Team stacking is ruining the game
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Team stacking is ruining the game
The problem also is, is that some decent squad leaders want to do trans, CAS, armor or mortars once in a while. And often nobody stands up to make an organized squad, it often ends in free kit squads. When playing I often try to get the mumble SL channels active but most of the time people stay silent and only talk when they need something from you, when you need something from them they often stay silent and start hiding.
It is mostly the way how people think that causes the teams to be "stacked". People often think like this: My Pr0 Squad > Team . While it should be like this TEAM > My Squad. You are in service of your team, the team isn't in service of you.
It is mostly the way how people think that causes the teams to be "stacked". People often think like this: My Pr0 Squad > Team . While it should be like this TEAM > My Squad. You are in service of your team, the team isn't in service of you.
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MR EP
- Posts: 15
- Joined: 2013-03-03 10:39
Re: Team stacking is ruining the game
There's a lot of good points being made here , one i picked up on is that it only takes a couple of good squad leaders to switch to the other team and lead inf squads which i think is totally true.
Maybe anti stacking rules on servers would work ? I can't see the point in playing on a totally stacked team knowing your going to win by a mile - where's the fun and challenge in that??
Maybe anti stacking rules on servers would work ? I can't see the point in playing on a totally stacked team knowing your going to win by a mile - where's the fun and challenge in that??
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Team stacking is ruining the game
Back in iGi we used to intentionally teamswap to the weaker team, the host community of the server has a certain responsibility to be hospitable to facilitate a good game imo.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: Team stacking is ruining the game
Not only the hosts but also the other clans or communities that have certain privileges on the server like reserve slots and team switching rights. Both have the responsibility of balancing the teams but at the same time, the purpose of being in a clan or community is to play with your mates and unfortunately that seems to take priority.
In my opinion, big clans that bring two squads into the game should always put one on each team. You can still choose with which clan mates you want to play to a certain degree but you will still help to balance the teams that way.
I have to say that one of the problems is that the server admins and host clan/community give the worst of examples. Not following their own server rules, fooling around when they don't feel like playing properly, not balancing the teams when their own clan/community is stacked, etc.
It's "easier" to follow bad examples than good ones, specially if the good ones are rarely seen.
In my opinion, big clans that bring two squads into the game should always put one on each team. You can still choose with which clan mates you want to play to a certain degree but you will still help to balance the teams that way.
I have to say that one of the problems is that the server admins and host clan/community give the worst of examples. Not following their own server rules, fooling around when they don't feel like playing properly, not balancing the teams when their own clan/community is stacked, etc.
It's "easier" to follow bad examples than good ones, specially if the good ones are rarely seen.

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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Team stacking is ruining the game
I think the major problem is that infantry play just isn't rewarding enough, leading to a scramble for assets and lots of people seeking more fun but actually with nothing to hand but the Inf kits.
I've played with good, experienced players that like to play infantry but only do 'special forces' stuff.
Hence you have people lonewolfing (basically trying to find and kill the enemy because that's what is fun), people role playing (a lonewolf sniper can have fun pretending he's being 3lite), people wasting Humvees/Techies (not on mumble and just trying to find an enemy to shoot).
I used to take it upon myself to always join the weaker team and try to get a good Inf squad going. But it just wasn't rewarding enough unfortunately - Now when I play i'm short on time and just want to have fun so I do something else instead.
If a team is doing well, it's fun. It's great to steamroll people as you get constant momentum and constant kills. This is FUN. Hence the team getting steamrolled will all quit/teamswitch, and the winning team will actually play as a team because they are excited and enjoying themselves, and (although they don't realise it much) their actual 'teamwork' probably isn't producing much in comparison to their momentum/enjoyment. I.e. being on a team that is doing really well is a catalyst for that team to do better, even if all of the enemy markers are off, the lazes don't hit the mark, the mortars are missing by a mile, and the inf squads don't actually co-ordinate.
Nobody plays the game to lose as a team, they play the game to be the spearhead on a team that's moving across the map like a freight train.
I've played with good, experienced players that like to play infantry but only do 'special forces' stuff.
Hence you have people lonewolfing (basically trying to find and kill the enemy because that's what is fun), people role playing (a lonewolf sniper can have fun pretending he's being 3lite), people wasting Humvees/Techies (not on mumble and just trying to find an enemy to shoot).
I used to take it upon myself to always join the weaker team and try to get a good Inf squad going. But it just wasn't rewarding enough unfortunately - Now when I play i'm short on time and just want to have fun so I do something else instead.
If a team is doing well, it's fun. It's great to steamroll people as you get constant momentum and constant kills. This is FUN. Hence the team getting steamrolled will all quit/teamswitch, and the winning team will actually play as a team because they are excited and enjoying themselves, and (although they don't realise it much) their actual 'teamwork' probably isn't producing much in comparison to their momentum/enjoyment. I.e. being on a team that is doing really well is a catalyst for that team to do better, even if all of the enemy markers are off, the lazes don't hit the mark, the mortars are missing by a mile, and the inf squads don't actually co-ordinate.
Nobody plays the game to lose as a team, they play the game to be the spearhead on a team that's moving across the map like a freight train.
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: Team stacking is ruining the game
I still had my best PR moments defending an objective. Especially if not the whole team is there but the whole enemy team is coming for you.Mikemonster wrote: Nobody plays the game to lose as a team, they play the game to be the spearhead on a team that's moving across the map like a freight train.
Completely agree with this.'[R-DEV wrote:Rudd;1902436']Back in iGi we used to intentionally teamswap to the weaker team, the host community of the server has a certain responsibility to be hospitable to facilitate a good game imo.
Last edited by HunterMed on 2013-06-15 09:46, edited 1 time in total.
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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Team stacking is ruining the game
Explanation is simple. People don't do good job when they are on faction they don't want to be on. Especially the new players. I do suppose you guys noticed this trend already, that such bias exists in any game depicting war.
Here, there is no such thing as Training to put difference between factions. Morale is everything. If you don't have the morale, only thing you're left with is your experience or friends you play with. Incase if you have those, you will still do good job because you will have fun playing with friends no matter the side and you can show what even on the other side you can still win. But if you don't have neither, you just run into enemy fire and wait for next map.
Let's be real here. Afterall you play PR to have fun. You don't come here to do boring team supporting infantry capturing flags as ordered. Unless maybe the team you are helping to win is faction you like. To expect people to do good job in boring yet important role in non faction biased manner is unrealistic. This is not a paid job. You are here to play the mod, Not here to be played by the mod.
I do suggest server turning off auto-balance so people can go to faction they like and be more dedicated to their team. Even though this will cause difference in number of players on each side. Because non participating or actively sabotaging players do more harm than not being there at all. Because even though there is less people to help you out or capture flags, at least they won't run off with important kits, waste tickets/vehicles, or reveal unknown.
Here, there is no such thing as Training to put difference between factions. Morale is everything. If you don't have the morale, only thing you're left with is your experience or friends you play with. Incase if you have those, you will still do good job because you will have fun playing with friends no matter the side and you can show what even on the other side you can still win. But if you don't have neither, you just run into enemy fire and wait for next map.
Let's be real here. Afterall you play PR to have fun. You don't come here to do boring team supporting infantry capturing flags as ordered. Unless maybe the team you are helping to win is faction you like. To expect people to do good job in boring yet important role in non faction biased manner is unrealistic. This is not a paid job. You are here to play the mod, Not here to be played by the mod.
I do suggest server turning off auto-balance so people can go to faction they like and be more dedicated to their team. Even though this will cause difference in number of players on each side. Because non participating or actively sabotaging players do more harm than not being there at all. Because even though there is less people to help you out or capture flags, at least they won't run off with important kits, waste tickets/vehicles, or reveal unknown.
Last edited by Human_001 on 2013-06-15 12:58, edited 1 time in total.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Team stacking is ruining the game
I might tell you why team-stacking appears magically out of thin air.
One of the oldest and obvious reasons is that if you are a member of a clan, you naturally like to play with your buddies -- not always but mostly.
However, here is the kicker, when players that have reasonable experience realize that no matter what they do to improve their team, it will sink like a wrecked Titanic (queue screaming and drama).
Going commander works if the team listens and has SLs who know what they are doing. If none of these work, I'll abandon ship faster than...
One of the oldest and obvious reasons is that if you are a member of a clan, you naturally like to play with your buddies -- not always but mostly.
However, here is the kicker, when players that have reasonable experience realize that no matter what they do to improve their team, it will sink like a wrecked Titanic (queue screaming and drama).
Going commander works if the team listens and has SLs who know what they are doing. If none of these work, I'll abandon ship faster than...
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{ZW}C-LOKE
- Posts: 202
- Joined: 2012-11-26 20:13
Re: Team stacking is ruining the game
Leonardo De-manhoodhaha?doop-de-doo wrote:[...]If none of these work, I'll abandon ship faster than...
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Team stacking is ruining the game
Fixed it for you.{ZW}C-LOKE wrote:Leonardo De-whatsmanhoodhaha?
![]()
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{ZW}C-LOKE
- Posts: 202
- Joined: 2012-11-26 20:13
Re: Team stacking is ruining the game
Double-fixed it for yuo!doop-de-doo wrote: Quote:
Originally Posted by {ZW}C-LOKE View Post
Leonardo De-hasnomanhoodhaha?
Fixed it for you.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Team stacking is ruining the game
Recently I was Brit SL on Al Basrah, as my squad were they only ones attacking a cache and dieing each time I got unhappy and left.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Team stacking is ruining the game
Having no Mumble is ruining the game...
People have forgotten how to play before we used it.
People have forgotten how to play before we used it.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Team stacking is ruining the game
Tonight is a perfect demonstration of how we all take Mumble for granted.. It is an excellent tool.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Team stacking is ruining the game
That's true Mike. The fact that it is down is ruining my day, as I can't play without Mumble anymore.
And the team stacking is the most stupid thing I've ever seen, it is pretty common to see this happening on the BR server I normally play at:


I just hate the people that do this, judging by the points each player has made, plus the number of players on each team, makes pretty obvious to see who's winning.
And the team stacking is the most stupid thing I've ever seen, it is pretty common to see this happening on the BR server I normally play at:


I just hate the people that do this, judging by the points each player has made, plus the number of players on each team, makes pretty obvious to see who's winning.
Last edited by SShadowFox on 2013-06-15 23:15, edited 1 time in total.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Team stacking is ruining the game
The admins have to make a choice between quality and quantity. After all the recent issues with server crashes, I don't think they are in a position to do any kind of quality control. :/
Seriously though, if you are an admin and some guy dragging a whole squad worth of inf to some obscure corner of the map, or can't manage his assets, please resign himbefore he griefs the team.
Seriously though, if you are an admin and some guy dragging a whole squad worth of inf to some obscure corner of the map, or can't manage his assets, please resign himbefore he griefs the team.
Last edited by doop-de-doo on 2013-06-16 00:48, edited 2 times in total.
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Brooklyn-Tech
- Posts: 127
- Joined: 2012-08-22 23:00
Re: Team stacking is ruining the game
thanks for the complimentTit4Tat wrote:My pet hate in PR is people either switching to the winning side or wont balance the teams when asked by admins due to them having cheap thrills steamrolling the other team....there's a lot of players like that.
Teams start to become stacked when you have a well know clan on one side IMO, its like a light beacon to moths aka clans, decent players etc, from what i've seen CAS players will always switch to a better team..self explanatory really, better team=more lazors=high K/Ds.
A good example of being the opposite is Brooklyn-Tech, from what I've seen on PRSPY he is always on the pubbers team vs clan fest teams, good on you.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Team stacking is ruining the game
I think i saw that swedish server, what was it. Gotland? Merk and the gotland players always seeded the server and split themselfs up. Made for some good SLs and asset users on both teams.
Xact Wicca is The Joker. That is all.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Team stacking is ruining the game
Server admins are alway going for quantity... like any other half assed buisness. Grab everything while you can... thats also one of the reasons PR has become weird. It all stars with the servers.doop-de-doo wrote:The admins have to make a choice between quality and quantity. After all the recent issues with server crashes, I don't think they are in a position to do any kind of quality control. :/
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Republic_Commando
- Posts: 72
- Joined: 2009-06-28 16:39







