Ahhh right, somehow I doubt there's much more I can do when the thing I do is scream down a microphone for a few weeks[R-DEV]Rudd wrote:as Rhino states, there's a recognition of potential but also a degree of trust.
Ask the [Dev]s a (?)
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ask the [Dev]s a (?)

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WarEagle751
- Posts: 230
- Joined: 2013-01-19 20:23
Re: Ask the [Dev]s a (?)
Will all the Chinooks also get a gun in the back like the MV-22B Osprey in the full release?
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: Ask the [Dev]s a (?)
Will the bigger explosions have more then one "look"? It looks good, but they all are the same, maybe the smaller ones are the same to, but it's not that obvious.
What I'm talking about is this, starting at about 3:15 mins: Project Reality 1.0 Beta - Random Stuff Day 2 - YouTube
Video from atom9CH. Nice vid btw
What I'm talking about is this, starting at about 3:15 mins: Project Reality 1.0 Beta - Random Stuff Day 2 - YouTube
Video from atom9CH. Nice vid btw
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
Re: Ask the [Dev]s a (?)
Agreed. Some few variations could help (like a reversed version for example).
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speedazz
- Posts: 108
- Joined: 2011-01-13 05:21
Re: Ask the [Dev]s a (?)
Can we expect more PR Devcasts in future? Or at least devblogs?
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Cossack
- Posts: 1689
- Joined: 2009-06-17 09:25
Re: Ask the [Dev]s a (?)
Maybespeedazz wrote:Can we expect more PR Devcasts in future? Or at least devblogs?

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JackONeill
- Posts: 84
- Joined: 2011-06-01 10:24
Re: Ask the [Dev]s a (?)
You know what to do before you take your adrenalin, right?Cossack112 wrote:Maybe![]()


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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Ask the [Dev]s a (?)
Did the new lower deviation also affect the grenade launchers? Right now in .98 it is quite hard.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Ask the [Dev]'s a (?)
Have any more updates for us Mr Dr Rank?'[R-DEV wrote:Dr Rank;1731189']
Old sky:
New sky:
Old sky:
New sky:
All of the low walls have been replaced, just waiting for Rhino to finish his current *ahem* project then I should be able to get the compounds whacked in. After that its just the final stage stuff like lightmaps, replacing the field crops, cable work, gamemodes etc.
So yeah, its coming along ok, shouldn't be too long til you see more of it![]()
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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Ask the [Dev]s a (?)
What factions will get the BMP-2M?
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Ask the [Dev]s a (?)
with more and more working weapon sights in PR, are you planning to make every sight working? So adjustable ironsights and working markers on acog and co.

Mineral: TIL that Wire-guided missiles actually use wire
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Ask the [Dev]s a (?)
I saw Rhino (IIRC) saying somewhere that they are placing this in stages, first was the GL sights, now the AT sights, and probably in the future adjustable iron sights, but this will need to come with realistic ballistics.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Ask the [Dev]s a (?)
Don't get your hopes up too much. They're doing what they can, but there's engine limits, especially with realistic bullet drop and stuff.

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
Having proper ballistics for weapons that have interleaved tracer rounds isn't possible, as the flight path of normal rounds and tracer rounds are different in BF2, unless they have a pretty much a flat flight path which they currently have ingame. So unless we have all rifles with no tracer rounds, or all tracer rounds etc, its not possible.Mats391 wrote:with more and more working weapon sights in PR, are you planning to make every sight working? So adjustable ironsights and working markers on acog and co.
This thread/poll explains it better: https://www.realitymod.com/forum/f18-pr ... acers.html
What I said was:SShadowFox wrote:I saw Rhino (IIRC) saying somewhere that they are placing this in stages, first was the GL sights, now the AT sights, and probably in the future adjustable iron sights, but this will need to come with realistic ballistics.
[quote=""'[R-DEV"]Rhino;1906545']
In time its something we hope to do but its quite a lot of work to implement which is why we are implementing adjustable sights one step at a time, first with UGLs, now with AT weapons and from there, possibly sniper rifles but they are pretty low priority since there are very few of them ingame compared to other types of weapons.[/QUOTE]a3dboy1" wrote:But what about sniper rifle sights? Can you also make them adjustable?
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Ask the [Dev]s a (?)
Anything to report regarding the Mi-8?
"I Want To Spend The Rest Of My Life With You Tonight."
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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: Ask the [Dev]s a (?)
So SU-34 for the Russians, SU-30MKK for PLA, Tornado for GB and Bundeswehr. Can i expect SU-24M for MEC and F15E for USAF and IDF?
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Ask the [Dev]s a (?)
Will TOW's have removed zoom when 1.0 is released? I remember not being able to zoom when using the TOW during the BETA.

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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Ask the [Dev]s a (?)
How come the US Army camo is UCP I thought the change to multicam? Wasn't there some re-evaluation and they started to equip units in Afghanistan with multicam?









