FOBs
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FoxtrotFaulkner
- Posts: 26
- Joined: 2009-07-08 16:48
Re: FOBs
The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
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notmyingamename
- Posts: 89
- Joined: 2010-03-19 05:59
Re: FOBs
i used an enemy hat last night to take one down. a lot faster than waiting on a specialist to spawn, after asking everyone that walked by if they had c4 for about 5 minutes and killing the spawnersFoxtrotFaulkner wrote:The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
don't know about lats
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: FOBs
I really like the current system of the FOB, it makes you cooperato with others squads to take it down, what I don't like is that right now it takes some time before you can destroy it, and sometimes you have to give up your current objective in order to destroy the Fob.
I agree, maybe not THAT much but yes increase it and make it more vulnerable to high caliber guns (from .50 cal, to 105mm from a tank, hats and lats) and maybe add a weak point like the radio or something.Hfett wrote: The radius from where fob's and hideouts are overun should be much larger, that would fix the issue of it being to "hard to destroy"
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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: FOBs
FOBs are indestructible fortresses right now. If you don't have a C4, you're fucked. What's that? You have 7 people near a FOB nut no one has any C4? Too bad, it's indestructible. It's not like it's a radio on top of a box and a couple sticks in the sand near some sandbags. FOBs worked fine in 0.98, don't fix what isn't broken.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
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[FC]Freddie
- Posts: 42
- Joined: 2009-06-23 23:49
Re: FOBs
LAT should be able to damage it, I can understand a knife or a nade not but an AT round should do damage.zloyrash wrote:I used LAT vs Hideout. Hideout won.
That gives one extra option for taking out FOBs if they prove to be to powerful.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: FOBs
I like the FOB change. There is quite a bit of FOB hunting that does detract a bit from objectives but if you do, come prepared (explosives).
On spawn camping. Can you fix the spawn area to be slightly larger so that a person spawning has a better chance of surviving? It wouldn't make much difference in an open flat area but not as much a shooting gallery.

On spawn camping. Can you fix the spawn area to be slightly larger so that a person spawning has a better chance of surviving? It wouldn't make much difference in an open flat area but not as much a shooting gallery.

Last edited by DDS on 2013-07-09 02:42, edited 1 time in total.




