Why PR 1.0 is awesome

Share your in-game experiences playing PR:BF2.
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KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Why PR 1.0 is awesome

Post by KiNg828 »

Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Why PR 1.0 is awesome

Post by Pvt.LHeureux »

Really love those new effects :D

The smoke/dust doesn't seem to last long enough though,,,
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
gdpr_user1

Re: Why PR 1.0 is awesome

Post by gdpr_user1 »

That looks so awesome! Love the feel of the artillery area attack and the new effects made it complete.

Although i do agree with Heureux, smoke should stay for longer since it gives the excellent opportunity for infantry to move in under the dust. With the way it is now it looks like the dust is being sucked back to the ground with a massive vacuum-cleaner ;)

If its intentionally scripted that the shells land in groups in a circular fashion then you can actually plan to move in while some shells are still incoming, neat tactics for pros :razz:
F33bz
Posts: 63
Joined: 2013-03-02 06:05

Re: Why PR 1.0 is awesome

Post by F33bz »

Is that whistling accurate? Seems a bit too artificial sounding to me.
Omahaaa
Posts: 20
Joined: 2013-07-07 18:08

Re: Why PR 1.0 is awesome

Post by Omahaaa »

F33bz wrote:Is that whistling accurate? Seems a bit too artificial sounding to me.
Depends on the type of shell.
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Why PR 1.0 is awesome

Post by -=anders=- »

The whistling is gone in 1.0. ;) Also more long lasting smoke on the ground.. But its a performance question aswell...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

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