Forced Anti Aliasing

General discussion of the Project Reality: BF2 modification.
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Z Naught
Posts: 21
Joined: 2010-02-18 03:58

Forced Anti Aliasing

Post by Z Naught »

So I have been having trouble getting even the standard ingame AA to work. I select 8x and nothing shows up ingame and next time I launch the game it is back to 0x.

I know that back when I played PR a year or so ago I figured out how to force even more AA. Does anyone know how this can be done? nHancer worked for a while until it became unsupported and I know that I had it working a year or so ago using Nvidia Inspector, but no such luck anymore.

Does anyone have settings which work? Transparency AA would be awesome.

Thanks!
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Forced Anti Aliasing

Post by LITOralis.nMd »

Nvidia Inspector should still work.
You need to add PRBF2.exe as a program in the preset list, preferably in the BF2.exe preset,
Z Naught
Posts: 21
Joined: 2010-02-18 03:58

Re: Forced Anti Aliasing

Post by Z Naught »

[R-COM]LITOralis.nMd wrote:Nvidia Inspector should still work.
You need to add PRBF2.exe as a program in the preset list, preferably in the BF2.exe preset,
Thank you sir! I was unaware that PR progressed to their own executable (as opposed to just BF2.exe).

Thanks! Simply adding it to the BF2 profile worked flawlessly.
DigitalRicky
Posts: 78
Joined: 2009-02-23 21:39

Re: Forced Anti Aliasing

Post by DigitalRicky »

If you want ambient occlusion set it to Fallout3. It will rape those frames though depending on your system. In 0.9 I'd get 100fps average on most maps, now its like 60-70 and sometimes around 45-50 and I have a decent system.

And some 1.0 maps give me lower framerates. It looks great though!
Papi Rikee 8-)

ReviveBF2.com
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