppose to the pictures from the inventory scroll. i dont have any knowledge of 3dsmax so not sure if its feasible or not. i understand that the inventory scroll pictures are accessible by everyone, maybe both pictures could be implemented as the wiki progresses.
I agree with the music, deleted it for now.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: A Proper Project Reality Wikia

Post by Gracler »

For vehicles some info like shown on this site PR:Israel Defense Forces ? WGPWiki
would be great to have. I suppose someone could ask permission from the owner of that site to reproduce it in one place to save some time. Otherwise maybe a link could suffice of course it would have to be translated to English.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: A Proper Project Reality Wikia

Post by smgunsftw »

It'd be great if more people visited the Wiki and contributed more. So far we've got ~100 pages on the wiki, but that number is small compared to the total number of possible things to write about in PR. If you don't have the time or knowledge of weapons and assets, then simply add on to existing pages or try and take some screenshots from PR, then add them to the pages.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: A Proper Project Reality Wikia

Post by smgunsftw »

Sorry for the necro and the double post, but I'm wondering if players can take some time out of their day and add a few pages, or share some of the unknown paths and tactics of PR. Having a well maintained and updated wiki would be a spectacular asset for new(and returning!) players to Project Reality once PR 1.0 comes out.

Here's the status of the wiki so far
  • Handheld Weapons - 85% Done
  • Maps - 10% Done
  • Kits - 50% Done
  • Vehicles - 5% Done
  • Factions - 80% Done
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Senshi
PR:BF2 Developer
Posts: 358
Joined: 2010-04-29 10:44

Re: A Proper Project Reality Wikia

Post by Senshi »

A for effort, but I'm not really sure why you felt the need to redo work that already has been done extensively. As [R-CON]Mineral pointed out, we at the WGP already created a very detailed technical wiki on PR.
The only downside is that it's currently still on the 0.97/8 level, but it'd obviously be way easier to update than to create everything from scratch. Especially as I have coded some parser software that automatically generates all the wiki tables on weapon stats...
While you've done some excrutiating work on figuring out all the details of each object, we at the WGP could focus on an easier-to-read and more intuitive representation. We achieved that by developing freakishly huge and complex templates.

PR:United States Armed Forces ? WGPWiki
PR:Leichte Panzerabwehr ? WGPWiki

We always stated that we would look gladly on new contributors and especially translating the wiki to English, but the level of response in terms of contribution to our thread was limited.

I also think it'd be wise to decide on a unified version of the wiki and get the PR devs to accept it as the official one. It saddens me to see much effort wasted on motivated contributors doing the same tasks over and over again (especially if most of the work can already be done by an automated tool).
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: A Proper Project Reality Wikia

Post by Gracler »

Senshi wrote:A for effort, but I'm not really sure why you felt the need to redo work that already has been done extensively. As [R-CON]Mineral pointed out, we at the WGP already created a very detailed technical wiki on PR.
The only downside is that it's currently still on the 0.97/8 level, but it'd obviously be way easier to update than to create everything from scratch. Especially as I have coded some parser software that automatically generates all the wiki tables on weapon stats...
While you've done some excrutiating work on figuring out all the details of each object, we at the WGP could focus on an easier-to-read and more intuitive representation. We achieved that by developing freakishly huge and complex templates.

PR:United States Armed Forces ? WGPWiki
PR:Leichte Panzerabwehr ? WGPWiki

We always stated that we would look gladly on new contributors and especially translating the wiki to English, but the level of response in terms of contribution to our thread was limited.

I also think it'd be wise to decide on a unified version of the wiki and get the PR devs to accept it as the official one. It saddens me to see much effort wasted on motivated contributors doing the same tasks over and over again (especially if most of the work can already be done by an automated tool).
I like statistics and big spreadsheets :D

Since either of the wiki's don't have any "comparison" function the spreadsheet works much better than a single sheet with a lot of information in my opinion.

Also the Wikia ProjectReality Wiki suffers a lot from being messy with walls of text that I doubt many people will ever read. If for example I want to know some real life information about an asset I would just Google it. I think the most people who go to a BF2 PR wikipedia would want to know how to play the game better than the manual can teach them, otherwise why not just read the manual?

The modern day of the inter-web you don't want to stuff as much information into a site as possible, because the search engines can easily lead you to something much more extensive.
You want to be specific, easy to read, easy on the eye's especially on the header pages. If you want you can place deeper information on the site, if you really want to though, that people who are hooked can check out.

I might make it sound like a commercial, but if the wiki isn't good it is just wasting everyone's time both the contributors and the readers.

Something automated really helps making a consistent look as well.

Btw. I can help translate from German to English if you need me.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: A Proper Project Reality Wikia

Post by Frontliner »

I can translate just fine, just PM me or something.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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