Remove flags from extract and sigle objt. modes

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=|Azeitona|=
Posts: 320
Joined: 2006-07-25 17:40

Remove flags from extract and sigle objt. modes

Post by =|Azeitona|= »

I was playing on a plubic server as MEC and defending the radar with my squad. Another squad was defending the UAV. We did nothing all the round, because the all american team was capturing the flags and then stayed at the flags, waiting for our atack.

We tryed type teaching them how the single objective mode works, but they said we were lying.

My suggestion is simple, just remove the flags to the objectives be more obvious.




ps, sorry for any English mistake, but I hope you can understand the principal idea.
I have a sign link the DEVS one, click on the flag to see Image

:mrgreen:

'[R-DEV wrote:eggman'] sh*t happens.

About 0.4 release
eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

single objective mode is going away.

being replaced by scenario which only shows flags if they are an objective or an uncappable main base.

we're having some trouble sorting out some bugs in scenario mode, so it's on the list of things to drop for v0.4 if we can't get them sorted within a day or three.

xtract doesn't and never has shown flags except for the start and end flags.
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egg[/COLOR][/COLOR][/COLOR]

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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

We tryed type teaching them how the single objective mode works, but they said we were lying.
Talk about noobs
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
=|Azeitona|=
Posts: 320
Joined: 2006-07-25 17:40

Post by =|Azeitona|= »

Cerberus wrote:Talk about noobs

Noob everyone was once. But they were dumbs ! Because we (my friends and I) were trying to teach them, but they answered "BULLSHIT".

About the EGGMAN's post, thanks for awnser my question.
I have a sign link the DEVS one, click on the flag to see Image

:mrgreen:

'[R-DEV wrote:eggman'] sh*t happens.

About 0.4 release
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

LMAO
nobody believes anything on the internet
What about after the first round when they lost ?
What about the timer ?
New players are one thing but the willfully ignorant can't ve helped.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

'[R-DEV wrote:eggman']we're having some trouble sorting out some bugs in scenario mode, so it's on the list of things to drop for v0.4 if we can't get them sorted within a day or three.
I get this feeling that working with BF2 is like me trying to develop websites that work with internet explorer.

Best of luck 8)
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

'[PIT wrote:dizzy']I get this feeling that working with BF2 is like me trying to develop websites that work with internet explorer.

Best of luck 8)
no no, really, IE is nothing like as bad as the bf2 engine...

if it was we would be talking.

you have to have a header on the top. you must have a nav bar on the right with excatly 5 buttons, no more, no less, and lots lots more :)
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Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

You could've tried telling them to read the server messages. lol


-Ghost
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Surely the server messages were spreading the same lies!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
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