[Official] Map Feedback - Black Gold

Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Map Feedback - Black Gold

Post by Chefmoto1 »

Just experienced a major bug where Russians were literally spawning at PLA main and killing us as we spawned... AAS Inf Layer

It only happened after they had capped all the flags on the map.
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Map Feedback - Black Gold

Post by Chefmoto1 »

Also, the insurgents spawn points don't seem to be going away, so we just keep spawning and killing the Chinese near our spawns.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Map Feedback - Black Gold

Post by viirusiiseli »

Massive lag around southeastern bridge on infantry layer, framedrops from 100 to 15.

SOME open areas would not hurt on AAS alt/std. I like the idea of increased cover but it should be more regional, instead of spread out everywhere.
Zander
Posts: 38
Joined: 2013-02-22 19:28

Re: Map Feedback - Black Gold

Post by Zander »

Layout: Insurgency(PLA vs MILITIA)
MILITIA commander was able to use UAV and AREA ATTACK as it is Bluefor. Is it correct?

Also think that clouds on that layout could use more color like blue
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Last edited by Zander on 2013-07-02 00:36, edited 6 times in total.

from scratch
chris_stoiva_ganjais
Posts: 29
Joined: 2010-01-29 14:21

Re: Map Feedback - Black Gold

Post by chris_stoiva_ganjais »

Second flag on Chinese side (PLA something) was only spawnable on map until zero seconds left.

Could be intentional, yet i didnt see anyone spawn there.
Dutchguy94
Posts: 2
Joined: 2012-06-21 17:01

Re: Map Feedback - Black Gold

Post by Dutchguy94 »

saamohod wrote:That's too orange, guys. I don't believe that could be realistic.
I agree with this ;)

also I have played a decent amount of rounds on this map, but I havent seen the chinese win a single round and im not sure if thats just me or if the map is unbalanced :-|
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Map Feedback - Black Gold

Post by 40mmrain »

Dutchguy94 wrote:I agree with this ;)

also I have played a decent amount of rounds on this map, but I havent seen the chinese win a single round and im not sure if thats just me or if the map is unbalanced :-|
I see the chinese lose the inf layer EVERYTIME, I dont know why though. Their armour is a bit better, but that should do that much, I mean, you can spawn with LATs
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Map Feedback - Black Gold

Post by Nate. »

There is a glitch at one objective where you can get below it and go inside the silos that way:

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Other than that, awesome improvements on the map, I enjoyed all those rocks you can use as cover as well as the new hilltop-layout and the bombed street which especially looked awesome in the "orange-layer".
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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Map Feedback - Black Gold

Post by Chefmoto1 »

40mmrain wrote:I see the chinese lose the inf layer EVERYTIME, I dont know why though. Their armour is a bit better, but that should do that much, I mean, you can spawn with LATs
The Russians spawn closer to the city and seem to take control of it by the time the Chinese have started moving in. Still haven't seen China win on the Inf layer.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Map Feedback - Black Gold

Post by DesmoLocke »

Nate(GER) wrote:There is a glitch at one objective where you can get below it and go inside the silos that way:

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Other than that, awesome improvements on the map, I enjoyed all those rocks you can use as cover as well as the new hilltop-layout and the bombed street which especially looked awesome in the "orange-layer".
I was just about to post about this spot. It is crazy how many people can fit in there and essentially glitch. Needs to be fixed ASAP.
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PR player since 0.5 (Feb 2007)

viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Map Feedback - Black Gold

Post by viirusiiseli »

Black Gold AAS INF is won by russians because their trucks can reach the city faster due to the steady and straight road, giving them fast fobs and control of flags quicker. Chinese transport/logistics gets slowed on the road littered with dead tanks and craters, and makes for an easy BRDM rush that can devastate 10-50 people in the start of the game alone.

And after a rush getting most of their logistics I have not seen the team recover. Maybe give china an additional spawnpoint a bit closer to the city to make them less reliable on slow transportation?
Hitmanrules
Posts: 13
Joined: 2010-10-17 21:28

Re: [Official] Map Feedback - Black Gold

Post by Hitmanrules »

Heya, I'm not sure if this has been posted already but whilst playing INF layout as the gunner in the BMP, the one with the yellow sand storm, I repeatedly crashed whilst firing AP at the Chinese crates in F5 area, first time I crashed I got memory error tab opened, couldn't screen it at the time sorry, the second time I crashed, whilst doing the same thing, I just got a CTD without any error tab. It also crashed my driver who was stood next to the APC at the time. My guess is that it's to do with the new particle effects when in collision with the crates. I will look to see if it happens on any other maps.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Official] Map Feedback - Black Gold

Post by K4on »

thanks, that is very important for us!

note, as it is much more a bug, please report stuff like that into the bug section next time.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Official] Map Feedback - Black Gold

Post by Navo »

The amount of Strikers could be reduced on Ramiel, the US has plenty of assets with the kiowa and uparmoured humvees.

*edit*

Wrong topic :(
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: [Official] Map Feedback - Black Gold

Post by izoiva »

Militia needs something to counter China's aircraft. SA-13 maybe?
Last edited by izoiva on 2013-07-02 20:48, edited 1 time in total.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: [Official] Map Feedback - Black Gold

Post by zloyrash »

I like that new Black Gold very much!
That weather, heavy dark clouds at INF layer. Sandstorm fog at AAS INF! Ambient sounds! Outstanding! Dont touch that fog, u can improve the color, but i really like that fog in INF layer!
Its good to see many different layers that provides different gameplay.
So u could do 2-3 skirmish layers too - would be perfect!
Great map, thank you
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=MeRk= Morbo5131
Posts: 87
Joined: 2012-11-04 23:55

Re: [Official] Map Feedback - Black Gold

Post by =MeRk= Morbo5131 »

IMO there shouldn't be any armour on the INF layer, BRDMs at most.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: [Official] Map Feedback - Black Gold

Post by Anderson29 »

Insurgency layer is extremely tough with permanent rallies....when u think u have cleared the area some how they keep rushing back in....had to tell the apc to do a few laps around the place to over run the rallies where ever they were. And that's pretty lame tactic to resort to in my opinion.
in-game name : Anderson2981
steam : Anderson2981
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Official] Map Feedback - Black Gold

Post by VapoMan »

Anderson29 wrote:Insurgency layer is extremely tough with permanent rallies....when u think u have cleared the area some how they keep rushing back in....had to tell the apc to do a few laps around the place to over run the rallies where ever they were. And that's pretty lame tactic to resort to in my opinion.
The permanent militia rallypoints was not intentional, they're meant to only last 5 minutes . It should be fixed in the current beta version.

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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: [Official] Map Feedback - Black Gold

Post by Chefmoto1 »

It's still impossible to win as China on the INF layer. Not even once.
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