Instant CTD after intro

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Instant CTD after intro

Post by Kevokpo »

********WITH LAST UPDATE THE PROBLEM WAS SOLVED, THX DEVS*********
I log-in the game starts fine, after the intro it CTD

when I was importing my BF2 user, it showed this error message

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2013-06-29T13:23:42

Critical Error: An unhandled exception has occured. Details are as follows:

Index must be within the bounds of the List.
Parameter name: index

Further details can be found in the following file:

[url]C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_beta\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
   at System.Collections.Generic.List`1.Insert(Int32 index, T item)
   at Reality.BF2.Settings.General.Import(String fromProfile, String toProfile)
   at Reality.BF2.Settings.Profile.ImportProfile(Profile profile)
   at Reality.BF2.Settings.Profile.ImportProfiles(List`1 profiles)
   at PRLauncher.WPF.ViewModel.Pages.FirstTimeImportProfilePageViewModel.OnImport(Object obj)
   at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
then the launcher starts as normal I click start and then after the intro it crashes

system specs

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Ultimate  (6.1.7601)
      Architecture: 64 bits
          Language: Spanish (Argentina)
       Motherboard: ASUSTeK COMPUTER INC. M5A97
         Processor: AMD FX(tm)-6100 Six-Core Processor              (Physical: 3, Logical: 6)
            Memory: 8,00 GB
      DIMM Modules: DIMM1: 4,00 GB @ 1066 MHz
                    DIMM3: 4,00 GB @ 1066 MHz
         Page File: 7,95 GB
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): Monitor no PnP gen?rico on AMD Radeon HD 7700 Series
   Display Mode(s): 1280 x 720 (32 bit) @ 60 Hz
    Driver Version: 13.101.0.0
    Display Memory: 1024,00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: Micr?fono (Realtek High Definit
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 538,38 GB, Total: 931,41 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_beta
                    Free: 538,38 GB, Total: 931,41 GB, NTFS
     Profiles Path: C:\Users\Keev\Documents\ProjectReality\Profiles
                    Free: 538,38 GB, Total: 931,41 GB, NTFS
    Update DL Path: C:\Users\Keev\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 538,38 GB, Total: 931,41 GB, NTFS
   Update Log Path: C:\Users\Keev\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 538,38 GB, Total: 931,41 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, fh2, isnitrodev, naw7, Omnicide_Final, pr, pr_beta, pr_edit, xpack
       Current Mod: pr_beta
       BF2 Version: BF2 1.5
        PR Version: 1.0.15.0
          Language: Spanish
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Kevokpo
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1280x720@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: False

********WITH LAST UPDATE THE PROBLEM WAS SOLVED, THX DEVS*********
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Last edited by Kevokpo on 2013-06-29 16:28, edited 3 times in total.
Reason: added info
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Instant CTD after intro

Post by dbzao »

Thanks for that, we are getting other reports like that as well.

People are working on a fix.

EDIT: Here's hopefully a fix for those with this issue:

1. Delete Documents/ProjectReality and start again
2. Do NOT import BF2 profiles

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: Instant CTD after intro

Post by Kevokpo »

thanks DB, with the last update the CTD problem was solved, thanks for the support

ok now there is another problem, whenever I click on Internet to join a game it crashes

NVM I'm an idiot, I was so excited of the 1.0 release that I did everything in a hurry, problem solved, as db said do not import BF2 profile
Last edited by Kevokpo on 2013-06-29 16:40, edited 2 times in total.
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1stLt.Grizzly
Posts: 115
Joined: 2010-01-24 20:12

Re: Instant CTD after intro

Post by 1stLt.Grizzly »

dbzao wrote:Thanks for that, we are getting other reports like that as well.

People are working on a fix.

EDIT: Here's hopefully a fix for those with this issue:

1. Delete Documents/ProjectReality and start again
2. Do NOT import BF2 profiles
I did delete the Projecreality and start again, but still get an error:

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2013-06-29T19:29:04

Warning: 1363: Error while game running.
Critical Error: An unhandled exception has occured. Details are as follows:

Toegang geweigerd

Further details can be found in the following file:

[url]C:\Games\battelfield2_projectreality\mods\pr_beta\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ComponentModel.Win32Exception (0x80004005): Toegang geweigerd
   at System.Diagnostics.Process.Kill()
   at  ..(Object , FileSystemEventArgs )
   at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Any idea? :confused: :confused:
You can die for your country, But I live for mine!
doougl4s
Posts: 10
Joined: 2012-12-14 13:58

Re: Instant CTD after intro

Post by doougl4s »

I solved checkin antivir firewall blocks
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