Red Orchestra 2 (think the 1st did too), Infiltration for the first Unreal Tournament, more than a decade ago, did that too.Roughbeak wrote:Am new to this forum, but I really have been playing PR and FH2 for a long time now.
Just now, I have really gotten into PR.
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Very awesome work devs, stunning work!
Quite honestly, i have never seen a game which implements "backup iron sights and optics".
1.0 - Weapon Feature (Not 56k friendly)
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: 1.0 - Weapon Feature (Not 56k friendly)
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 1.0 - Weapon Feature (Not 56k friendly)
very kindRoughbeak wrote:Am new to this forum, but I really have been playing PR and FH2 for a long time now.
Just now, I have really gotten into PR.
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Very awesome work devs, stunning work!
Quite honestly, i have never seen a game which implements "backup iron sights and optics".
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: 1.0 - Weapon Feature (Not 56k friendly)
Nah. RO1 didnt have it. Even a RO2 dev video mentioned how they discovered that slapping a scope on a rifle doesnt make the iron sights magically disappear.Souls Of Mischief wrote:Red Orchestra 2 (think the 1st did too)


