Hill 488 (Bi Ming converted for Vietnam)

Project Reality announcements and development highlights.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rabbit »

'[R-DEV wrote:Dr Rank;1902267']Image
Awesome, coop.
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AfSoccer "I just don't see the natural talent."
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RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by RazoR41 »

Oh man that's epic! Co-op support!
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

bots in bi ming? that means we get co-op? :lol:
cool
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Prevtzer »

This map looks amazing. Lots of vegetation, just like La Drang and like it should be!
emmanuel15
Posts: 138
Joined: 2013-06-13 16:40

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by emmanuel15 »

looks like there will be alot of MG action(to take out boat, swimers, etc.) which will be super cool always liked being maching gunner! ;)
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

Marcus Aurelius

IGN=Sgt.~NoMaD~
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by KaB »

So sweet ! I wish the WW2 maps could get the amount of details.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by lucky.BOY »

KaB wrote:So sweet ! I wish the WW2 maps could get the amount of details.
You might be surprised

; - )
sapper1893
Posts: 120
Joined: 2011-07-21 06:35

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by sapper1893 »

Is there a download for this map as I've never seen it before.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

sapper1893 wrote:Is there a download for this map as I've never seen it before.
maybe installing an older version of PR...

but dont bother and wait, PR 1.0 cant be that far :razz:
sapper1893
Posts: 120
Joined: 2011-07-21 06:35

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by sapper1893 »

Looking at the map the only way to build FOBs will be via heli unless boats will be dropping crates.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

sapper1893 wrote:Looking at the map the only way to build FOBs will be via heli unless boats will be dropping crates.
nah, this map never had choppers :-o
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Kevokpo »

and I think it wont have choppers, it is a 1km map it will be like Tad Sae.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by tankninja1 »

Steeps wrote:Will the PT-76 be able to kill the M67?
The question to me is the other way around? Will the M67's flame thrower be effective against the PT-76. Hopefully the terrain will allow the M67 to get into flame thrower range or else that thing is screwed.

Also that PBR looks like its gotten a face lift. Can't wait to to gun runs in those things always fun to have 6 mgs going at once. (the 5 on the boat and 1 more from your squad)
Last edited by tankninja1 on 2013-06-17 03:40, edited 1 time in total.
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Trooper909 »

waldov wrote:Awesome though a Cobra or attack Huey would be nice to see for the US forces given the typical NVA advantages in defense. Looks nice anyway.
Good luck with that The map is tiny.

Not sure if nostalgia clouding my judgement but I loved this map,bombing down the river in dingy's and stuff.

Wasn't it dropped due to the BF2 engine not doing NV right or something?Whats changed?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rudd »

Wasn't it dropped due to the BF2 engine not doing NV right or something?Whats changed?
iirc the map's quality was only really good enough when in night mode, when night mode stopped working properly for various reasons, then the map wasn't deemed suitable anymore. However this version is truely excellent and we're all glad to see it reborn :)
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Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Blackburn92xBHD »

Conman51 wrote:Aw fuck yus.

Please have the original loading music it had back in .75

For nostalgic purposes....
Project Reality: Bi Ming loading music - YouTube

HELL YEAH
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

+1 for the original loading music... 8)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by Rhino »

Trooper909 wrote:Wasn't it dropped due to the BF2 engine not doing NV right or something?Whats changed?
The map was changed to a day map before then :p

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It was dropped a few releases ago with a few other maps like OGT etc mainly because of its size since we where moving more towards larger maps but we feel now that 1km maps still have a place in PR and a lot of players miss it. + with the new overhaul it should be really good now! :D
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by CareBear »

too many trees
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Hill 488 (Bi Ming converted for Vietnam)

Post by SANGUE-RUIM »

CareBear wrote:too many trees
we need moar trees :mrgreen:

man this map is great.. i remember there was so much action when playing it...
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