Seriously, at first I thought it was okay. If you cant give up when you cant respawn its pretty logic. but seriously 60 seconds.
I'm playing ramiuel as ARF right now. I spawn and die and wait 60 and spawn and die. And they dont even have rally points right? so I would pretty much think about this change once more :/ (only the spawn time,not the giveup stuff ofc, that one is good, maybe jsut a countdown missing there).
SPAWN TIMER
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: SPAWN TIMER
Kill enemy's near cache (objective), build a hideout.
If your K/D starts to be negative and you don't fight on the objectives or build stuff your re-spawn time starts to go up.
You should be able to get it down to at-least 30 sec.
dead time = 30 sec default.
team-kill +15
suicide +30
death +3
kill -3
objective -3
defend -1
build -10
Cap of death, kill, objective, defend and build is max +15
Not sure if they changed any of this.
[EDIT] I didn't notice the new update... 60 sec base respawn time......... Not sure that I like this change
If your K/D starts to be negative and you don't fight on the objectives or build stuff your re-spawn time starts to go up.
You should be able to get it down to at-least 30 sec.
dead time = 30 sec default.
team-kill +15
suicide +30
death +3
kill -3
objective -3
defend -1
build -10
Cap of death, kill, objective, defend and build is max +15
Not sure if they changed any of this.
[EDIT] I didn't notice the new update... 60 sec base respawn time......... Not sure that I like this change
Last edited by Gracler on 2013-07-03 23:55, edited 7 times in total.

