The smoke/dust doesn't seem to last long enough though,,,
Why PR 1.0 is awesome
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Why PR 1.0 is awesome
Really love those new effects 
The smoke/dust doesn't seem to last long enough though,,,
The smoke/dust doesn't seem to last long enough though,,,

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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gdpr_user1
Re: Why PR 1.0 is awesome
That looks so awesome! Love the feel of the artillery area attack and the new effects made it complete.
Although i do agree with Heureux, smoke should stay for longer since it gives the excellent opportunity for infantry to move in under the dust. With the way it is now it looks like the dust is being sucked back to the ground with a massive vacuum-cleaner
If its intentionally scripted that the shells land in groups in a circular fashion then you can actually plan to move in while some shells are still incoming, neat tactics for pros
Although i do agree with Heureux, smoke should stay for longer since it gives the excellent opportunity for infantry to move in under the dust. With the way it is now it looks like the dust is being sucked back to the ground with a massive vacuum-cleaner
If its intentionally scripted that the shells land in groups in a circular fashion then you can actually plan to move in while some shells are still incoming, neat tactics for pros
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F33bz
- Posts: 63
- Joined: 2013-03-02 06:05
Re: Why PR 1.0 is awesome
Is that whistling accurate? Seems a bit too artificial sounding to me.
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Omahaaa
- Posts: 20
- Joined: 2013-07-07 18:08
Re: Why PR 1.0 is awesome
Depends on the type of shell.F33bz wrote:Is that whistling accurate? Seems a bit too artificial sounding to me.
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Why PR 1.0 is awesome
The whistling is gone in 1.0.
Also more long lasting smoke on the ground.. But its a performance question aswell...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
