1.0 - Weapon Feature (Not 56k friendly)

Project Reality announcements and development highlights.
Locked
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

1.0 - Weapon Feature (Not 56k friendly)

Post by Chuc »

After months of silence, I thought it be high time to take stock on what we have worked up to so far in 1.0, in terms of the weapons and armament you'll be carrying into battle in the next version. Some have already been included in the minimods like Vietnam or the Falklands, but rest assured they have undergone major changes to both their appearance and feel in terms of animation and weapon characteristics.

Included in the mix is the addition of functional ballistics with correct reticles and adjustable sights on all Light AT and relevant Heavy AT weapon systems, courtesy of [R-DEV]Mosquill.

I'd like to thank our hard working and talented team of artists who have managed to out-do themselves at every turn, taking out their time to work on something they love and for all of your enjoyment.

We also have been granted permission by some very talented 3D artists to use their models in Project Reality, individual credits are as listed in each screenshot display.

Without further adieu, enjoy!

---

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

-----
Last edited by Chuc on 2013-06-29 00:53, edited 5 times in total.
Image
Personal Folio - http://www.studioash.net
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Chuc »

EDIT: Added Lachtan as the original creator of the M72 LAW to the list of credits.
Last edited by Chuc on 2013-06-29 00:54, edited 1 time in total.
Image
Personal Folio - http://www.studioash.net
Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Brooklyn-Tech »

TT33 ....nice

cant wait to shoot it.

EDIT: will the damage inflicted by each pistol be different? a .45 1911 will do more damage than a 7.62 TT33.
will you balance the fact that the tt33 does less damage and has a magazine capacity of 8 (i think) by adding an additional magazine?
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Pronck »

Do you guys still have surprises for us or are these really all the weapons? Because you never know with you DEVs..

I like it! Especially the Mosin-Nagant and the new AK models!
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by BloodyDeed »

Epic post Chuc :P
Image
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Jafar Ironclad »

*thumbs up
ExNusquam
Posts: 89
Joined: 2011-06-10 19:02

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by ExNusquam »

I have no words. Wow.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Vista »

We have just been getting spammed with new content. And I like it.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by MADsqirrel »

Very nice pics!
I dont really want to complain but what are your sources of the Holosights of the MG3 for the Germans?
I googled after it and only found a single pic. I'm in the German army for 4 years now and never ever saw a MG 3 MMG with any scopes.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by -=anders=- »

*applauds* :D
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

dunadan
Posts: 88
Joined: 2010-03-27 17:55

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by dunadan »

Damn...
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by SANGUE-RUIM »

WOW, SO MUCH WIN, THX
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Chuc »

MADsqirrel wrote:Very nice pics!
I dont really want to complain but what are your sources of the Holosights of the MG3 for the Germans?
I googled after it and only found a single pic. I'm in the German army for 4 years now and never ever saw a MG 3 MMG with any scopes.
These were the images we had on file -
http://carlos.excaliba.de/Bilder/MG3_montage_Mk_1_5.jpg
http://carlos.excaliba.de/Bilder/MG3_mo ... _AFG_1.jpg
http://carlos.excaliba.de/Bilder/MG3_mo ... _AFG_1.jpg

But we definitely appreciate any advice, if you say you're still in the German army :)
Image
Personal Folio - http://www.studioash.net
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by doop-de-doo »

I couldn't believe my eyes when I realized how biased this website is against 56k. I demand redress!

Back to sanity. Those are beautifully crafted. Can't wait to see them in game!

:evil: B4TM4N :evil:
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by dbzao »

Great stuff... :)

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by K4on »

chuctastic once again!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Rhino »

Forgot how many new weapons where in v1.0, they all seemed so old to me I've been playing with many of them for some time now hehe. Awesome work guys as always :D

BTW, you forgot to credit me on the FN MAG series for fixing it up quite a bit but I've already been credited for that in the FN MAG highlight :p
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Mineral »

Chuc doesn't make half-*** blogs :D Awesomesauce.
Image
a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by a3dboy1 »

Adjustable sights for LAVS and HAVS is what we need. But what about sniper rifle sights? Can you also make them adjustable?

Great job, Devs, you deserver a cookie now! :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Rhino »

a3dboy1 wrote:But what about sniper rifle sights? Can you also make them adjustable?
In time its something we hope to do but its quite a lot of work to implement which is why we are implementing adjustable sights one step at a time, first with UGLs, now with AT weapons and from there, possibly sniper rifles but they are pretty low priority since there are very few of them ingame compared to other types of weapons.
Image
Locked

Return to “Announcements & Highlights”