You still can't see shit after revive, if you can see clearly it's probably a bug with 100% health after revive.Nate(GER) wrote:Why did you let everyone see everything clearly after the revive then? Because that is basically what the patch does in 0.98?
Medic Patches feedback
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Medic Patches feedback
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic Patches feedback
@ nate And it allows to run and the revived is not so easy to kill, so i can understand why there was a change.
But that medics selfheal costs (in ammo) are quite high now, while every other soldier can easily healed up for nothing. With 2 medics it is ok but there will not always 2 medics so one or 2 additional dressings with heal delay would be really nice.
But that medics selfheal costs (in ammo) are quite high now, while every other soldier can easily healed up for nothing. With 2 medics it is ok but there will not always 2 medics so one or 2 additional dressings with heal delay would be really nice.
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Medic Patches feedback
Well everytime I got revived I could see quite clearly and still needed the medic to heal me.Unhealed wrote:You still can't see shit after revive, if you can see clearly it's probably a bug with 100% health after revive.

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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Medic Patches feedback
I too have been experiencing this. I can only conclude its a shader issue.Nate(GER) wrote:Well everytime I got revived I could see quite clearly and still needed the medic to heal me.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Medic Patches feedback
Using a patch to simply insta-heal yourself as medic shouldn't be encouraged in my opinion - In 0.98 you can just spam patches to yourself for constant health and it's really an exploit.
As is using the patch prior to a revive, really. But we all got so used to that that it would seem odd without doing it now.
As is using the patch prior to a revive, really. But we all got so used to that that it would seem odd without doing it now.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Medic Patches feedback
As far as I recall, increase in medic's patches was so that medic can heal himself.
It was being abused to heal someone ELSE quickly, not himself.
So patch number is lowered.
Makes sense.
It was being abused to heal someone ELSE quickly, not himself.
So patch number is lowered.
Makes sense.
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Medic Patches feedback
So patch number is too much lowered, doesn't make senseSo patch number is lowered.
Makes sense.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Medic Patches feedback
Same here. I've never had black and white blur since 1.0 came out.Nate(GER) wrote:Why did you let everyone see everything clearly after the revive then? Because that is basically what the patch does in 0.98?
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Wheres_my_chili
- Posts: 240
- Joined: 2011-07-31 23:35
Re: Medic Patches feedback
Yeah, I actually bled out today because I got super wounded but didnt know it cause I didnt have any coughing or anything.
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TBoy205
- Posts: 97
- Joined: 2012-01-19 14:09
Re: Medic Patches feedback
6 is more than enough patches. IMO a medic should be able to heal himself any more than 4-6 patches. He should have to rely on another medic or player.


