Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
-
WereWolf2yu
- Posts: 13
- Joined: 2009-05-03 22:04
Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
I've talked with some people, and some of them have said yes, some of them have said no.
In the 1.0 beta, we saw a lot of changes. A lot of drastic changes. One of which brought a difference in AA. A good change? Or bad?
For me? I thought it was bad. The way the AA works now is that you get a buzzer, or beeping sound when the missile is locked on. Now, you have a split second to do your best to veer right, or veer left to try and dodge out of the damage zone, while pouring flares from the ******** of your chopper/jet.
Even then, sometimes the flares are useless, as they are ignored and the missile goes straight to you. I've had this happen a few times, and it's relatively aggravating, then having to wait 20 minutes for a little blackbird to spawn again, so it can happen again.
Then on Ramiel, people can just go into the DoD area and fire missiles right near the main base. They can hide an ammo truck, plop some ammo down, and have a good old time duck shooting with AA rockets. Now, most servers that's bannable, but it shouldn't even be happening that close to an armed militarized base.
SO
I talked with other people who have said that they've had locks on little birds, jets, CAS helis and have shot right at them, and missed directly. Now, I have as well seen that happen, and it's all very frustrating as well. So I'm not sure what can be done.
Damned if it changes, damned if it doesn't.
What do you guys think?
Edit by K4 -DEV response:
https://www.realitymod.com/forum/f252-p ... ost1916006
In the 1.0 beta, we saw a lot of changes. A lot of drastic changes. One of which brought a difference in AA. A good change? Or bad?
For me? I thought it was bad. The way the AA works now is that you get a buzzer, or beeping sound when the missile is locked on. Now, you have a split second to do your best to veer right, or veer left to try and dodge out of the damage zone, while pouring flares from the ******** of your chopper/jet.
Even then, sometimes the flares are useless, as they are ignored and the missile goes straight to you. I've had this happen a few times, and it's relatively aggravating, then having to wait 20 minutes for a little blackbird to spawn again, so it can happen again.
Then on Ramiel, people can just go into the DoD area and fire missiles right near the main base. They can hide an ammo truck, plop some ammo down, and have a good old time duck shooting with AA rockets. Now, most servers that's bannable, but it shouldn't even be happening that close to an armed militarized base.
SO
I talked with other people who have said that they've had locks on little birds, jets, CAS helis and have shot right at them, and missed directly. Now, I have as well seen that happen, and it's all very frustrating as well. So I'm not sure what can be done.
Damned if it changes, damned if it doesn't.
What do you guys think?
Edit by K4 -DEV response:
https://www.realitymod.com/forum/f252-p ... ost1916006
Last edited by K4on on 2013-07-10 16:54, edited 3 times in total.
-
Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
Pilots complain that AA is OP, AA gunners complain they need a buff. It's an age old debate. In my opinion, the only thing that needs a buff is the volume of the "lock" warning. It's really hard to hear it right now.
-
Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
Protip, stop flying into my AA and start using the terrain and other structures to block my view.
AA does what it is designed to do, destroys air vehicles. Anything that flies in PR right now is incredibly useful in one way or the other and using them require communication and organization with the team, as they should. If your team does not inform you of AAs and you don't stay away of said AAs its pilots fault he gets shot down. Don't think you are meant to be immune to death just because you fly an expensive toy.
AA does what it is designed to do, destroys air vehicles. Anything that flies in PR right now is incredibly useful in one way or the other and using them require communication and organization with the team, as they should. If your team does not inform you of AAs and you don't stay away of said AAs its pilots fault he gets shot down. Don't think you are meant to be immune to death just because you fly an expensive toy.
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
I feel the same way. AA is the direct counter to air power, thus why it's called "Anti-air". The direct counter to AA is not airpower, and thus if there is AA present, ground forces should be mobilized to neutralize the AA, therefore reducing the risk to the air asset.Raic wrote:Protip, stop flying into my AA and start using the terrain and other structures to block my view.
AA does what it is designed to do, destroys air vehicles. Anything that flies in PR right now is incredibly useful in one way or the other and using them require communication and organization with the team, as they should. If your team does not inform you of AAs and you don't stay away of said AAs its pilots fault he gets shot down. Don't think you are meant to be immune to death just because you fly an expensive toy.
-
40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
Laze and fast attacks beat AA everytime, and all vehicles have more flares now. AAV numbers have been reduced too, kashan had what, 4 AAVs per side, and now black gold has 1. AA is certainly not OP.
A question though, has the unsighted handheld AA stuff been changed? How about the strela's coding, is it on par with the stinger? It was a bit of a disadvantage on otherwise symmetrical maps.
A question though, has the unsighted handheld AA stuff been changed? How about the strela's coding, is it on par with the stinger? It was a bit of a disadvantage on otherwise symmetrical maps.
-
yellodeath
- Posts: 30
- Joined: 2013-04-23 00:59
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
AA needs a buff still tbh, manpads mainly. static AA is just fine, reload is good, two rockets is enough and the 2 second lock is good enough if you know how to stagger locks/hold lock on border
manpads 4 second lock time is too long, the pilot gets a warning 3 seconds after you've held the lock that long meaning they have a sizable chance to survive/evade that missile
not to mention flare counts are doubled/tripled in 1.0 , just change manpads to be three second locks and fly faster, problem solved
strela seems equivalent to stinger now, maybe (in firepower at least, it kills blackhawks and cows 1 shot)
manpads 4 second lock time is too long, the pilot gets a warning 3 seconds after you've held the lock that long meaning they have a sizable chance to survive/evade that missile
not to mention flare counts are doubled/tripled in 1.0 , just change manpads to be three second locks and fly faster, problem solved
strela seems equivalent to stinger now, maybe (in firepower at least, it kills blackhawks and cows 1 shot)
-
MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
IMO Manpads are ok.
I used them especialy on Ramiel and got some good results.
One match I fired 5 missles at kiowas, flying away or flying side to side, without hitting them once.
But I fired the 6 missle at an incoming kiowa, got a direct hit and destroyed it.
IMO the manpads are to scare enemy airforces away, only if you have a high hit chance I would fire it off.
I used them especialy on Ramiel and got some good results.
One match I fired 5 missles at kiowas, flying away or flying side to side, without hitting them once.
But I fired the 6 missle at an incoming kiowa, got a direct hit and destroyed it.
IMO the manpads are to scare enemy airforces away, only if you have a high hit chance I would fire it off.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
-
Not_able_to_kill
- Posts: 202
- Joined: 2008-03-05 11:37
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
The lock warning isn't hard to hear at all.
I hear it just perfectly.
The previous one was just annoying and drowned everything out, this one is perfect. Just get used to it.
I hear it just perfectly.
The previous one was just annoying and drowned everything out, this one is perfect. Just get used to it.
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
[R-CON]Rudd: remember, your penis size is proportional
to your post count
[R-CON]Rudd: remember, your penis size is proportional
to your post count
-
Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
While the lock warning could use a boost, I have both experienced and witnessed the phenomenon where jets have been shot down by AA missiles without receiving any lock warning at all.
I believe both accounts took place in the SU-39 Fallback on Black Gold.
...mongol...
I believe both accounts took place in the SU-39 Fallback on Black Gold.
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
I belive that this guys clearly shows that Aircrafts in 1.0b were pretty efficient with propper application of flares and maneuver in flight.
https://www.realitymod.com/forum/f112-p ... y-cas.html
https://www.realitymod.com/forum/f112-p ... y-cas.html
-
Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
Any decent pilot drops flares everywhere when going into AA range making it nearly impossible to lock them. Usually I just lock on flares and shoot, 1/20 times the rockets will go for the aircraft and the pilot will moan and ***** about OP AA...
-
K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
The ground AAs, speaking of Handheld, Stationary and Vehicle AAs, have changed alot.*
So have the choppers, jets and flares:
AAs are to 95% deadly, if you dont use any flares and the shooter has a clear sight to the target.
Because after a proper lock, the AA (mostly) impacts directly at the airvehicle which instantly kills it.
If you drop flares while the AA missile is already on the way, the risk is high that it will impact next to you or maybe still at you. But that depends on the following:
The more distance and speed you have and the more you are "flying away" from the AA source, the greater is your chance to survive the blast.
It also depends on the chopper type; a small MH-6 doesn't take as much damage as a UH-60 for example. And if a chopper is landing/hovevering or flying very slowly, the AAs success rate is kinda high aswell.
Therfor, flares are distracting the missiles better than in the previous version, if you haven't noticed it so far.
The best way is still to not give the AA gunner a chance to lock you at all, this can be done by dropping flares constantly while in the Hot Zone. The AAs only chance is to fire blindly then, which wont be a success in the most cases (but here again, the success rate of an AA hit depends on the speed and angle of the target).
At the end there is no answer if AAs are OP now or not, I can just tell you that there is some more skill on the pilots end needed in 1.0. This counts also for the AA gunner.
And yeah, a tip in general:
If you have taken critical damage, you should fly back directly to your base.
Otherwise you might receive engine failures or lose some controls etc. (or already have).
The disabling system is also a new gameplay aspect of 1.0, instead of just falling down like a stone in 0.98.
*Jet AAs have changed aswell, but are not topic here
So have the choppers, jets and flares:
AAs are to 95% deadly, if you dont use any flares and the shooter has a clear sight to the target.
Because after a proper lock, the AA (mostly) impacts directly at the airvehicle which instantly kills it.
If you drop flares while the AA missile is already on the way, the risk is high that it will impact next to you or maybe still at you. But that depends on the following:
The more distance and speed you have and the more you are "flying away" from the AA source, the greater is your chance to survive the blast.
It also depends on the chopper type; a small MH-6 doesn't take as much damage as a UH-60 for example. And if a chopper is landing/hovevering or flying very slowly, the AAs success rate is kinda high aswell.
Therfor, flares are distracting the missiles better than in the previous version, if you haven't noticed it so far.
The best way is still to not give the AA gunner a chance to lock you at all, this can be done by dropping flares constantly while in the Hot Zone. The AAs only chance is to fire blindly then, which wont be a success in the most cases (but here again, the success rate of an AA hit depends on the speed and angle of the target).
At the end there is no answer if AAs are OP now or not, I can just tell you that there is some more skill on the pilots end needed in 1.0. This counts also for the AA gunner.
And yeah, a tip in general:
If you have taken critical damage, you should fly back directly to your base.
Otherwise you might receive engine failures or lose some controls etc. (or already have).
The disabling system is also a new gameplay aspect of 1.0, instead of just falling down like a stone in 0.98.
*Jet AAs have changed aswell, but are not topic here
-
Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Anti-Air vs Helis/Jets - OP or Not? 1.0 Beta
Well they finally fixed the issue when the MANPADS kept buzzing even though the target was out of sight/ lock.

