The player behaviour on the 1.0Beta servers

General discussion of the Project Reality: BF2 modification.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

The player behaviour on the 1.0Beta servers

Post by sweedensniiperr »

Now I know we all had some real good times this last week. You have surely seen some great games. But I want to take up one thing that seems to have been shaded.

I know that the admin coverage and ruleset was simple on the beta servers, I don't blame you devs. You couldn't have a long set of rules and then enforce withour like at least 50 dedicated admins. Considering that I think that things went very smooth.

But then there's these guys that still teamkills. I mean comon? Is this supposed to be the prime example of a mature community? With behaviour like this tolerated(somewhat) what direction is this community headed? I know, I know there will always be the occational asshat, on any server any game. But what I don't see is why you then wasting your time in Project Reality?

Now, some of the guys I saw were no randoms that you see once in a lifetime, no. I saw members of respectable clans doing teamkill after teamkill. Comon, It's stops being funny after the first one.
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WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: The player behaviour on the 1.0Beta servers

Post by WelshManDan »

sweedensniiperr wrote:Now I know we all had some real good times this last week. You have surely seen some great games. But I want to take up one thing that seems to have been shaded.

I know that the admin coverage and ruleset was simple on the beta servers, I don't blame you devs. You couldn't have a long set of rules and then enforce withour like at least 50 dedicated admins. Considering that I think that things went very smooth.

But then there's these guys that still teamkills. I mean comon? Is this supposed to be the prime example of a mature community? With behaviour like this tolerated(somewhat) what direction is this community headed? I know, I know there will always be the occational asshat, on any server any game. But what I don't see is why you then wasting your time in Project Reality?

Now, some of the guys I saw were no randoms that you see once in a lifetime, no. I saw members of respectable clans doing teamkill after teamkill. Comon, It's stops being funny after the first one.
Are you sure most of the cases were deliberate? From my experience in 1.0, it was super easy to shoot at a friendly and same as vice versa. In fact I remember being 10 yards away from a team mate when i walked around a corner and he opened fire. Luckily I ducked away and started screaming on mumble when he reloaded (yes, he emptied an entire mag).
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: The player behaviour on the 1.0Beta servers

Post by Spec »

I teamkilled Rhino. He had no nametag, so I didn't even know he was hiding near the enemy whom I actually wanted to throw the grenade towards. I suspect lots of this happend.

I'm aware of the cases of real teamkills to get assets and such. They weren't immensely common, but they happened. It's true, we had only basic admin coverage (many of us had admin rights, but few admin experience), which was one reason.

Now, all that said, I don't think we can do anything other than to acknowledge what happened and move on. I don't think any of the teamkillers is going to read this, take it to heart and change their ways.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The player behaviour on the 1.0Beta servers

Post by Rudd »

I teamkilled Rhino. He had no nametag
And that's the story he's gonna stick to! :twisted:

The teamkilling for assets etc is a symptom of the excitement and new people trying out stuff, it's not good or fair but it won't happen in the normal servers since there are so many dedicated admin teams for each community :)

It'll be a skill we all learn again, when Sling I'm very tight on my squad formations simply because it means we all know where eachother is and won't TK.
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NO FUN ALLOWED
Posts: 176
Joined: 2007-03-25 04:50

Re: The player behaviour on the 1.0Beta servers

Post by NO FUN ALLOWED »

Almost all of those team kills I saw were asset related disputes. If the members of certain clans cannot remain respectable in a server that is not their own then they should be punished within their clan. I know of one specific report that will probably have no impact on the person(s) being reported, which is why the auto ban feature is a god send.

If the clans are out there hogging the assets, how are people suppose to see all this cool cas, armor or transport related shit that was added in? I think if there's another public test the clans and their members should take a back seat or go into a local server on hamachi or something and test them out, THEN come onto a public server. If the only thing you're starting the beta up for is for your 6 man squad to do CAS (locked squad with no communication through mumble) then just get your *** back to BF3. Sharing is caring right? One of the golden rules? Why do the major clans forget this and instead resort to name calling or team killing? People need to smarten and shape up because in a few instances it was just reflecting poorly on the community as a whole.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: The player behaviour on the 1.0Beta servers

Post by Murphy »

There were too many TKs for assets! I think the "First come first serve" rule should have been more emphasized in the loading screen. People were making asset squads assuming the squad name rule was in place, and it led to a lot of bickering and ultimately attempts to TK said asset.

I cannot count how many times I would flank an enemy position, get hit/need to reload and get TKed running back to friendly lines. It reminded me of RO2 a LOT! Your body language actually means something now that name tags are removed. If you are running the wrong way, sitting too close to enemies or even sometimes something as simple as looking out the window towards friendly positions could easily get you TKed. It wasn't all that hard for me to adapt (maybe one or two rounds without name tags), but that is because I play Red Orchestra a whole lot. I am used to IDing friend from foe by using their posture/orientation/weapon/gear and I realize there are a fair number of people who will still need to put more time into the game before they get good at IDing targets. Even then I have still TKed more people then I would like to admit.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: The player behaviour on the 1.0Beta servers

Post by Pvt.LHeureux »

I played only on US servers and I've never been teamkilled, I was teamkilled once by a friendly BTR because I jumped out of a house in his face.

Also like Murphy I never teamkilled because I'm used to Red Orchestra. I know from a distance if it's enemy or friendly just by the gear, gun, stance, etc.
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Viki
Posts: 196
Joined: 2008-08-29 14:35

Re: The player behaviour on the 1.0Beta servers

Post by Viki »

I've always understood accidental teamkills happen, I unfortunately cause them sometimes (read: all the time), but intentional teamkills should never be tolerated. Not even that one - you should just leave and go grow up a bit.
As I've written before I witnessed people turn into slander, racism, lying to admin and finally teamkilling for the role of a squad leader since the squads size was reduced thus restricting the amount of available squads for creation.
General hostility and taunting on the chat seems to be quite common nowadays too, sometimes I felt like the typical mentality of players had changed and I would be on Xbox Live instead.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: The player behaviour on the 1.0Beta servers

Post by Wicca »

I teamkilled someone from the SOF clan I think. Since it was dark, the enemy was infront of us and there was shit tons of smoke.

I shot him, and then immediatly said sorry over mumble and revived him. Since I had the medic kit, it made it easier. But I have to say, its alot easier putting a PID on people when its day than night. And when ur in a enclosed room, and there is a firefight. Not much has to go wrong for someone to get shot at.

I also had the "privelidge" of taking part in some drama. When [OD-S]Ma and [PRTA]Ron-Schultz had a go at eachother. Both players did indeed misbehave, and me being the infantry whore on the frontline I am, simply banned the person who teamkilled rather than learning the entire story.

I dont think less of ODS nor of PRTA. Since individuals make mistakes. And they take the responsibility for that action. And I feel that both parties were able to make amends and carry on with the gaming.

What people also need to understand is that people can make mistakes. And people can be angry and shout and do stupid stuff to. Stuff they regret later.

I must say, when people ask for forgivness and mean it. On the internet. It brings a tear to my eye. Its the internet. The most hostile place on earth, in terms of what people say to eachother. But in PR, we have the luck of people asking for forgivness and asking for a 2nd chance.

I say, hate the sin, love the sinner.

PEACE
Xact Wicca is The Joker. That is all.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: The player behaviour on the 1.0Beta servers

Post by matty1053 »

Hey.... I got Teamkilled exactly 23 times in only 10 matches worth of games :\

I was starting to hover the Russian CAS chopper up and of course.... some idiot decides to TK me w/ that Tunskuka? (I think that name is wrong lul)

Most teamkills were for kits.


But I think the overall behaviour was decent!!!!
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: The player behaviour on the 1.0Beta servers

Post by KiloJules »

Idk what people always have...

Sure, I haven't played too many rounds in the BETA but the 10ish times I was on (and admining)
there were maybe 5-10 problematic situations, mostly related to racism-influenced squad names.
These got sorted as quick as the situation allowed.

I myself didn't get teamkilled once "out of the line". Nothing unusual happened to me.
Just the occasional FF incident that happens when people ignore their map.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: The player behaviour on the 1.0Beta servers

Post by camo »

I teamkilled one person during the beta and that was because someone went afk inside a logi and after 10 minutes (no joke) my squad lead got fed up and ordered the teamkill.
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AurianTitan
Posts: 172
Joined: 2008-03-15 16:40

Re: The player behaviour on the 1.0Beta servers

Post by AurianTitan »

"First come, first serve."

People kill as if they're fighting over resources during the end of the world.

Do we really need regulation for EVERYTHING?
The Project Reality I've known was a respectable and well-mannered community.
I've seen the downfall of player behavior in PR for a while now since .9 first came out. A lot of people spamming mumble, acting drunk, asshatting, and a bunch of rowdiness with their friends or clan-mates with no cohesiveness with the rest of the team.
I've even saw YouTube grievers on--not sure if they were there to kill people and record it to post it onto their channels. But 1.0 was sometimes stupidly hectic.

Nonetheless, I had a lot of great games on 1.0 and I'm really looking forward to seeing it again!

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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Post by L4gi »

I think I blew Rudd away at close range once.
RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: The player behaviour on the 1.0Beta servers

Post by RazoR41 »

I never got teamkilled on the servers during the v1.0 beta.

I must be rather lucky. :)
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: The player behaviour on the 1.0Beta servers

Post by zloyrash »

I think DEVs should create and recommend "Official Ruleset For All Servers" so it will help all of us to play one sort of Project Reality.
Btw, I like "First come, first serve" rule.
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: The player behaviour on the 1.0Beta servers

Post by DDS »

My experience wasn't so much TK's. I expected that to happen alot because of the changes. What I did see was locked squads and an attitude of "hey's it's a beta who cares" attitude from well known players and a lot of arguing and smack talk. Too bad new players have to see that kind of stuff. DEV's did a good job, just their presence on the server kept people on good behavior.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: The player behaviour on the 1.0Beta servers

Post by camo »

DDS wrote:My experience wasn't so much TK's. I expected that to happen alot because of the changes. What I did see was locked squads and an attitude of "hey's it's a beta who cares" attitude from well known players and a lot of arguing and smack talk. Too bad new players have to see that kind of stuff. DEV's did a good job, just their presence on the server kept people on good behavior.
yer i definitely noticed some well known players being selfish locking 2 man squads while 15 people were unassigned
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: The player behaviour on the 1.0Beta servers

Post by Jafar Ironclad »

zloyrash wrote:I think DEVs should create and recommend "Official Ruleset For All Servers" so it will help all of us to play one sort of Project Reality.
I would imagine such an action would be largely unpopular. Allowing server admins to define their own collaboration and/or organizational atmosphere has been critical to the success of PR thus far. The exceptions, of course, are already defined in the server license agreement.
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: The player behaviour on the 1.0Beta servers

Post by Sgt.BountyOrig »

Teamkilling is a mechanic introduced long ago in the industry and still remains popular among players today.

The amount of trigger happiness is astounding, I cannot possibly see how people will indeed cope with the idea of 100 player servers if it means that anyone past 64 will not have a name tag. I know PR has always been about the immersion of living life as an army soldier but in all truth; players cannot actually handle it. People need their blue dots on the map, their blue hovering name tags, their bright coloured outfits to distinguish sides. Even something as ditching your kit for something of the other team's can end up making you look too much like one of theirs due to the change in headwear, backpack and weapon.

I saw plenty of TK's happen.
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