Even 30 meter distance, to increase squad cohesion. In 1.0 beta you would be oblivious to where your squad mates were. Unless you spammed mumble constantly, which makes you less concentrated on enemies.Daytrader wrote:Agree, very good points, 5 meter would work great, especially for medic healing.
With removed nametags you have 2 choices in a squad.
a) Keep comms clear and have no idea where friendlies are, making the squad unorganized but able to hear enemies.
b) Keep talking to squad mates excessively in order to know their location (and whether they're a smurf or a SM) and stay together which leads to the squad easily being attacked without knowing it.
Imagine being the squadleader and attempting to assault an objective, but doing so without knowing where your squadmembers are unless you open your map every 5 seconds or talk to them constantly. Not practical.
Since this is the general feedback I'll throw a couple of points here while they still may have some impact.
I've noticed a lot of changes toward vBF2. Smaller vehicle spawn times, shorter cooldown for area attack, easier spawns (rally point system) and deviation being too tight. It feels like you guys are aiming too far away from 0.98, which to be honest was the most working release so far.
In my opinion the only big thing that required fixing was deviation being a bit too big. Smaller spawn times for vehicles lessen the importance of assets, rally points remove the need of logistics and lessen a players life value, area attack cooldown makes setting up defenses for an objective rather worthless since they can be devastated every 30 minutes and deviation being as it was in beta encourages personal skill and lone wolfing since you can respond very fast to enemy attacks by yourself.







