I was first thinking of simply changing the Lod's and wrecks of the PR/BF2 T72 and adding them to the mesh. SO without childobjects, so actually changing the mesh. But this would mean no collision for the new armor and no material. (unless a crazy new collision mesh,which I can't do) So it's useless. I know that childobjects have their own cols. So that seems now to be the best option.[R-DEV]Rhino wrote:What are you on about? I said above that part is fine... The child object can have its own cols and materials that if hit, by a bullet, will damage the parent's armour appropriately to the material damage settings.
Ah I see, yeah that's not really an issue I think.[R-DEV]Rhino wrote:The only problem with childobject collisions is with physics (col1) ie, in the worst case scenario in this case if the childobject is on the side, then we can't stop the tank from putting it into a wall if he drives up next to it, but not a massive problem even so unless it went really deep into the wall or w/e.
Syria Homemade extra protection SAA tanks and BMP in Darayya - YouTube[R-DEV]Rhino wrote:As I said above, post some better pics of the reactive armour and I'll let you know if its at all doable with a childobject.
They do some more extra things , but this is not something I've seen a lot. It's usually only the reactive armor and sometimes the metal fence around the turret(don't know what they put in it tho, is that extra reactive armor blocks?)





















