MADsqirrel wrote:Hi there,
what would be necessary to change for Ramiel if someone really wants to do it?
I can only think of this stuff:
-rework the US camo to the 1993 standart
-update the US weapons
-update the US vehicles
Is there a Tutorial about reworking camos and can someone without experience do it?
I did some checking on the Battle of Mogadishu and one problem I see is the variety of US Units and eve others, like the Pakistani and Malaysian troops.
I guess Bluefor should be only the Task force (14 Inf Reg, 10. Mountain Inf)
I will try to help with doing a 1993 US army but I sadly dont have any experience (but 20 days freetime)
thanks
MADsqirrel
Please keep this on the forums and not over PMs, saves me having to repeat myself etc...
As for what's needed, I don't know that much about the US etc equipment of that time frame, you would need to research it but ye, pretty much that's the sorta thing you need to look into, which also requires making a new team with coding new kits etc but you've got all the foundations for that ingame already with the modern US Army ingame so you don't need to worry about all the HUD flags etc.
There are plenty of tuts on making textures but none for just BF2 player re-texturing but quite a few people around here can do it and its not too hard to learn either:
https://www.realitymod.com/forum/f388-p ... f-wip.html
The verity of units isn't really a problem tbh as far as I can see, you just mainly show both types of the US forces ingame, mainly though the vehicles they use, and then you do what was done in the Beta and represent the Pakistan or w/e though a French UN APC being released in v1.0 that I believe they used.
But as I said before, first thing is to really research it, try and find a Military Advisor or two who knows the conflict to help you on the matter of finding out what weapons where used etc but you can probably find out quite a lot of it on your own though wikipidia etc, just need to check your findings by them
Here was my design plan I used though most of the development of PR:F until we switched to Redmine which has evolved a bit since its first draft but still the same basic structure, note all the tabs at the top for all the different things:
https://docs.google.com/spreadsheet/pub ... 0SVE&gid=4
Main thing I would advise is to first look into sorting out all your (as per v1.0 standard, that PR:F design plan is as per v0.97/8 standard so missing MG and Spotter kits and many of the old kit weapon loadouts have changed etc) and then from there you can work out what weapons you need to make and what you have already in PR, then once that's done move onto the vehicles etc
