Visual Effects Feedback Thread

Post your feedback on the current Project Reality release (including SinglePlayer).
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Visual Effects Feedback Thread

Post by Pvt.LHeureux »

With the all new visual effects some feedback will be needed.

I LOVE THEM.

I think the smoke/dust needs to last longer on explosions, notably the CO arty. It makes the effects look cartoony if they're too quick.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Brunitogg
Retired PR Developer
Posts: 381
Joined: 2007-11-19 12:18

Re: Visual Effects Feedback Thread

Post by Brunitogg »

Thanks Pvt.LHeureux :)

i,m still improving the visual fx and yes feedback will be fantastic :) .

Arty dust cloud will indeed be increased in duration, its a must for that size of explosion

Hope you enjoyed ;)
baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: Visual Effects Feedback Thread

Post by baltimore »

Yes very nice vizuals but to post some negative feedback ; The sound and power? of CAS rocket's detonation as inf in close range could be increased to feel more deadly...
+rocket blowing up civi car and the poor civi car has 3 meter high burning flash above motor, well I believe it's an old russian benzin eater , but it would be lowered to 1,5m?
+1 Would be great if we speak about vizuals ; the crashing heli's crash could burn in biger splash , would be great to see burning fuel rolls in the road... :P
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Visual Effects Feedback Thread

Post by ComradeHX »

Screen shaking when explosion happens nearby is VERY nice.

I want more of it.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Visual Effects Feedback Thread

Post by Pvt.LHeureux »

The explosions on jets and helicopters are too much "round", like it's just a big blob of effects all over the other, would be cooler if the explosion was a bit more spread out with branches of debris and smoke.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Re: Visual Effects Feedback Thread

Post by npsxbox »

The granades effect is beautiful. I love the swirly of the smoke. Gorgeous.
Visit my animation website - Javanimation.com
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Visual Effects Feedback Thread

Post by 007.SirBond »

The environment looks great, I am wondering can you guys improve on the player textures and geometry, namely the skin and facial features, making these two more HD compared to the others would vastly make this game look more realistic. If anything spend more time on the faces of characters than any other area.

The textures for clothes, equipment are good enough, but it could be improved on clothes if there was some wrinkles on creases that occur most often. It would be even better if it could be added in the geometry layer as well. IE: Inside of elbow bends, behind knee bends, crotch, excess on pant leggins, etc, and material seams, but mostly whenever I look at the player models faces, it breaks my immersion and feels cartoonie.

If possible, please make the geometry on player models better. I don't know how much of a performance hit it will take, but I hope its not too much.

PS: I am already running anisotropic filtering at 16x and textures set on high, and high quality in CP. I don't think I can improve the look on the player models anymore as everything is already on max.
Last edited by 007.SirBond on 2013-07-10 01:04, edited 15 times in total.
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