Unhealed wrote:Other sources? What do you mean? Spawning as an insurgent rifleman, joining a "FREE" squad and running around getting some sick kills? A lot of people is having fun like that, no wonder people think insurgency is broken. If you mean something else - please explain.
Everything which is not directly an interaction with your team (examples for direct interaction would be healing, giving ammo, driving armed vehicles, building FOBs, etc.), which also includes shooting enemies. You shoot on your own, your teammates don't help you aiming. Yes, when and where you shoot someone is determined by your team, but the shooting itself is your thing. And shooting is only one aspect, I don't say it's everything.
Unhealed wrote:No. They do. Imagine a situation when you have to clear a building filled with the enemies before reviving your friends. Does extra patches is a real help when you are 1 vs 6 in a CQB environment? The answer is obvious I believe.
Yes, the answer is obvious. The patches do not kill those enemies for you, they just make you tougher to kill.
And you imagine a situation where your squad was approaching the bunkers in Kashan desert and got taken down, and you are the only one surviving, having to engage 6 enemies on 300+ meters with your unscoped rifle. Are those extra patches a real help?
You see, I can play this game that way as well. You tend not to make objective points.
Unhealed wrote:It's not a perceiving thing I guess, it's about if there is balance or if there is not. Remove the optics from the majority of the IDF kits - and the outcome of Iron Ridge is still not gonna change enogh for IDF to loose more often becouse Merkava is more protected than a T-72. It will be around 50% for each sides.
Fun? Yes, at least for me(you can't make everyone happy anyway), becouse it's more fun to have a different from other BLUFOR factions gameplay and becouse it's also how they fight in real life.
That has nothing to do with what I wrote. I am talking about the experience of playing Pr, and you suddenly turn the topic to balance on a particular map!
If you feel like "Fuck! There is no fun trying to hit this one pixel over there with my rifle!", then balance, reality and all the other stuff are of no interest, because at this moment the game is no fun at all, and it adds another reason for the player to quit. Fun IS number 1 priority in every case!
Unhealed wrote:Never heard that philosophy, a rifleman is a rifleman and medic is a medic, they both fight but they have their own roles.
If you are as agressive as a rifleman, a decent squad leader will give that role to someone else or atleast warn you. You are responding to me like I said that a medic should only always hide or something.
Especially if your team has been taken out on long range, you can't do anything else than hide.
And here is a link for you:
AUSA. A Sgt.Maj. is backing me up. And this is like the scond google result, bet you will find
more.
Unhealed wrote:He should think about a better plan then, if that one is so risky it can fail if a medic will be without a scope.
It's so strange that you guys don't want a challenge where is your fighting spirit?
Often you don't have a choice as SL, like on Kashan Desert. And the challenge is in engaging others, but I want it to be fair. I am not one of those who enjoy being the underdog, I just want a fair fight.
Unhealed wrote:What a hell man. If he has to be really stupid to go without a medic that means there is no choice other than taking a medic.
And this is exactly what I am complaining about if a SL wants his squad to be focused on long range fighting.
Unhealed wrote:Well then he can engage those who are not a few pixels and satisfy his blood lust, there are many of those as well. Hell, he can just play a round as a machinegunner to satisfy his blood lust before playing a round as a medic. Why I have to explain such obvious things? I already said all that.
Bloodlust, you say. I just say people shold be allowed to defend themselves properly. This has nothing to do with bloodlust, and again proposing to change the class doesn't hlep the discussion at all.
Unhealed wrote:Let's say some guy prefer to take a sniper kit only to make some noscope kills, how dare I to say him that there is a better way of playing as a sniper? It's not me dictating how to play certain class, it's a common sense dictating. If someone feel that a medic is born to kill I will ask him to change a role.
A sniper has a certain task, and this task is to take down enemies with precise fire. Shooting unscoped is contraproductive, because it is lowering your precision, which means your example is bad. A medic's task is a) being a rifleman and b) healing up others. Having a scope to shoot better is not contraproductive against any of those tasks. And in situations where the team is engaging an enemy over long distance without having suffered casualties yet, or when the team is down and the medic has to get them up again on his own, he is often put at a considerable disadvantage without scope.
Before you try it: surpressive fire is nice, but aimed fire is better, and you can give surpressive fire with a scoped rifle, too, I see no logic binding the task of surpressive fire to the medic.
Unhealed wrote:A game is dictating those preferences, the mod is called Project Reality, not Project Gameplay, if it would've been called like that we probably wouldn't had all those same boring(for someone) guns for every kit in a spawn menu. A mod called like that simply can't make things like some people prefer becouse of it's name.
I am kinda shocked too.
This is a rather cheap try to make a point, as the name of the game doesn't tell you anything. It could have been called "Blood, Tears and Sweat", and what would have told you this? It is still a game, not a simultation, for various reasons, and the devs stated that, I mean, even vanilla ArmA2 is more realistic in a lot of aspects than PR. So I don't take this as a valid argument and stick to the general rule that in a game fun (stemming from gameplay) is by far the most important factor.
Unhealed wrote:Yeah right lol. If a game is too easy for you, you should totaly just limit yourself!
Let's give a one shot kill assault rifles for everyone in PR so then I could try to kill them with a knife!
This is not what I said. And in fact you are supporting me in this one, unless I misunderstood something. You first say "I like the challenge of not having a scope" then I say "How about letting everyone choose, and if you want a challenge just don't choose a scope?" and then you are like "Oh, yeah, of course, why don't you just let me run with a knife against a rifle".
I am really confused.
And you still haven't answered me how other medics being able to choose scopes would inlfict your personal gameplay.