Tales from the Front - K4on's WIP

Share your in-game experiences playing PR:BF2.
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Tales from the Front - K4on's WIP

Post by K4on »

In this thread I will be posting videos showing some of my developing progress.
The videos here are made quick and without proper editing, so not worth to get posted for a devblog.
Some of the features are just concepts, doesn't mean they will be to 100% integrated in 1.0 like that.

05.01.2013
Some more stuff which will most probably not go into PR:BF2 (read youtube description)

A-10 Engine Failure Test





02.01.2014:
Time to show some small updates again...

RPG-7 Deviation Update


Mine Update





30.07.2013:
Have you ever tried to revive people in even very shallow water? Didn't work?
Well, wait for PR 1.0!

A nice side effect of our new ragdolls ;)





20.07.2013
Some small Projectile Updates:







27.06.2013
BMP2:


Note: this video was early WIP and is like 4 months old already.
So don't be afraid of any bugs you might notice in that video.

We have some more variants of the BMP2, speaking of grenade launchers, ATGMs, ect.
So we have a bigger pool of APCs we can choose from when it comes down to gameplay balancing.

More info in the video description on youtube...




24.06.2013
Resuscitate Improvement


Medics have gained more musclepower during the combat and can push bodies a bit better than in the current version,
which should help in case a wounded soldier is stuck.




01.06.2013
chopper test:

this is what 1.0 will kinda look like.
The video shows early WIP about how choppers might react when reached a critical state.
Devblog/cast with more explanation might follow.




07.04.2013
Defusing Grenadetraps





14.03.2013
zastava for taliban

(windshield got fixed already)




28.02.2013
starting with a physics test:

the physics run on a local server with quite some performance drop.
however a bf2 server cant handle 2,3 explosions of such kind at the same time, otherwise it crashes.
so not gonna happen for pr =/
Last edited by K4on on 2014-01-05 12:54, edited 32 times in total.
Microwaife
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Joined: 2011-03-17 11:46

Re: Tales from the front - Physics Test

Post by Microwaife »

Haha love how you run into the rotor!

Pretty sad though, that this cant be implemented, would've been usefull for some kamikaze flying. :D

Image
M42 Zwilling
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Re: Tales from the front - Physics Test

Post by M42 Zwilling »

Too many resources? How'd you do it?
SShadowFox
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Re: Tales from the front - Physics Test

Post by SShadowFox »

He's lying!

BTW, what were you holding there?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Easy_driver1980
Posts: 42
Joined: 2012-10-13 14:39

Re: Tales from the front - Physics Test

Post by Easy_driver1980 »

SShadowFox wrote:He's lying!

BTW, what were you holding there?
Yeah what's that for nice device ? ;)
Easy_Driver
SANGUE-RUIM
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Re: Tales from the front - Physics Test

Post by SANGUE-RUIM »

show us more!
HughJass
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Re: Tales from the front - Physics Test

Post by HughJass »

looks dangerful :)
Image
rPoXoTauJIo
PR:BF2 Developer
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Re: Tales from the front - Physics Test

Post by rPoXoTauJIo »

!r inadequate waste :mrgreen:
btw, only i see new c4?
Heavy Death
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Re: Tales from the front - Physics Test

Post by Heavy Death »

Microwaife wrote:Haha love how you run into the rotor!

Pretty sad though, that this cant be implemented, would've been usefull for some kamikaze flying. :D
How can it not be implemented, if he just did the video of it. Or else its just some nonsense editing.
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Zrix
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Re: Tales from the front - Physics Test

Post by Zrix »

Heavy Death wrote:How can it not be implemented, if he just did the video of it. Or else its just some nonsense editing.
Well,
[quote="YouTube Description]Sadly it is not recommended on a public server, since it would consume too many resources.[/quote]


:/
Image
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: Tales from the front - Physics Test

Post by richyrich55 »

___sangue-ruim___ wrote:show us more!
Image
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Tales from the front - Chopper Test

Post by K4on »

updated:
01.06.2013
chopper test:

this is what 1.0 will kinda look like.
The video shows early WIP about how choppers might react when reached a critical state.
Devblog/cast with more explanation might follow.
Last edited by K4on on 2013-06-01 20:59, edited 4 times in total.
Pronck
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Re: Tales from the Front - PR:BF2 Tests

Post by Pronck »

Did I see a M60 door-gun over there on the Huey? NICE! And the rest is also awesome, especially the spinning thingy. Is that implemented on all helicopters?
We are staying up!
Chuc
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Re: Tales from the Front - PR:BF2 Tests

Post by Chuc »

Great idea with this thread ;)
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Personal Folio - http://www.studioash.net
camo
PR:BF2 Developer
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Re: Tales from the Front - K4on's WIP

Post by camo »

that's an m240D or G not an m60, looks sweet.
K4on
Retired PR Developer
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Re: Tales from the Front - K4on's WIP

Post by K4on »

24.06.2013
Resuscitate Improvement


Medics have gained more muscles during the combat now and can push bodies a bit better than in the current version,
which should help in case a wounded soldier is stuck:

Professorson
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Re: Tales from the Front - K4on's WIP

Post by Professorson »

the animation is a tad strange
ghostfool84
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Re: Tales from the Front - K4on's WIP

Post by ghostfool84 »

Ah nice to see that. But prof is right, animation looks kinda strange atm, and whats with his left "hand"?
SANGUE-RUIM
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Re: Tales from the Front - K4on's WIP

Post by SANGUE-RUIM »

strange animation...
Spook
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Re: Tales from the Front - K4on's WIP

Post by Spook »

THats the way the hands look like in PR from first person. Civi hand looks exactly like that, you see it when throwing rocks for example. No idea if its fixable.
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