Little Bird at Ramiel - Soundmod Bug

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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Little Bird at Ramiel - Soundmod Bug

Post by Raklodder »

Howdy cowboys and freedom fighters,

Description:
- I've been trying to find a similar or previously posted thread here on your beloved forum, however I didn't find such a thread and I would like to discus a minor (or major for some people) issue where the new sound-mod or whatever it's called keeps projecting wrong sounds like the Little Bird's sound for example, here are two examples and all I would like to know is whenever this is an known issue (currently being worked on) or not?

Steps to reproduce:
- Join a server and team of your choosing, play a while and you'll see.

Audio hardware related specifications:
- Realtek ALC889 (r271) and my BF2 audio settings are set at hardware/high and EAX enabled.

Videos:



Thanks in advance
Raklodder
Last edited by Raklodder on 2013-07-03 15:26, edited 8 times in total.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Little Bird at Ramiel - Soundmod Bug

Post by Psyrus »

This happens when a sound effect that plays has a larger sound-radius than the view distance, or something like that. Therefore, as the vehicle leaves the radius (or dies, it may be), the sound continues to propagate for some reason.

Can be fixed by upping the view distance, or lowering the sound radius of the vehicle.
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