Deactivated-Nametag Change 1.0.22.0

Post your feedback on the current Project Reality release (including SinglePlayer).
Solver
Posts: 64
Joined: 2009-04-17 18:20

Re: Deactivated-Nametag Change 1.0.22.0

Post by Solver »

The effects are good for different squads, but they're bad within a squad. Especially for medics now, as it's utterly unrealistic that a healthy soldier and a seriously wounded one look the same in-game, while in reality a wounded soldier is easily identifiable by all the screaming and blood.

And then the lack of tags within a squad leads to weird behaviour to get around it.

"Hey, who's been hit, is that you?"
"I'm here, here. Mumble mumble..."
"Uh hang on, I'm not seeing you"
"I'm gonna fire in the air, there" *shoots burst into the air*

So you have players who solve the identification issue by doing things like shooting in the air or repeatedly crouching rapidly. While in reality you'd see if someone is wounded, and you'd also recognize any squad member by their face, nametags are the only thing that can mimic this in PR.

Local chat is only a partial solution, too. In reality your auditory capabilities are much more refined. It's easy to tell what direction someone is, but I find that in Mumble, if you just have 2-channel stereo headphones (I guess the most common setup), identifying direction is trickier.
Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: Deactivated-Nametag Change 1.0.22.0

Post by Kovanaama »

Its harder to locate friendlies and foes but its way more realistic. I like it. People use mumble more. So thumbs up for this one.

Solver has a point. Mayby medics could see wounded diffrendly? Like wounded player would have somekind of indicator or sign above his head. Like Solver said that in real life you can see screaming and bloody player, in Project Reality there is siqn over the wounded automaticly. Yes the player can yell for medic and then the medic can see wounded, but this could perhaps be better solution?
Last edited by Kovanaama on 2013-07-05 14:31, edited 1 time in total.

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NZ_CnlKurtz_420
Posts: 24
Joined: 2013-01-28 23:50

Re: Deactivated-Nametag Change 1.0.22.0

Post by NZ_CnlKurtz_420 »

I like it. I'm all for people having to identify their targets properly like IRL.
SUGGESTION:
When the map is loading how about showing images of the 2 factions in full camo - thus giving players more chance to study the different teams to allow for better identification skills?
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Mats391
PR:BF2 Lead Developer
Posts: 7643
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Mats391 »

would a squad-radar like arma has be possible in bf2?
that would make sticking as group easy again
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nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Deactivated-Nametag Change 1.0.22.0

Post by nAyo »

Today I joined PR to try out the MV22 for one minute, and the map switched to ramiel. I ALWAYS play medic and absolutely love playing with it, but I alt-F4ed because playing medic with no nametags did not even motivate me.

It saddens me, since I'd like to play but this change prevents me from willingly doing so.. I want to enjoy playing, which is not the case anymore. :neutral:

I really really really hope something will change, because no nametags for the medic is absolutely unplayable, it's a video game not a puzzle!
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Deactivated-Nametag Change 1.0.22.0

Post by Raklodder »

nAyo wrote:Today I joined PR to try out the MV22 for one minute, and the map switched to ramiel. I ALWAYS play medic and absolutely love playing with it, but I alt-F4ed because playing medic with no nametags did not even motivate me.

It saddens me, since I'd like to play but this change prevents me from willingly doing so.. I want to enjoy playing, which is not the case anymore. :neutral:

I really really really hope something will change, because no nametags for the medic is absolutely unplayable, it's a video game not a puzzle!
This is such a dilemma, even for me who are against name-tags, because I keep team killing or hesitate in fire fights and because of this folks get mad (not intentional) maybe I was wrong. :whistlebl
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Deactivated-Nametag Change 1.0.22.0

Post by DesmoLocke »

The TK's oh god the TK's. I like rage quitting after being TK'd for the 5th time in the same round.
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Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Deactivated-Nametag Change 1.0.22.0

Post by Hurricane »

When people started suggesting to remove the nametags, I was strictly against that.
Now that I played a few rounds, I must say it's not too bad. Definitely something I could get used to. As others already said, Mumble usage went up quite a lot and infantry combat now feels different, more immersive.

I might like this change if you guys decide to bring the binoculars back to more kits (not all of them, but unscoped kits really need some kind of magnification).
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Deactivated-Nametag Change 1.0.22.0

Post by doop-de-doo »

No complaints regarding nametag removal.

:evil: B4TM4N :evil:
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: Deactivated-Nametag Change 1.0.22.0

Post by Donatello »

Removal of nametags has produced some interesting expierence.

Yeasterday i was Specialist and tried to do behind-enemy-lines diversions (destroy FB etc).

So, i've managed somehow to hide behind trees so 4-5 enemies passed by in 20 meters. I dont believe that they didnt see me, so i think enemies just confused me with their teammate.

After that happened i want DEVs to keep nametags, but only for squadmates.
Without blue nametags it is so fun.
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Deactivated-Nametag Change 1.0.22.0

Post by hobbnob »

I'm surprised noones done the whole specops pick up an enemy rifleman kit and blend in with an enemy squad yet, would be much easier now.
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Mats391
PR:BF2 Lead Developer
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Re: Deactivated-Nametag Change 1.0.22.0

Post by Mats391 »

hobbnob wrote:I'm surprised noones done the whole specops pick up an enemy rifleman kit and blend in with an enemy squad yet, would be much easier now.
you cant pick up and use any enemy kit.
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Quick
Posts: 16
Joined: 2009-06-19 04:54

Re: Deactivated-Nametag Change 1.0.22.0

Post by Quick »

I played for a few hours today (as a SL) and here are my thoughts:

1. My medics had a tough time. Especially in more complex terrain, like construction sites.

2. When in a firefight, and you see someone in danger, or you see someone and want to tell them something, it is difficult to figure out who you are looking at quickly, even when in close quarters. For example, someone is about to be shot from their 4 o'clock. Normally, I would just see their name and tell them by name of the risk. Now it is much harder.

3. When at a FOB or some other place with a high concentration of smurfs, it was really difficult to make sure we had everyone and they were moving in the right direction.

Suggestion:
If you were in a squad with someone in real life you would know their name and what they look like. You would be able to recognize them easily. The fact that I am standing right next to a squad mate in-game and I can't figure out their name is frustrating and unrealistic. Ideally, name tags for squad mates would show up any time the person is within 30 meters and is visible. This would simulate real life recognition of familiar people.

I don't think nametags need to show up for smurfs.
phlupple
Posts: 38
Joined: 2009-01-15 15:50

Re: Deactivated-Nametag Change 1.0.22.0

Post by phlupple »

I like this change overall, but here are my concerns:
  1. Combat Medic again becomes more difficult, discouraging new or less experienced players to take on the responsibility of the role. This combined with the increased heal time makes Medic feel more of a chore than ever, while every other kit only seems more enjoyable.
  2. Not knowing who's around you impacts the social side of the game. I like to shoot the breeze on Mumble with nearby friends, but with no name tags I feel like everyone around me has become a stranger in that respect. Wandering past a group of infantry, clocking a name tag and then making a cheeky joke was a big part of what I loved about Mumble.
Suggestion:
If it were possible to be coded, I'd like to see name tags popping up only above a player who is currently transmitting locally. This would be a nice visual aid for Medics to quickly identify who's calling for a medic, particularly if friendlies are bunched up.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Deactivated-Nametag Change 1.0.22.0

Post by PLODDITHANLEY »

The question is

a) 64 tags or none on a 100 server

b) tags on a 64?

For me none for a and yes for b
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Deactivated-Nametag Change 1.0.22.0

Post by Cavazos »

I think the change is great. It promotes keeping your buddies in your line of sight to stay together which the real military practice, you can experience losing your squad mates which happens in real land navigation but you have your GPS on the map to quickly get orientated, and it increases the immersion a lot when you look at the landscape and don't have name tags obscuring your vision.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Deactivated-Nametag Change 1.0.22.0

Post by 007.SirBond »

phlupple wrote: Suggestion:
If it were possible to be coded, I'd like to see name tags popping up only above a player who is currently transmitting locally. This would be a nice visual aid for Medics to quickly identify who's calling for a medic, particularly if friendlies are bunched up.
This^

Might be hard tho, it's hard enough to even fix the no name tag issue, to implement it with mumble would be even harder.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Deactivated-Nametag Change 1.0.22.0

Post by Zoddom »

phlupple wrote:I like this change overall, but here are my concerns:
  1. Combat Medic again becomes more difficult, discouraging new or less experienced players to take on the responsibility of the role. This combined with the increased heal time makes Medic feel more of a chore than ever, while every other kit only seems more enjoyable.
  2. Not knowing who's around you impacts the social side of the game. I like to shoot the breeze on Mumble with nearby friends, but with no name tags I feel like everyone around me has become a stranger in that respect. Wandering past a group of infantry, clocking a name tag and then making a cheeky joke was a big part of what I loved about Mumble.
Suggestion:
If it were possible to be coded, I'd like to see name tags popping up only above a player who is currently transmitting locally. This would be a nice visual aid for Medics to quickly identify who's calling for a medic, particularly if friendlies are bunched up.
I dont really get this idea.
you have mumble overlay which shows who is speaking. And you have local (positional) speech. So you can hear who is speaking from where. I dont understand why u need further help to find people. I find it easy enough even when playing with 2.1 speakers.
people just need to learn to hear!
Last edited by Zoddom on 2013-07-08 11:06, edited 1 time in total.
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