FOBs

Post your feedback on the current Project Reality release (including SinglePlayer).
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: FOBs

Post by Cavazos »

You'd rather spawn camp a FOB than pursue objectives?
FoxtrotFaulkner
Posts: 26
Joined: 2009-07-08 16:48

Re: FOBs

Post by FoxtrotFaulkner »

The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: FOBs

Post by zloyrash »

I like FOBs now.
C4, LAT, HAT to destroy it and FOBs will be perfect!
Image
notmyingamename
Posts: 89
Joined: 2010-03-19 05:59

Re: FOBs

Post by notmyingamename »

FoxtrotFaulkner wrote:The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
i used an enemy hat last night to take one down. a lot faster than waiting on a specialist to spawn, after asking everyone that walked by if they had c4 for about 5 minutes and killing the spawners :( i don't like that aspect. incendiary was an alright solution. i never accepted the argument that fob's should be immune to 'lone wolfs.' well no, they shouldn't be if you defend it. knifing the radio always felt like a gimmick, or stand in solution.

don't know about lats
Lovvi
Posts: 27
Joined: 2012-03-17 13:57

Re: FOBs

Post by Lovvi »

MiamiHeat87 wrote:You'd rather spawn camp a FOB than pursue objectives?
Less tickets for enemy, less enemies playing the objective
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: FOBs

Post by Kevokpo »

I really like the current system of the FOB, it makes you cooperato with others squads to take it down, what I don't like is that right now it takes some time before you can destroy it, and sometimes you have to give up your current objective in order to destroy the Fob.
Hfett wrote: The radius from where fob's and hideouts are overun should be much larger, that would fix the issue of it being to "hard to destroy"
I agree, maybe not THAT much but yes increase it and make it more vulnerable to high caliber guns (from .50 cal, to 105mm from a tank, hats and lats) and maybe add a weak point like the radio or something.
Image
Image
Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: FOBs

Post by Henrique_Dalben »

FOBs are indestructible fortresses right now. If you don't have a C4, you're fucked. What's that? You have 7 people near a FOB nut no one has any C4? Too bad, it's indestructible. It's not like it's a radio on top of a box and a couple sticks in the sand near some sandbags. FOBs worked fine in 0.98, don't fix what isn't broken.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: FOBs

Post by doop-de-doo »

The FSB demolition method is fine. The spawn camping isn't.

:evil: B4TM4N :evil:
[FC]Freddie
Posts: 42
Joined: 2009-06-23 23:49

Re: FOBs

Post by [FC]Freddie »

zloyrash wrote:I used LAT vs Hideout. Hideout won.
LAT should be able to damage it, I can understand a knife or a nade not but an AT round should do damage.
That gives one extra option for taking out FOBs if they prove to be to powerful.
ImageImage
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: FOBs

Post by DDS »

I like the FOB change. There is quite a bit of FOB hunting that does detract a bit from objectives but if you do, come prepared (explosives).

On spawn camping. Can you fix the spawn area to be slightly larger so that a person spawning has a better chance of surviving? It wouldn't make much difference in an open flat area but not as much a shooting gallery.

Image
Last edited by DDS on 2013-07-09 02:42, edited 1 time in total.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Post Reply

Return to “PR:BF2 Feedback”