Mumble Local

Post your feedback on the current Project Reality release (including SinglePlayer).
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Mumble Local

Post by Blackburn92xBHD »

Is it just me or are people in the new integrated mumble version kinda hard to locate if the talk on local?

i mean i can clearly hear their voice but somehow i have the feeling it comes equally from both speakers... had this problem as a combat medic on black gold...

anyone agree with me?
Catman Disco
Posts: 14
Joined: 2013-07-03 13:56

Re: Mumble Local

Post by Catman Disco »

Yes i agree.
I play with surround sound headset and while you can pinpoint theyr location
it was rather hard to do so.
I think maybe it was because the voice got to loud in a closer space around you.
gamma_gandalph
Posts: 86
Joined: 2013-02-20 00:04

Re: Mumble Local

Post by gamma_gandalph »

Huh, may be true. Haven't noticed myself, but a friend I introduced to PR yesterday said, he'd find it really hard to localise people on the local chat.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Mumble Local

Post by Prevtzer »

Well, the problem is that you can only choose between 2 speaker configuration and headphones. And headphones are only capable of doing left and right in mumble... which is obviously wrong.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Mumble Local

Post by Rezza »

I thought it was less directional too.
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Zander
Posts: 38
Joined: 2013-02-22 19:28

Re: Mumble Local

Post by Zander »

Sometimes I felt like friendly was talking in front of me, but in fact he was behind.

from scratch
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Mumble Local

Post by Pvt.LHeureux »

Agreed, felt less directional than PR Mumble 1.0
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Mumble Local

Post by DDS »

I thought it was my setup. I looked into mumble settings to see if something wasn't right and ran the configure/audio settings wizard a couple times

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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Mumble Local

Post by Psyrus »

Yeah I found it to be a little less accurate than the current 1.04b version of PRmumble. Not sure why that is though
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Mumble Local

Post by ComedyInK »

As well as I. I switched between headphone and surround sound, but it still gave me the same problem.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mumble Local

Post by PLODDITHANLEY »

Alot of people complain I'm too quiet on local whereas my squad mumble is audible.
MiG-29
Posts: 96
Joined: 2009-06-25 20:50

Re: Mumble Local

Post by MiG-29 »

I liked when you could hear enemy when they're speaking local. Was much more fun :) Can you re do this? :) :)
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MiG-29
Posts: 96
Joined: 2009-06-25 20:50

Re: Mumble Local

Post by MiG-29 »

PLODDITHANLEY wrote:Alot of people complain I'm too quiet on local whereas my squad mumble is audible.
Change your settings. In control panel go to audio controls, mic recive and transit volume. Turn transit up.
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Mumble Local

Post by Death! »

Same here, talked about this in another thread. It is kinda of hard fo be medic with unprecise local and lack of tags.

Integrated mumble is bringing so many issues. Maybe devs should give up with it and stick with tbe old, good and working one.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Mumble Local

Post by Tarranauha200 »

I didnt seem to notice any problem. Maybe its because Im using virtual surround headset or something I changed with my mumble settings.

And please bring 1 channel local back. Like it used to be.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Mumble Local

Post by Tartantyco »

I have not noticed any issues with the integrated mumble beyond the fact that people within 1 m of you sound like they're talking in squad channel. It can get a little confusing at times, but is a minor issue.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Mumble Local

Post by Raklodder »

Not at all hard to locate teammates via Mumble, however that "between round mumble chat" during which the new or current map is being loaded needs to be added because it's rather boring without that little chat prior to launch!
qubolo
Posts: 59
Joined: 2010-12-01 23:54

Re: Mumble Local

Post by qubolo »

Tartantyco wrote:I have not noticed any issues with the integrated mumble beyond the fact that people within 1 m of you sound like they're talking in squad channel. It can get a little confusing at times, but is a minor issue.
This is a big problem actually, that could be resolved by adding some kind of radio "click" at the beggining of transmision in SL channel. Just to notify you that stuff that you are hearing is going to be important.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Mumble Local

Post by matty1053 »

I WANT LOCAL CHAT SO YOU CAN TALK TO ENEMIES...

That is fun ****.... being dead silent when u know enemies in floor above you then just scream...

"RRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAWWWWWWWWWWWRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!"

Then enemies start playing music and stuff! :D
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Mumble Local

Post by Heskey »

matty1053 wrote:I WANT LOCAL CHAT SO YOU CAN TALK TO ENEMIES...
So did I when I came back to PR. It seemed odd that we could chat with impunity when the enemy was right around the corner.

But IRL hand signals and squad-based training would be utilised, neither of which we can do in Project Reality - so side-locked local seems like a fair trade off.
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