[Official] Map Feedback - Ramiel

Stemplus
Posts: 333
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Re: Map Feedback - Ramiel

Post by Stemplus »

[R-DEV]AFsoccer wrote: Plus once the US gets a few more flags, they get some more support and heavy assets.
What heavy assets are you talking about?
AFsoccer
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Re: Map Feedback - Ramiel

Post by AFsoccer »

Once you cap "Safe House", these will spawn at the airport:

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You also get extra Humvees at the second flag ("Convoy") once you cap it.
Last edited by AFsoccer on 2013-07-01 18:43, edited 1 time in total.
-=anders=-
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Re: Map Feedback - Ramiel

Post by -=anders=- »

Hahaha, nah its the "us english" voices. Dont ask me, but the actor is american and why he says "wilco", I have absolutely NO clue. Dunno how americans communicate in the battlefield. :D

But there's nothing wrong with the files though.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Dutchguy94
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Re: Map Feedback - Ramiel

Post by Dutchguy94 »

Ramiel insurgency is a b**ch and a half for the Americans, last round I played we only managed to get 3 of the 8 (I think its 8 ) caches.

I think the main reason that the American team keeps losing is the amount of resistance in close-quarter combat without any good support makes it really difficult.

the only support the american team got were: humvees (with and without HMG), some trucks and transport helicopters :-( .

but what blufor usually gets are some APC's and/or light CAS.
007.SirBond
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Re: Map Feedback - Ramiel

Post by 007.SirBond »

Thats pretty cool that Blufor get more assets when they advance further into the map with more capped flags, it reconstructs the black hawk down film.

On another note, why can't the Blufor enter the mosques that are permanent spawns for ARF on this map? If this is to represent realistic limitations of rules of engagement. In real life, Blufor don't destroy mosques due to certain laws that prohibit the destruction of buildings with historical or important value, but they do clear them out if the building does pose a threat to their forces in the region. Can we just remove the DOD and allow Blufor to go in those ARF mosques and occupy them, preventing them from spawning. If the Blufor leave the mosque, the ARF can return spawning. It's near impossible to take out some caches when the ARF can spawn in so close.

I mean these are just mosques right?



7:49
Look at these guys, clearly going into a mosque and clearing it of enemy targets!
Last edited by 007.SirBond on 2013-07-02 01:27, edited 1 time in total.
OkitaMakoto
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Re: Map Feedback - Ramiel

Post by OkitaMakoto »

Load PR after maybe 2 years of not playing seriously, load map I made years ago to see it with updates and 100 players... get called a noob and kicked from squad :\



I'll have to load it back up this weekend. Hopefully then I don't have a bunch of connection/lag issues like I did tonight!
{ZW}C-LOKE
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Re: Map Feedback - Ramiel

Post by {ZW}C-LOKE »

[R-DEV]-=anders=- wrote:Hahaha, nah its the "us english" voices. Dont ask me, but the actor is american and why he says "wilco", I have absolutely NO clue. Dunno how americans communicate in the battlefield. :D

But there's nothing wrong with the files though.
Well, I'm in the US. And, my stepdad is an E9 Master Gunnery Seargeant in the USMC; the highest enlisted rank achievable. He's been in for almost 30 years, in fact, gets his full 30 year retirement here in less than 365 days... Actual date of service discharge is June 21 2014.

He saw what I was talking about, and he's never heard any US guys say "wilco". He thought it was pretty stupid.

US soldiers usually respond with "roger", "copy", "10-4", "solid copy", "affirmative".

#just saying

At any rate, don't get me wrong; I love what you guys have done here with everything... EVERYTHING!!! It's just an inconsistency I noticed, and when I showed my stepdad he thought it "stupid"... exact words.


EDIT EDIT EDIT EDIT EDIT EDIT EDIT::::::::

Ok, so, he has done a little research on it, and he said that the term "wilco" was used by US forces, but stopped being used sometime during/before/around the Korean war conflict, which was between 25 June, 1950 – 27 July, 1953. This means that maybe US forces used this term sometime during WWII, but both the Korean war and the Vietnam war did not see use of this term "wilco". This also means that the Somali/US conflict which is known well by the movie "Blackhawk Down", also did not use this term. That conflict was 1993, and it wasn't even USMC, it was US Army Rangers & Delta force.

This pulled from Wikipedia:
"A U.S. Army force in Mogadishu, consisting primarily of U.S. Army Rangers from Bravo Company, 3rd Battalion, 75th Ranger Regiment; C Squadron, 1st Special Forces Operational Detachment-Delta (1st SFOD-D), better known as "Delta Force"; as well as Air Force Combat Controllers and Pararescuemen and helicopters from 1st Battalion, 160th Special Operations Aviation Regiment, attempted to seize two of Aidid's high-echelon lieutenants during a meeting in the city.".

Historically speaking. Not to be a total history Nazi, but... there it is.
Last edited by {ZW}C-LOKE on 2013-07-02 02:12, edited 1 time in total.
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AFsoccer
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Re: Map Feedback - Ramiel

Post by AFsoccer »

I know we used "wilco" in aviation. I was an air traffic control officer in the USAF and it was a common expression over the radio between pilots and controllers.

Don't believe everything you read in Wikipedia. :)
saamohod
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Re: Map Feedback - Ramiel

Post by saamohod »

Guys, is it just me or...
In last couple of days I played about 5 matches on Ramiel, all Insurgency type. In each case I was playing for the Africans. Well, ARF won every single match, and by significant margin (the best Americans ever managed to achieve was 4 caches destroyed IIRC. The latest game finished at 60-0, with the first and only cache being destroyed in the final ~10min of the match)
Is there something wrong with the balance or was it just a coincidence for me?
Last edited by saamohod on 2013-07-02 06:40, edited 2 times in total.
zloyrash
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Re: Map Feedback - Ramiel

Post by zloyrash »

saamohod wrote:Guys, is it just me or...
In last couple of days I played about 5 matches on Ramiel, all Insurgency type. In each case I was playing for the Africans. Well, ARF won every single match, and by significant margin (the best Americans ever managed to achieve was 4 caches destroyed IIRC. The latest game finished at 60-0, with the first and only cache being destroyed in the final ~10min of the match)
Is there something wrong with the balance or was it just a coincidence for me?
+1 agree
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Tarranauha200
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Re: [Official] Map Feedback - Ramiel

Post by Tarranauha200 »

US needs more CAS and heavy vehicles on that map. Maybe couple CROWS-humvees, Bradley and cobra/apache.
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Mineral
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Re: Map Feedback - Ramiel

Post by Mineral »

saamohod wrote:Why do African negros speak Arabic?
the Ramiel map is simulating the battle of Mogadishu in Somalia. So the ARF is presenting the Somalian militia which language is both Somali and Arabic. So them speaking Arabic is actually some what realistic.
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rodrigoma
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Re: Map Feedback - Ramiel

Post by rodrigoma »

OkitaMakoto wrote:Load PR after maybe 2 years of not playing seriously, load map I made years ago to see it with updates and 100 players... get called a noob and kicked from squad :\



I'll have to load it back up this weekend. Hopefully then I don't have a bunch of connection/lag issues like I did tonight!
hahaha, awesome!
I know yoru map is a favorite by alot of people.

I must ask why where you called a noob :D :D :D
K4on
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Re: [Official] Map Feedback - Ramiel

Post by K4on »

We nerfed ARF for next upcoming Update (tonight/tomorow). That should balance the game a bit more.
You can read the details in the changelog then.
OkitaMakoto
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Re: Map Feedback - Ramiel

Post by OkitaMakoto »

[R-CON]rodrigoma wrote:hahaha, awesome!
I know yoru map is a favorite by alot of people.

I must ask why where you called a noob :D :D :D
Someone was asking me to "th--- 'mmo--" "hro-- --o" on the radio. He was a little hard to hear due to my volume being low and his mic being staticy but I think he meant "Throw ammo" but didnt know where he meant or for what purpose, so I just threw it at him, lol. That was when he said "Ohh sh*t, he's just a kid, he's a f**kin' noob!" and then booted me from the squad ;)
Trooper909
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Re: [Official] Map Feedback - Ramiel

Post by Trooper909 »

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hobbnob
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Re: [Official] Map Feedback - Ramiel

Post by hobbnob »

ARF has the ability to man the mounted SAW's in the vehicle checkpoint thingy :)
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rodrigoma
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Re: [Official] Map Feedback - Ramiel

Post by rodrigoma »

hobbnob wrote:ARF has the ability to man the mounted SAW's in the vehicle checkpoint thingy :)
all static machine-gun emplacements should be unlocked for both teams.
KneeHiGh
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Re: [Official] Map Feedback - Ramiel

Post by KneeHiGh »

[R-DEV]K4on wrote:We nerfed ARF for next upcoming Update (tonight/tomorow). That should balance the game a bit more.
You can read the details in the changelog then.
Just played a round as US with the new changes on the 'black hawk down' type game mode (AAS ?). We had reasonable co-ordination with the other squads and we didn't cap the 1st flag till 10 minutes till the end....

It was just a meat grinder for the US team we only managed to cap it when we had 2 squads as a blocking force West of the flag essentially just sitting a bit outside their flag to stop them swarming the flag. It is a fun map to play I really enjoyed it and felt immersed but I think it just needs more balance to be not so one sided.

I think it needs the following changes,

1. Have 2 flags attackable at the start or,
2. Move the first flag further away from their main (like the Blackhawk further down south)
3. Make the other mosque spawns only active after certain flags are capped

Overall a fun map though well done with the changes incorporating the ADF and bringing back little birds
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