[0985] Bugs (Visual)

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

[0985] Bugs (Visual)

Post by Arab »

So here are a bunch of visual bugs.

1. (Pic 1 and 2) Muttrah Pole Elevation Bug on attachment

2. (Pic 3) [CO-OP] Technical's Passenger AK-74 Attachment Clipping through the screen.

3. (Pic 4) Wrist in Insurgency as Riflemen Class at Kokan, Base Spawn

4. (Not Pictured) There's also the wrist problem with a scorpion smg gun as collaborator/civi. They may be other ones.

5. (Not Pictured) When moving while crouching with an AK, the thumb moves to the player, then flicks back.

Video Settings:
ALL MAXED, Max Draw Distance.
You do not have the required permissions to view the files attached to this post.
Last edited by Arab on 2013-05-08 11:20, edited 1 time in total.
Image
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [0985] Bugs (Visual)

Post by pr|Zer0 »

theres an animation error on Kalashnikov rifles family: first you need to put the fire selector from SAFE to AUTO or SEMI and AFTER you pull the bolt carrier to chamber the round. In PR is opposite: when you select your ak, the character first pulls the bolt carrier and then unlocks the weapon. Some of you may say the weapon is already unlocked, but everytime you select the weapon, you end up with the weapon on Fully Automatic setting, which is the first selector position after SAFE(top upper position on selector) and followed by Semiautomatic(Lower position).
Dunno if on Colt or H&K rifles is possible, but on AK is mechanically impossible to action the bolt carrier with the weapon on safe(One of the reasons is because the selector acts like a dust cover while on safe position, and blocks the way of bolt carrier)
AK47
Image

AK 74
Image

RPK 74 (Al Quds-Zastava M72 LMG)
Image
On image, the selector in on SAFE.
Below SAFE is Full Auto.
Below Full Auto is Semiautomatic.
Last edited by pr|Zer0 on 2013-05-15 08:45, edited 4 times in total.
Image
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: [0985] Bugs (Visual)

Post by Arab »

Forgot to mention that the AK-Series animation has been updated by Chuc so we will be seeing improved and all-new animations from the highly talented Chuc in the in-development version of PR 1.0
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [0985] Bugs (Visual)

Post by Rhino »

Cheers for the lampost bug on Muttrah, haven't seen that one before.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [0985] Bugs (Visual)

Post by Rabbit »

pr|Zer0 wrote:-snip-
I always took it as it was the person just making sure there was a round seated and ready to go.
Image

AfSoccer "I just don't see the natural talent."
Image
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: [0985] Bugs (Visual)

Post by Roque_THE_GAMER »

I think it unnecessary to pull the bolt all the time pulls his gun, only unlock already be logical (and less annoying)
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: [0985] Bugs (Visual)

Post by IWI-GALIL.556FA »

Roque_THE_GAMER wrote:I think it unnecessary to pull the bolt all the time pulls his gun, only unlock already be logical (and less annoying)
Agreed, anytime you re-arm any of your rifles, it should be a simple "safety off" selection then ready to go
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [0985] Bugs (Visual)

Post by Spush »

Yeah, too bad you can't do that with the BF2 engine.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: [0985] Bugs (Visual)

Post by ComradeHX »

pr|Zer0 wrote:theres an animation error on Kalashnikov rifles family: first you need to put the fire selector from SAFE to AUTO or SEMI and AFTER you pull the bolt carrier to chamber the round. In PR is opposite: when you select your ak, the character first pulls the bolt carrier and then unlocks the weapon. Some of you may say the weapon is already unlocked, but everytime you select the weapon, you end up with the weapon on Fully Automatic setting, which is the first selector position after SAFE(top upper position on selector) and followed by Semiautomatic(Lower position).
Dunno if on Colt or H&K rifles is possible, but on AK is mechanically impossible to action the bolt carrier with the weapon on safe(One of the reasons is because the selector acts like a dust cover while on safe position, and blocks the way of bolt carrier)
AK47
Image
Image
That is airsoft. Many inaccurate details(selector position spacing, screws, ...etc.)

Also, I am assuming bolt is pulled back to check if magazine is loaded.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: [0985] Bugs (Visual)

Post by Arab »

Has the Gaza Palmtree Petrol Station floating tree been fixed?
Image
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: [0985] Bugs (Visual)

Post by Murkey »

Just a quick note on the AK animation, this was discussed in the past, someone posted a video showing how to check a round was chambered with the AK safety on. Although checking every time is more of a BF2 limitation thing.

Cheers, Murkey.
Post Reply

Return to “PR:BF2 Bugs”