Players not knowing how to fly.

General discussion of the Project Reality: BF2 modification.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Players not knowing how to fly.

Post by matty1053 »

Title Says it all.

I am so mad, because I was playing on Burning Sands and the chinook dude was a idiot. THE OTHER PILOT said: My first time flying. I was like ok. He didn't crash at all!! :D
But the chinook pilot was just a complete idiot. He had a full chopper, we had only 13 tickets left.... the MEC had only 3!!!!! And of course he flies into a dam tree.

Disscuss please. It happened today on CIA w/ the siilly trans pilots on LA Drang.... I counted 8 choppers crashed all round. (Lasted about 1 1/2 hours. round) And of course... same nub.


But it seems like people are not fllying correctly. Banning or kicking ain't working either.
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smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Players not knowing how to fly.

Post by smgunsftw »

It's a paradox, because people usually complain about the lack of transport on servers, but they complain even more when players try to take on the challenge. The problem is that the handful of decent chopper pilots we have in PR sometimes don't want to fly, and you can't really blame them, flying transport choppers is one of the boring roles in PR, on par with defending a cache the whole round.
So what happens when good pilots don't fly? You either get a bunch of newbies trying to fly, or no one flying at all, I can't tell which one's worse.

TL: DR There's no definite solution to this issue

In 1.0 the situation might improve, as there will be a greater demand for transport chopper pilots, hence flying will be more rewarding and exciting.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Players not knowing how to fly.

Post by =-=kittykiller »

seems to me like all admins and some servers have given up on 0.98 after 1.0

in a passive agressive atempt to get 1.0 out. Very few admins arnd i think they are playing 1.0
on LAN.

At the moment you can scan the names almost certain u can do whatever TK like crazy on #CIA tnt ask for admins no dice same last 3 day at 6 GMT and 00GMT
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Players not knowing how to fly.

Post by UTurista »


All in one round

Like previously said there's not many pilots in PR and even thou those who exist like to fly sometimes they also like to change, do infantry or armor.

The main problem with PR is it doesn't encourage pilots to fly much after the initial phase, were fobs need to be built and Sq.s need to be moved.

Even with PR1.0 with small crates and normal ones, Pilots would see themselves in main testing the wheel system and nothing more.

Regarding to newbies, the main problem is the 'S' button, usually if one button goes up the other one will go down (W-S) but in PR pressing 'S' does not cause the Helo to lose power and make a landing, it means that will cause a "stall" and eventually a crash. Is weird mechanics that cause newbies to crash a lot.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Players not knowing how to fly.

Post by Tarranauha200 »

smgunsftw wrote:flying transport choppers is one of the boring roles in PR
Yes. It becomes boring after the initial need for crates and transport. Depending on the map of course.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Players not knowing how to fly.

Post by CR8Z »

Pro tip: Don't get in a trans helo unless you a) know the pilot and are comfortable with his skill or b) have seen that pilot make multiple trips and feel confident in what you've seen; check his score, number of deaths, etc.

If you just hop into any old helo with any old pilot, you're rolling the dice and have nobody to blame but yourself.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Players not knowing how to fly.

Post by smgunsftw »

I think if the DEVs reduced the "power" of the "S" key, to that pressing it won't cause you to stall and plummet 30m, then we'd a lot less crashes.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Players not knowing how to fly.

Post by Gracler »

It is a paradox indeed.
Often in a beginning of a round I've thought to myself:

I could fly everyone around and do a good job.

Then my next thought is:

It would probably be me sitting on the landing pad most of the round, or a lot of requests for crazy suicide missions.

Then my final thought is:

Some might appreciate my effort, but everyone is going to ***** when I get shot down..... Fok it ill just be doing infantry, it will be much less drama, and more action.
Last edited by Gracler on 2013-07-16 03:10, edited 2 times in total.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Players not knowing how to fly.

Post by smgunsftw »

What adds even more to the problem is the fact that the complaining comes from fellow players and admins, I've seen admins kicking pilots for "Wasting Assets", because they got shot down by enemy fire. Now I know no one wants to see their team's tickets being wasted, but kicking people trying to gain more experience to become better pilots isn't really a great plan either.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Players not knowing how to fly.

Post by saXoni »

matty1053 wrote: But it seems like people are not fllying correctly. Banning or kicking ain't working either.
You don't say?

How's banning someone going to make them better pilots?
Last edited by saXoni on 2013-07-16 04:40, edited 2 times in total.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Players not knowing how to fly.

Post by Tim270 »

I love flying trans all-round. Gives me that happy feeling when I dont lose a Huey on Muttrah for the round.

- there are a lot of changes to helicopters in 1.0 though
- 100p servers mean there needs to be chopper pilots on those servers.
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smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Players not knowing how to fly.

Post by smgunsftw »

I think by the end of the day we have to realize that by tolerating these accidents and crashes, we are actually creating better pilots in the process. People ALWAYS learn from their mistakes, by forgiving them, you are helping them, yourself, and the PR community as a whole. However, by kicking and banning these players, you're basically screwing yourself for a pilot shortage.

The general rule for new pilots is: Practice a lot in Local and CO-OP, when you're comfortable with the handling for most of these choppers, then move on to the multiplayer aspect of PR. If the match is about to begin, and you notice a lack of transport chopper squads, create that squad and take the chopper for a spin. If you crash it, be sure to remember why you crashed that chopper, and apologize to your passengers. Lastly, don't take take a new chopper if your team is low on tickets.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Players not knowing how to fly.

Post by PLODDITHANLEY »

I was getting annoyed on CIA last night as the pilot was just working with his buddy completely ignoring other calls a guy called vlad.

The commander was trying to get moving so we had to cross burnings sands from airport to town with us all getting killed out in the open.
Hokunin
Retired PR Developer
Posts: 606
Joined: 2009-11-02 09:23

Re: Players not knowing how to fly.

Post by Hokunin »

Don't change chopper physics, I love it. Actually its best physics than in any other game, like ARMA for example. In ARMA for a chopper to stop/slowdown it has to rise up its nose almost vertically into the sky and only after that land - that's the bullshitest thing I ever experienced or seen, totally unrealistic. I believe, BF2 choper physics are more realistic.

BUT there is one thing that bothers me and causes lots of crashes for newbies, its the choper limited ability to land only on absolutely flattest ground; and suddenly rolling over if there is even a slightest bump or tilt on landing surface. DEVs should do something about it. Thats why pilots demand fastropes, cuz they don't want risking all the time to roll over by landing on rough terrain.
Last edited by Hokunin on 2013-07-16 07:03, edited 1 time in total.
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MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: Players not knowing how to fly.

Post by MertSahin »

Hokunin wrote:Don't change chopper physics, I love it. Actually its best physics than in any other game, like ARMA for example. In ARMA for a chopper to stop/slowdown it has to rise up its nose almost vertically into the sky and only after that land - that's the bullshitest thing I ever experienced or seen, totally unrealistic. I believe, BF2 choper physics are more realistic.

BUT there is one thing that bothers me and causes lots of crashes for newbies, its the choper limited ability to land only on absolutely flattest ground; and suddenly rolling over if there is even a slightest bump or tilt on landing surface. DEVs should do something about it. Thats why pilots demand fastropes, cuz they don't want risking all the time to roll over by landing on rough terrain.
if you practice enough it's not even a big deal.
plan your landing before taking off.. scan the area u are gonna land before taking off.. make sure you chose a nice landing zone... if there is no flat ground plan your landing even better.. slow down speed /50/100/200 meters away depends on your experience & skills find a nice place where u can hover sitting still close to the ground for a couple seconds.. let them jump out while u hover and gtfo
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Players not knowing how to fly.

Post by Arab »

Well I am a somewhat experienced PR mod player and I have piloted the helicopter in PR 0.9 after mastering it finally, and the new changes to aircraft and helicopter needs to take time to adopt for players new to PR and new to new versions, and like what you've seen, people like me crashed the heli on Ramiel because I wasn't careful enough, and I checked the map while piloting without letting myself enough altitude.

The thing with helicopters is that if you don't keep yourself balanced for more than 2 seconds (Not sure), you'd begin to fall down, so you have to quickly steer the heli up.

Edit: Nevermind about above. Realised this is about PR 0.98

For players, tolerating, forgiving, being nice, no accusations, none of that paranoid 'YOU CRASH THE PILOT, YOU KICKED AND BANNED' stuff.

I think admins need to enforce good behavior and give warnings to bad behavior like attacking a person, team-killing once, and if team-killing again with video, then kick and record incident.

Players need to be encouraged to not be rude, and to treat others as they want to be treated.

Leave warnings and kicks for people who don't want to follow team-work as pilots. Though if a pilot is kicked, and the heli crashes, the heli should auto spawn on base. That applies to all vehicles. It's only fair.
Last edited by Arab on 2013-07-16 07:44, edited 2 times in total.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Players not knowing how to fly.

Post by Heskey »

Trans chopper pilot, back in'tday was my fort?. Unrivalled, I was!

But as many people have said, it boils down to spending all map waiting at main and getting crazy suicide requests, and then a lot of bitching when it goes wrong after you told them it wouldn't work, and they insisted.

Going ground infantry is just a much better way to enjoy the game.

Tip your pilots!
[FED]Mad
Posts: 130
Joined: 2009-05-26 19:32

Re: Players not knowing how to fly.

Post by [FED]Mad »

First off all the below is my personal opinion, I don't care if you don't agree please be civilized about it.

All trans/cas pilots should use a joystick, if there would be a way to kick people trying to fly with mouse it would be soooooo great. Most errors happen on landing/take off and most of the time its due to lack of throttle/pitch control.

With a stick the chances of this happening are way lower since you can set throttle to a rate at which the chopper glides to the ground even when in total panic/rage you hit the wrong buttons.

Second, its all up to the infantry squads, if people say thank you and use the trans squad as intended(supplies, troop transport(this means not walking for 1 mile just for the off chance of finding 1 enemy)) I am happy to fly transport all round long.

And yes, I have also been send on suicide missions by crazy sl's. But as far as I am concerned its the pilots chopper and its HIS decision if he does the run or not, I myself have dropped enemy behind enemy lines on muttrah by using the huey as a rotored transport truck just buzzing at 1m above the ground.

Third, speed is everything, if you go fast enough you will be gone before anyone has noticed you were there to begin with. Swooping down is not for the faint of heart if you are not confided doing so you should build up speed in a safe zone of the map and carry it onwards.

Please enjoy the game as its intended. And please do not punish pilots for honest mistakes, or your own dumb requests.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Players not knowing how to fly.

Post by Heskey »

'[FED wrote:Mad;1918283']First off all the below is my personal opinion, I don't care if you don't agree please be civilized about it.

All trans/cas pilots should use a joystick, if there would be a way to kick people trying to fly with mouse it would be soooooo great. Most errors happen on landing/take off and most of the time its due to lack of throttle/pitch control.

With a stick the chances of this happening are way lower since you can set throttle to a rate at which the chopper glides to the ground even when in total panic/rage you hit the wrong buttons.
I do disagree.

I have found flying jets easier with a throttle and a simple 'pull back' for pitching, but ever since I filled boring time on Battlefield: Vietnam maps with flying Hueys metres above the tarmac and following the road layout at speed, I've never had an issue flying, landing or taking off in helicopters using a simple mouse and keyboard. Save for the unavoidable - good AA troops etc.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Players not knowing how to fly.

Post by matty1053 »

In the 1.0 Beta, there were barely any trans pilots for the Russians on Seerena. Only like 20 players wanted to fly on Seerena on the US Team for the Osprey.

And Banning lets a player know that they must fly better and train before flying squads to combat. Also, don't let me say kicking helps mucyh more.


Again, It seems like last night on Burning Sands on CIA. The CAS chopper apache crashed 3 times. No excuse. The trans did a OK job..... but they flipped like 5 helicopters in our main and tked me 2 times from that.


I hope admins are very strict, plus 1.0 needs to have a specific "Training Map" for flying helicopters, and jets.
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