1.0 - Weapon Feature (Not 56k friendly)

Project Reality announcements and development highlights.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Raklodder »

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Reminds me of Battlefield 3's weapon attachments, but then BF3 sucks! :mrgreen:
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by eddie »

A question for the Devs, will we be seeing the Elcan Specter for the SA80? It's now being rolled out across the army and has replaced the ACOG (which was a UOR for Afghanistan)
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Tim270 »

Not for 1.0 but maybe in the future.
GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by GeorgRavioli »

Yo DEVs, absolutely awesome work here, can't wait to spend hours finding all of these weapons. Will the AKS-74 be replacing the AK-74 in Insurgent/Taliban/Militia riflemen? I don't personally like the look of the AK-74 with all of the extra hardware from the AK-74M sitting on it, but with the AKS it's obviously needed.
lukeviper248
Posts: 39
Joined: 2012-06-06 14:08

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by lukeviper248 »

I dont get on here much , but I really want to think you guys for the reality behind the weapons, I would like to congratulate you on the work on the SR-25. Shotguns are getting a lot better, The Glock looks good and I have waited so long for it to be in the game. One thing I would like to say , is that some units allow their dudes to modify weapons. Alot of the guys run either Magpul stocks on them. Magnifiers and optics combo are getting on the scene but ACOGs are still very popular since they are issued. Magpul mags are almost standard in most guns in Afghanistan. I think it would be cool to see these things in a year or two, but dont worry about it , you guys have done a great job.
Lukeviper249
CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by CG-Delta »

Wow, great job. Thank you for explaining the ballistic reticules on the AT weapons, especially the German :)
But can anyone please give additional (correct) information on the RPG7V2, because I don't get it.
Is the shown reticule in fact two different reticules from two different scopes, so you get one scope when you choose Tandem, and another scope when you choose HEAT? If the whole shown reticule is one scope, the tandem would either need to leave the pipe at another angle (another 0m mark) which is very odd, or the tandem would need to make a huge dive from the upper cross to the lowest 100m mark and only a relatively small drop from 100m to 200m which also seems quite odd. Please inform me :)

Here, I'll repost the picture:
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Chuc »

It's odd, but that's just how the rocket's coded :p
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
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CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by CG-Delta »

Ok, thank you :)
Orca19904
Posts: 111
Joined: 2010-02-05 11:00

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Orca19904 »

I'm afraid I have to point out a minor goof with the AK-74 and AKS-74; these rifles are supposed to have ridged receiver covers, like the AKS-74U and SVD Dragunov. I'm assuming they have the smooth covers since they're based off the AK-101 model from BF2? The AK-74M, RPK's, and the 7.62mm AK variants are correct with the smooth receiver covers though.
RocketPropelledGoat
Posts: 7
Joined: 2013-07-07 04:02

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by RocketPropelledGoat »

Oh shiii-, can't wait to use the SMAW soon. :smile:

wow,With an actual spotting rifle too?? It's a dream come true.I'm interested on how this will work.
Last edited by RocketPropelledGoat on 2013-07-07 07:02, edited 1 time in total.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Psyko »

[R-DEV]Chuc wrote:It's odd, but that's just how the rocket's coded :p
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
Yeah Chuc i think the PR-7VM and PG-7VR ammo are mixed up here. In game its the opposite of what the picture says, I just tested it there.
Otvaga
Posts: 24
Joined: 2013-06-14 16:31

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Otvaga »

That HK417 <3 will be perfect for the Dutch armed forces
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Roque_THE_GAMER »

SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by SShadowFox »

Hang on there. :p

No comrades on PN for now.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Roque_THE_GAMER »

I would like to invade berlin with my T34 or just with my Mosin ...
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Spec »

I hear the Normandy folks are looking for modders to help them out. I'm sure you can assist them if you want to implement something new ;)

Other than that, this is unrelated to the topic and a suggestion, so let's get back to 1.0
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by xambone »

Will the US marksmen with the silencer be on the USMC on Muttrah?
emmanuel15
Posts: 138
Joined: 2013-06-13 16:40

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by emmanuel15 »

xambone wrote:Will the US marksmen with the silencer be on the USMC on Muttrah?
It's for USMC forces.

I will reapt this cause seems I am ignored...why the Glock 17 is only for the British?? I have found out that they use it but the IDF is also using the G17 and I had enough from the Jericho that actually didnt serve quit at all if I am not wrong...anyway nice blog and I ask not to ignore if you know something...
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

Marcus Aurelius

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Dmpz
Posts: 1
Joined: 2013-07-20 16:02

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Dmpz »

Awesome!
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: 1.0 - Weapon Feature (Not 56k friendly)

Post by Roughbeak »

Am new to this forum, but I really have been playing PR and FH2 for a long time now.
Just now, I have really gotten into PR.

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Very awesome work devs, stunning work! :smile:
Quite honestly, i have never seen a game which implements "backup iron sights and optics".
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