Spawn time and no suicide

Post your feedback on the current Project Reality release (including SinglePlayer).
Warfighter
Posts: 48
Joined: 2011-09-23 17:43

Spawn time and no suicide

Post by Warfighter »

I didn't see it posted so I figured I'd be the first. Can we please go back to the old way, where if you die you can just give up? Right now, when you die, and there are no medics near, you have to sit for near a minute before you can give up. Also, I personally think spawn time should be 40-45 seconds.
Colonel T.Corrin
13th Legion
Battalion C.O.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Spawn time and no suicide

Post by Pvt.LHeureux »

It doesn't change your spawntime, after 60 seconds you can give up, then you can instantly spawn. It's 60 seconds anyway.

At least now the medics have a chance of getting you up, it also prevents mass suicides.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Spawn time and no suicide

Post by Unhealed »

Pvt.LHeureux wrote:it also prevents mass suicides.
I think the DEV who did it deserve a Nobel prize.
:D
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Spawn time and no suicide

Post by 007.SirBond »

Why do you guys want to give up before a medic has a chance to revive you? It's not like it makes you spawn any faster! Well I don't think it does, I think increasing the time of death has lead people to believe giving up makes you spawn in faster. LOLZ
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Spawn time and no suicide

Post by Pvt.LHeureux »

Yeah some people though giving up made you spawn faster for some reason.

Anyway, now that you can't give up untill you can spawn, I've seen myself giving up less and getting revived much more often.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Spawn time and no suicide

Post by 007.SirBond »

Pvt.LHeureux wrote:Yeah some people though giving up made you spawn faster for some reason.

Anyway, now that you can't give up untill you can spawn, I've seen myself giving up less and getting revived much more often.
Or maybe they just like seeing the timer, lol.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Spawn time and no suicide

Post by DDS »

Pvt.LHeureux wrote:it also prevents mass suicides.
How so?

Whether it's the old way or this there is no evidence suggested so far that it "prevents mass suicides".

Also, how does it make medics revive you any faster? I still see them milling around and very few reviving.
There needs to be a better incentive for medics to do their job than only concentrating on the wounded players.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Spawn time and no suicide

Post by ghostfool84 »

Played a round Ramiel as ARF today as medic and it was a pain, thousend people screaming for medic but nobody took one, most of the time we had 2-4 medics (me included) for 48 people. And after reviving 6 people in a row i got shot and no one tried to get me up or throw ammo if i needed when i was bleeding.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Spawn time and no suicide

Post by Pvt.LHeureux »

DDS wrote:How so?

Whether it's the old way or this there is no evidence suggested so far that it "prevents mass suicides".

Also, how does it make medics revive you any faster? I still see them milling around and very few reviving.
There needs to be a better incentive for medics to do their job than only concentrating on the wounded players.
1. It prevents people from clicking "Suicide" (1 ticker) then right after pressing "Give up" (1 ticket) to make your team lose 2 tickets at the end of a round where there's like 15 tickets left.

2. It does not make medics revive you faster, it only gives them the time to do something before you get bored in 30secs and hit give up, then see the medic come to your body and ask if you're dead-dead while wasting epipen.

It saves tickets.

Also why do you absolutely want to be able to give up right away, what's so special about a black screen that says "DEAD"?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
notmyingamename
Posts: 89
Joined: 2010-03-19 05:59

Re: Spawn time and no suicide

Post by notmyingamename »

i'd say it's a good change. new players might be a little confused. not a big issue, people will adapt
Pvt.LHeureux wrote:Also why do you absolutely want to be able to give up right away, what's so special about a black screen that says "DEAD"?
ha, probably habit
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Spawn time and no suicide

Post by BloodyDeed »

The plan is to tweak that even further so it actually explains on the screen what's going on:
e.g: "You can give up in X seconds".
We just wanted to implement that pretty quickly.
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Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Spawn time and no suicide

Post by Cavazos »

I think this change is on the same level as having no name tags at all...

AMAZING
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Spawn time and no suicide

Post by PLODDITHANLEY »

No down side forces a little patience.
[DVB]Shadow_Omega
Posts: 12
Joined: 2009-05-25 18:10

Re: Spawn time and no suicide

Post by [DVB]Shadow_Omega »

Meh, I don't really see why the spawn time had to be jacked up to a whole minute. Takes you an eternity to get to battle anyway.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Spawn time and no suicide

Post by Orford »

'[DVB wrote:Shadow_Omega;1914640']Meh, I don't really see why the spawn time had to be jacked up to a whole minute. Takes you an eternity to get to battle anyway.
from the moment you are wounded the timer starts, when you give up before the 1 min is over the time at the top of the dead waiting to spawn screen is the remainder of that 1 min. so in fact the time it takes you to respawn is no diffrent the devs have just made it so you cannot give up with in 1 min of being wounded. you can now only give up at the same time as you can respawn.

Now do you understand?
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Spawn time and no suicide

Post by doop-de-doo »

The give-up waiting time should be longer. People aren't getting the point.

:evil: B4TM4N :evil:
Sold.Lagares
Posts: 13
Joined: 2012-03-27 11:16

Re: Spawn time and no suicide

Post by Sold.Lagares »

Now its a bit more realistic. Even though I should increase the waiting wounded-time like ....up to 3 min. If you give up quickly ( just to respawn quickly and running to the action again, and probably het killed again and again like a boot) you will have a penalty spawn time...like 5 min...

It will foce players to play more seriously to all sq members, taking cover in a better way doing things better and calmer, not like the old bf2 servers, just a kill-to kill arcade gameplay like bf3 servers...guys this is PR.
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Spawn time and no suicide

Post by ANDROMEDA »

I think the appearance of the timer with the words - "You can give up after 60 seconds," instead of blocking the "Give up" button will put everything in its place. New players will not notice the difference. Older players will understand.
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Spawn time and no suicide

Post by Blackburn92xBHD »

i like it the way it is in 1.0b
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Spawn time and no suicide

Post by PoisonBill »

Are all corpses which haven't been insta dead-dead revivable?
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