The Launcher and Updater

Project Reality announcements and development highlights.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: The Launcher and Updater

Post by Psyrus »

Souls Of Mischief wrote:Can someone explain to me what's the deal with the video settings?
Could you expand upon that question?
Souls Of Mischief
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Re: The Launcher and Updater

Post by Souls Of Mischief »

[R-CON]Psyrus wrote:Could you expand upon that question?
Will we be able to change all the settings or just a few?

What was the reason behind locking certain video setting from being altered?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: The Launcher and Updater

Post by Psyrus »

Souls Of Mischief wrote:What was the reason behind locking certain video setting from being altered?
I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.

I hope that answers your question. And before you ask, it was extensively tested/debated upon :)
Ambush
Posts: 58
Joined: 2011-01-04 18:18

Re: The Launcher and Updater

Post by Ambush »

[R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.
YES! YES! Y-E-S !

I'm pretty thrilled about this!
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: The Launcher and Updater

Post by Souls Of Mischief »

[R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.

I hope that answers your question. And before you ask, it was extensively tested/debated upon :)
What settings were disabled?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: The Launcher and Updater

Post by Psyrus »

Souls Of Mischief wrote:What settings were disabled?
Terrain, Geometry & Lighting @ low. It's either Medium (the new "Low") or high. This prevents most visual exploits. It of course comes at a performance loss for very low-spec PCs.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: The Launcher and Updater

Post by Souls Of Mischief »

[R-CON]Psyrus wrote:Terrain, Geometry & Lighting @ low. It's either Medium (the new "Low") or high. This prevents most visual exploits. It of course comes at a performance loss for very low-spec PCs.
What kind of visual exploits?

Especially interested in lighting. Also, are the FPS drops, encountered by quite a few in the BETA, associated with these changes or...?
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: The Launcher and Updater

Post by Vista »

Souls Of Mischief wrote:What kind of visual exploits?

Especially interested in lighting. Also, are the FPS drops, encountered by quite a few in the BETA, associated with these changes or...?
One of the exploits could be smoke and overgrowth not rendering.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: The Launcher and Updater

Post by SShadowFox »

Which are Effects and Geometries issues, nothing to do with the bloody FPS killer, AKA "lighting".
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
{ZW}C-LOKE
Posts: 202
Joined: 2012-11-26 20:13

Re: The Launcher and Updater

Post by {ZW}C-LOKE »

[R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.

I hope that answers your question. And before you ask, it was extensively tested/debated upon :)
Yeah, and my rig just so happens to be one of those small percentile! I could barely play PR back before beta, on all low settings, lighting and shadows all off, really everything the lowest I could put it (with the exception of texture quality, which didn't affect performance noticably, so of course this was high). Oh yeah, and view distance at 100% is a MUST, so of course that's 100% and there's no compromising.

Intel HD graphics 3000 LOL. My laptop is all high end aside from that little obvious haha. This is a "responsibilities come before pleasure" laptop. Haven't got money by any means for anything different. Oh how I miss the baller days of 2004-2009! My last gaming rig was back from the initial BF2 release days, also my "devel" rig...

Pentium 4 HT 3.4ghz 800mhz FSB,
4gigs 1000mhz ram,
Nvidia Nforce 4 mboard,
two Nvidia 8800 gtx in SLI.


I have however found the only workaround for these unforgivingly malicious graphics enforcements, and that's changing my display resolution all the way down to 800x600 :) But even then, it's still kinda unbearable at times, especially if there's a gang of geometry!
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: The Launcher and Updater

Post by Psyrus »

Souls Of Mischief wrote:What kind of visual exploits?

Especially interested in lighting. Also, are the FPS drops, encountered by quite a few in the BETA, associated with these changes or...?
I'm just a CON, so I don't want to overstep my bounds and divulge dev team discussions. If a dev wants to comment further, they're free to do so :)

The FPS drops were primarily due to some of the memory hacks done to get the extra features (the old TR.exe stuff) running with a low sleep() interval or the like, which got bumped up and thus reduced the CPU usage overall... improving FPS for the majority of people towards the later patches of the open beta.
{ZW}C-LOKE wrote:Yeah, and my rig just so happens to be one of those small percentile! I could barely play PR back before beta, on all low settings, lighting and shadows all off, really everything the lowest I could put it (with the exception of texture quality, which didn't affect performance noticably, so of course this was high). Oh yeah, and view distance at 100% is a MUST, so of course that's 100% and there's no compromising.

Intel HD graphics 3000 LOL.
Don't worry, I know your pain... exactly!

http://i235.photobucket.com/albums/ee94 ... chmark.png
tankninja1
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Joined: 2011-05-31 22:22

Re: The Launcher and Updater

Post by tankninja1 »

So thats why it was so laggy in the beta. My PC can only play on mixed medium (and some low) settings and this new redo of the graphic settings were causing the lag. I thought it was the 100p servers.
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AfterDune
Retired PR Developer
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Re: The Launcher and Updater

Post by AfterDune »

It was probably a combination of 'everything': 100p servers, large 4km maps, medium settings, etc.
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Insanitypays
PR:BF2 Developer
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Re: The Launcher and Updater

Post by Insanitypays »

Psyko wrote:that looks really professional. when you consider what a botch skyrim's UI was, and how much better yours is, you could easily get a high up UI job in a studio at this stage. congrats AM.

I would say though with EA's lack of support and bad publicity, now is probably the most opportune time to request the BF2 source code so project reality can be standalone, or do whatever negotiating is necessary. you'll never get something unless you ask for it.
Yea, that would be cool, but EA would probably try to wiggle their fingers in a little further.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Post by Doc.Pock »

Doesnt need to be open source, just give us the engine under a licence and people will still buy bf2 while pr devs can work their magic and implement dem fastropez alerady :-D
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