Hamid;1571007]Ok!
I have found a way to put guns into bf2!
I have played with the gun,but when i shoot,it does not shoot and kill.The Bullets go through every thing!
Someone Please Help!
thanks!!!
Transfering Weapons and Vehicles Into Your BF2 (or other sources)
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Hamid
- Posts: 3
- Joined: 2011-03-30 19:30
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FISHBED
- Posts: 9
- Joined: 2009-05-17 12:03
Re: [TUTORIAL] Transfering weapons and vehicles into your BF2 (or other sources)
Probebly u need to change the projectiles ?Hamid wrote:Hamid;1571007]Ok!
I have found a way to put guns into bf2!
I have played with the gun,but when i shoot,it does not shoot and kill.The Bullets go through every thing!
Someone Please Help!
thanks!!!
Or add the missing ones however i advice u change the projectiles
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CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
Re: Transfering Weapons and Vehicles Into Your BF2 (or other sources)
Hey, i managed to get my Game so far that it comes past the Loading screen but then this happens:

and now here is the .tweak file (for ppl that are interested):

and now here is the .tweak file (for ppl that are interested):
Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm gbrif_l86
ObjectTemplate.creator SHAWN:Shawn's
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\GBRIF_L86.tga
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\GBRIF_L86.tga
ObjectTemplate.weaponHud.hudName "killed"
ObjectTemplate.weaponHud.guiIndex 9
ObjectTemplate.weaponHud.altGuiIndex 1001
ObjectTemplate.weaponHud.deviationFactor 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.weaponHud.enablePostProcessingOnGuiIndex 1001
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp :D efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 9
ObjectTemplate.ammo.magSize 30
ObjectTemplate.ammo.reloadTime 6.3
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.magLinkWeapon gbrif_l86deployed
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
rem Long Barrel 556 Low Recoil Precision Rifle
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.goBackOnRecoil 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
rem Long Barrel 556 Optical Sight Precision Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :P ostProcess ---
ObjectTemplate.createComponent PostProcess
ObjectTemplate.postProcess.tvInterference 270.320
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay .05
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.changeFovDelay 0.4
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.306
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry gbrif_l86
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate marksman_rifle_ai
rem -------------------------------------
ObjectTemplate.addTemplate S_gbrif_l86_Fire1P
ObjectTemplate.addTemplate S_gbrif_l86_Fire1P_Outdoor
ObjectTemplate.addTemplate S_gbrif_l86_Fire3P
ObjectTemplate.setPosition 0/0.023/0.655
ObjectTemplate.addTemplate S_gbrif_l86_BoltClick
ObjectTemplate.addTemplate S_gbrif_l86_TriggerClick
ObjectTemplate.addTemplate S_gbrif_l86_SwitchFireRate
ObjectTemplate.addTemplate S_gbrif_l86_Reload1P
ObjectTemplate.addTemplate S_gbrif_l86_Reload3P
ObjectTemplate.setPosition 0/-0.056/-0.102
ObjectTemplate.addTemplate S_gbrif_l86_Deploy1P
ObjectTemplate.addTemplate S_gbrif_l86_Deploy3P
ObjectTemplate.addTemplate S_gbrif_l86_Zoom
ObjectTemplate.addTemplate e_muzz_m4
ObjectTemplate.setPosition 0/0.023/0.555
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0.012/0.026/-0.108
ObjectTemplate.setRotation -2.5/0/0
rem -------------------------------------
ObjectTemplate.animationSystem1P objects/weapons/handheld/gbrif_l86/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P objects/weapons/handheld/gbrif_l86/AnimationSystem3p.inc
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 970
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 2.85
ObjectTemplate.activeSafe Sound S_gbrif_l86_Fire1P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/gbrif_l85a2iron/sounds/GBRIF_L85A2_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.981/1.035/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_gbrif_l86_Fire3P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/gbrif_l85a2iron/sounds/GBRIF_L85A2_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0.023/0.655
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 10
ObjectTemplate.soundRadius 1.5
ObjectTemplate.activeSafe Sound S_gbrif_l86_BoltClick
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.69
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5
ObjectTemplate.activeSafe Sound S_gbrif_l86_TriggerClick
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_gbrif_l86_SwitchFireRate
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_fire_rate_switch.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.38
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_gbrif_l86_Reload1P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/gbrif_l85a2iron/sounds/GBRIF_L85A2_reload3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.46
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_gbrif_l86_Reload3P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/gbrif_l85a2iron/sounds/GBRIF_L85A2_reload3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.46
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.056/-0.102
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.activeSafe Sound S_gbrif_l86_Deploy1P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/gbrif_l85a2iron/sounds/GBRIF_L85A2_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.4
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_gbrif_l86_Deploy3P
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_gbrif_l86_Zoom
ObjectTemplate.modifiedByUser "Shawn's"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic_2.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.35
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
Last edited by CrY3R on 2013-06-16 15:58, edited 3 times in total.

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Moszeusz6Pl
- Retired PR Developer
- Posts: 939
- Joined: 2010-06-24 13:41
Re: Transfering Weapons and Vehicles Into Your BF2 (or other sources)
Do you have other weapon in this kit with same itemindex?

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CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
Re: Transfering Weapons and Vehicles Into Your BF2 (or other sources)
I'am sure i have'nt:[R-CON]Moszeusz6Pl wrote:Do you have other weapon in this kit with same itemindex?
Code: Select all
ObjectTemplate.create Kit US_Medic
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType Medic
ObjectTemplate.geometry US_kits
ObjectTemplate.aiTemplate Medic
ObjectTemplate.geometry.kit 1
ObjectTemplate.geometry.dropGeom 11
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.abilityRestoreRate 0.05
ObjectTemplate.abilityInVehicleRadius 7
ObjectTemplate.abilityInVehicleStrength 0.25
ObjectTemplate.abilityInVehicleMaterial 73
ObjectTemplate.unlockIndex 3
ObjectTemplate.cullRadiusScale 2.4
rem -------------------------------------
ObjectTemplate.addTemplate USPIS_92FS
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate medikit
ObjectTemplate.addTemplate defibrillator
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate UnlockUSMedic
ObjectTemplate.addTemplate UnlockUSMedic2
ObjectTemplate.addTemplate gbrif_l86iron
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasHealingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_MEDIC"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Medic_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Medic.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
ObjectTemplate.sprintStaminaDissipationFactor 0.2
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_KIT_MEDIC_inVehicle"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_KIT_MEDIC_inVehicle"
rem ---EndComp ---
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage "infantry_spotted"
rem ---EndComp ---
ObjectTemplate.create ItemContainer UnlockUSMedic
ObjectTemplate.addTemplate gbrif_l86iron
ObjectTemplate.unlockLevel 1
ObjectTemplate.create ItemContainer UnlockUSMedic2
ObjectTemplate.addTemplate sasrif_g36e
ObjectTemplate.replaceItem usrif_m16a2
ObjectTemplate.replaceItem gbrif_l86iron
ObjectTemplate.unlockLevel 2
Last edited by CrY3R on 2013-06-16 15:59, edited 1 time in total.

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Transfering Weapons and Vehicles Into Your BF2 (or other sources)
you should use the
Code: Select all
tags for your code
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CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
Re: Transfering Weapons and Vehicles Into Your BF2 (or other sources)
'[R-DEV wrote:Amok@ndy;1902967']you should use theCode: Select all
tags for your code[/quote] Thank you very much :D EDIT: I redone everything and now it works O.o
Last edited by CrY3R on 2013-06-17 12:01, edited 1 time in total.
Reason: Solved
Reason: Solved

