SPAWN TIMER

Post your feedback on the current Project Reality release (including SinglePlayer).
Post Reply
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

SPAWN TIMER

Post by Zoddom »

Seriously, at first I thought it was okay. If you cant give up when you cant respawn its pretty logic. but seriously 60 seconds.

I'm playing ramiuel as ARF right now. I spawn and die and wait 60 and spawn and die. And they dont even have rally points right? so I would pretty much think about this change once more :/ (only the spawn time,not the giveup stuff ofc, that one is good, maybe jsut a countdown missing there).
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: SPAWN TIMER

Post by Gracler »

Kill enemy's near cache (objective), build a hideout.

If your K/D starts to be negative and you don't fight on the objectives or build stuff your re-spawn time starts to go up.

You should be able to get it down to at-least 30 sec.

dead time = 30 sec default.

team-kill +15
suicide +30



death +3
kill -3
objective -3
defend -1
build -10

Cap of death, kill, objective, defend and build is max +15

Not sure if they changed any of this.


[EDIT] I didn't notice the new update... 60 sec base respawn time......... Not sure that I like this change :(
Last edited by Gracler on 2013-07-03 23:55, edited 7 times in total.
Post Reply

Return to “PR:BF2 Feedback”