Corpses

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DarthMidget
Posts: 8
Joined: 2005-06-20 19:04

Corpses

Post by DarthMidget »

This is probably something you've already considered, but I just thought I'd mention it just in case. Since you're not going to have kill tags and respawning takes longer it would most likely be beneficial to allow corpses to hang around longer.

Suppose I drop two frag grenades in a room. It kills the occupants, but I don't know it. I'm not just going to rush in so I move in cautiously. If corpses despawn in PR as rapidly as they do in the Bf2 demo I might not have time to see them in PR (since I imagine most people won't be doing alot of hasty action). As such corpses should stick around for a longer time (I'm not sure how much) so that players can confirm their kills in CQC.

Just an idea. :D
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i think if its possible corpses should stay indeffinitly, as long as it doesnt cause lag or hinder gameplay in anyway, which thinking about it, it probably does, just an idea
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

A persons corpse despawns a few seconds before they spawn at a spawn point if they aren't revived. So the longer the spawn times the longer the corpse stays. When you're killed though, not criticaly wounded, then your corpse despawns faster.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

so according to ugly duck we are set already in this department.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
DarthMidget
Posts: 8
Joined: 2005-06-20 19:04

Post by DarthMidget »

Awesome! :D
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Yep, expect dead bodies to stay dead (not evaporate) for at least a minute.
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TCS
Posts: 36
Joined: 2005-03-10 16:37

Post by TCS »

I think the ultimate would be to leave dead bodies on the battlefield until the end of the game... but I understand the strain it would put on performance to have so many extra polygons laying around after a couple hundred people were killed. I think that by lengthening the spawn time you might automatically be able to help the "corpse issue" as well.

Is it possible to have the dead bodies remain as long as the respawn time? I think most agree that a longer respawn time is probably a goal of PR, deciding how long is the problem. You lengthen the time it takes to get back in the fight, you also lengthen the time the body is visible on the battlefield. By leaving corpses out for as long as a player is waiting to respawn, the poly count will always remain the same... this goes for vehicles as well. Dead people/vehicle models can probably have reduced poly counts as well... no sense in having 8,000 poly dead tanks and 3,000 poly dead people if they aren't in play anymore. Of course all this is important only if poly count is causing a performance hit, I know that this is the case in simulation.
Wolfmaster
Retired PR Developer
Posts: 4927
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Post by Wolfmaster »

also, there is still a 'kit bag' after the corpse is gone. change the kit bag model into a small cross or some kind of wargrave like thingy and you can still see where someone was killed with less lag because obvioulsy the things that stay are smaller than the corpses.
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

Yes if a medic say found a dead sniper hes not going to pick us the sniper rifle and start using it. I think the droppable kits/swapping kits as your playing should be removed.
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Wolfmaster
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Post by Wolfmaster »

xactly. medics haven't had sniper training so they'd have to be very lucky to hit someone.
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Sh0rtbUs
Posts: 157
Joined: 2005-03-29 00:01

Post by Sh0rtbUs »

Wolfmaster wrote:also, there is still a 'kit bag' after the corpse is gone. change the kit bag model into a small cross or some kind of wargrave like thingy and you can still see where someone was killed with less lag because obvioulsy the things that stay are smaller than the corpses.
Like, for instance BFV's rifle and helmet marker?

Would be cool if you could have blood splatter like in Raven Shield. Oh how i loved that game...
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Change the 'kit' thing to the weapon the player was holding at the time he died (or if that doesnt work, the main weapon of the kit), and make it not pickupable.

Of course this all changes if we can get weapons to work as single entites, and not just a big kit. That way we can customize, walk up to a guy and only pick up his AK, not his entire kit, etc.
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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

a medic could certainly kill and hit something with a sniper rifle, but at a distance, maybe not. a sniper rifle is stilll a rifle, and im sure if you handed anyone a sniper rifle they could easily hit a still target the size of a body 200 yards away. anyways, thats totally not the point im trying to make.

i really wish we could use a system similar to CoDs when it comes ot weapons. it would be great when a guy dies you could get his pistol if he had one, then simply switch your main weapon for his, and not have to worry about switching a WHOLE kit.

but since we cant ill say this

maybe we should take the whole kit dropping idea out of the game entirely. i mean how many soldiers when their buddy falls are going to say "hey thanks, i was low on ammo and nades, ill just switch stuff with you"
im sure there is a way to do this somehow.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
BrokenArrow
Retired PR Developer
Posts: 3071
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Post by BrokenArrow »

actually you see alot in wars past where soldiers would take rations, ammo, grenades whatever from their fallen comrades. the weapons are probably always picked up because its either friendly forces get it or its taken and used by the enemy. i think individual weapons should be able to be picked up.

How about:
-Sniper rifles are able to be picked up, but if you are not yourself a sniper, your scope sway is greater
-regular rifles are able to be picked up by anyone, same goes for the carbines or SMGs used by antitank or SF soldiers- also shotguns apply to this, maybe increased recoil?
-Grenades restock when you go over the kit or body of a soldier who has died but still had grenades.... anyone can throw a grenade
-if you have the same rifle as a fallen soldier, you can pick up what ammo he had, maybe dead soldiers can drop those ammo bags, but only ammo that their weapons fired
-MGs can be picked up by anyone, but the recoil is stronger
-AT weapons can be picked up by anyone, because i think someone said before that all soldiers recieve AT training, but since AT is not their specialty, there is some sort of sway or something.

as for C4 and mines and such im not sure how training works on those, someone else can figure that out
:D
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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

that would be all great and dandy, id love for a system that complex to be put into effect, the problem is with BF2s engine, it probably wont be possible, the WHOLE KIT drops. so thats why im suggesting they make it so kits just dont drop.

but i really do like the idea you have, and if they can implement it, that would be awsome.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah :( they are a little optimistic, but as far as the ammo drop thing goes i think that might be possible... but then again i have no clue what im talking about
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