[Vehicle] Wiesel 2 Ozelot(BW)
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Leut.dweed
- Posts: 104
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
Its not the right scaled version of it at the pics. But even scaled it looks like this. Prob with this vehicle is there are a few versions of it, I have some pictures on which the ozelot looks different in some kinds and it's not even the AFF version of it. I also made the structure a bit "Easier" to save as many tris as possible. On the show your models thread is the high poly version of it.
Here are the pics of it when its scaled like in reality.
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Here are the pics of it when its scaled like in reality.
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Last edited by Leut.dweed on 2013-06-16 14:38, edited 1 time in total.
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Amok@ndy
- Retired PR Developer
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
you should post up some of your ref pictures and make renders in the same perspective to compare

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ghostfool84
- Posts: 503
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
Dont know if you already got this, but might be helpful if not:


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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: [Vehicle] Wiesel 2 Ozelot(BW)
Dont think that this would be usefull. I used a box with[R-DEV]Amok@ndy wrote:you should post up some of your ref pictures and make renders in the same perspective to compare
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ghostfool84
- Posts: 503
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
Hm but your model seems to be higher and a bit short. Where did you get the height from? Maybe the position of the Launchstation can be a factor...
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Spush
- Retired PR Developer
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
An ATGM variant would be cool, since we have other ATGM vehicles in game, like the MTLB Shturm-S, AT-5 SPANDREL, and etc.
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ghostfool84
- Posts: 503
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
I dont know but i think theres no ATGM variant of the Wiesel 2 in service, Wiesel 1 could be an option but its another model, its much smaller


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Spush
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Leut.dweed
- Posts: 104
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
The wiesel 1 Tow could easily be remodeled by the ozelot.
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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: [Vehicle] Wiesel 2 Ozelot(BW)
I was looking forward to doing this little baby once other things got done, but now we have one in the works if you keep it up
)
Also, make the wheels with more edges so they are rounder - cylinders are always something to prioritize with triangles as when they are blocky they instantly break the look of reality.
Also, make the wheels with more edges so they are rounder - cylinders are always something to prioritize with triangles as when they are blocky they instantly break the look of reality.
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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: [Vehicle] Wiesel 2 Ozelot(BW)
They have a large amount of tris, would need to save some more on another place. And its getting hard to save more of them[R-DEV]Tim270 wrote:I was looking forward to doing this little baby once other things got done, but now we have one in the works if you keep it up)
Also, make the wheels with more edges so they are rounder - cylinders are always something to prioritize with triangles as when they are blocky they instantly break the look of reality.
Edit: Thank you for the picture ghostfool, its very helpful. I also dont think that the height of 1,90m includes the weapon system, i tried that out and i can not imagine that 1,9m height includes the weapon system
Edit Edit: Maybe someone has a picture of it with a person next to it
Last edited by Leut.dweed on 2013-06-17 12:38, edited 2 times in total.
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Spush
- Retired PR Developer
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
I have an idea for a vehicle modelling project, if you ever wanted to do a new vehicle[R-DEV]Tim270 wrote:I was looking forward to doing this little baby once other things got done, but now we have one in the works if you keep it up)
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: [Vehicle] Wiesel 2 Ozelot(BW)
The original page/pic seems to be down, so all there is is this thumbnail:Leut.dweed wrote:Maybe someone has a picture of it with a person next to it
No way the chassis of that thing is 1,90m. I mean, we Germans are tall but no way both of these dudes reach the 2,20m mark =)
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Great work btw, keep it up - Looking forward to see these little buggers in game!
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ghostfool84
- Posts: 503
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Re: [Vehicle] Wiesel 2 Ozelot(BW)

Yes i know its not a ozelot but same chassis i think and the picture says about 2metres from ground to upper MG3 lafette. On the picture Kilojules posted it seems smaller.
I try to mesure it, it should be 35cm from mg3 lafette to rear chassis top, that would be a height of about 1,65 at the rear chassis top (of course not that edgie thing at the end, i mean the flat top)...could fit with kilojules pictures....
Last edited by ghostfool84 on 2013-06-17 13:32, edited 7 times in total.
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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: [Vehicle] Wiesel 2 Ozelot(BW)
Have some time today cause of holiday and i finally found a solution for my illegal faces problem, so i can work on the shape again
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Edit: Rescaled it to 1,65 m from tracks to the top plate
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Weapon is not on the right height, dont worry
Thank you for all those good pictures
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Edit: Rescaled it to 1,65 m from tracks to the top plate
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Weapon is not on the right height, dont worry
Thank you for all those good pictures
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Last edited by Leut.dweed on 2013-06-17 13:49, edited 3 times in total.
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ghostfool84
- Posts: 503
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
Looks much more in scale for me now. Before it was kind of high for a vehicle with such a small width.
Something seems wrong with the rear of the vehicle. On the second picture all looks like one surface, on the first one there is a thick vertical plate "attached" to the lower rear. But nice work, keep it up.
Something seems wrong with the rear of the vehicle. On the second picture all looks like one surface, on the first one there is a thick vertical plate "attached" to the lower rear. But nice work, keep it up.
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Leut.dweed
- Posts: 104
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Re: [Vehicle] Wiesel 2 Ozelot(BW)
Its just the render which makes it lookalike. The first and the second picture are not the same. First one is the one which is not scaled.ghostfool84 wrote:Looks much more in scale for me now. Before it was kind of high for a vehicle with such a small width.
Something seems wrong with the rear of the vehicle. On the second picture all looks like one surface, on the first one there is a thick vertical plate "attached" to the lower rear. But nice work, keep it up.
Tank you for your help guys.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Vehicle] Wiesel 2 Ozelot(BW)
Optimising your wheels like this gives you extra tris to spend on their outer edges.
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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: [Vehicle] Wiesel 2 Ozelot(BW)
Thank you for the help lucky, but that already has been done.lucky.BOY wrote:Optimising your wheels like this gives you extra tris to spend on their outer edges.
I started work on the Wiesel 1 Tow, here are 2 pics of it, of course its not finished yet.
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One more pic, its nearly scaled like in reality.
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Last edited by Leut.dweed on 2013-06-19 12:41, edited 1 time in total.
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Leut.dweed
- Posts: 104
- Joined: 2009-05-13 18:12
Re: [Vehicle] Wiesel 2 Ozelot(BW)
More
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