You made a few valid points, however there are still a few sounds such as the helicopter's (little bird at ramiel) where the sound would stop at one location, even thou the helicopter had moved away from that area, trust me, it's loud as hell but other than that footsteps are fine and somewhat improved compared to previous versions.'[R-DEV wrote:-=anders=-;1909916']I haven't changed the distance sounds of people's footsteps, actually I made both the sound louder and increased the distance of it. I hear it very well. In fact I've heard more (especially from the team) that the footsteps are too loud compared to 0.98. So I'm abit confused. Thats why Ill leave it as it is.
That's the engine limitation for 64 sound samples at once. In ultra it wouldn't happen cause that supports 128 samples at the same time. But most of the users dont use Ultra mode, because its also very buggy as hell.
I went from Xfi Fatal1ty, wich was the best card you could buy for BF2 at the time, but after WinXP it all went bananas and it wasnt the same experience with Vista and Win7.
So I bought an ASUS Essence STX wich also has EAX 2.0, but it was exactly the same experience as with the XFI, although the overall soundquality with the ASUS card is 10 times better. Especially with my Audio-Technica ATH-M50.
So why you discover silence is when something is shooting VERY fast with impacts like HE round from APC, fast shooting hydra rockets (from a Hind iex.). Its the distance impact sounds that plays with the initial "close up" sounds. I'm trying to find a workaround, but its hard when we have these very ROF rockets, HE rounds etc.
I'll find a way to make it work.
If you want to hear enemies footsteps, then wait until the fire stops. That's how it is in reality.
Get on a shooting range or military field where everyone is shooting. You have wind, people yelling, gunfire, grenade blasts etc goin off at once. And you seriously think that you should be able to hear people's footsteps in the grass closing in?
Here you can listen for yourself, that the soundvolume isnt really changed.
PR 0.98 to 1.0 footstep sound volume comparison - YouTube
Is this a valid cause for concern, or am I just a little paranoid, and perhaps blind? In the event of my failure (most likely) do enlighten me with your knowledge and skill, so that we both may benefit from this event.

