[Project] Survival Games / PR-Z

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Hello again,

We have now fixed quite a lot of bugs and issues that we had, mostly with the zombies. So we are very close to a beta test session.

The next event will most likely be on the 27th of July! Mark that in your calender guys ;)

We will announce it at least 2 weeks before (Both in the PR Forum and the 3dAC one) and open signups in the 3dAC forum as usual.

Cheers
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Project] Survival Games / PR-Z

Post by waldov »

The gameplay looks great, i like the whole crossbow thing very much my only recommendation would be reducing the map size somewhat as the density of zombies is far to sparse IMO. . Also with 100p servers and all that, would it be possible to increase the number of zombies? remember when it comes to zombies numbers are always good it gives you the "its the end of the world"/"we are fucked" type of feeling. Good work anyway ill definitely try and make the next event.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

The number of zombies will actually be smaller in the event because of the number of players. But if we mod this for 1.0 we will definitely try and host a 100p server to be able to increase the amount of zombies as it works best when it is 3 times the number of survivors instead of being the same number.

However, keep in mind as I said, that the zombies are not your primary adversary. Other survivors are what you should be mostly afraid of, the zombies are there mostly to annoy you and give away your position.

The map size is fine for 9 squads of 3, which is what we used in the previous event. We don't mind if you're not always running into zombies, which actually happens more often than you would think. Besides the fact that we can have an admin as CO of the zombies and guide them to the players if needed be.

We are actually going to use bigger maps in the future, specially for PR-Z, as it will focus more on open world type of game play. We are not developing SGE or PR-Z to be like most zombie mods where its all about run&gun against the zombies, our objective is to allow more mobility and balance it with a proper amount of zombies and survivors that you might run into.

Thanks for the support ;)
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Zombie Eli is waiting for you:

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This is still WIP, we're always trying to improve our work when it comes to detail.
Last edited by Onil on 2013-07-03 20:50, edited 1 time in total.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Project] Survival Games / PR-Z

Post by lucky.BOY »

Really nice!
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Project] Survival Games / PR-Z

Post by waldov »

Nice model! Forgot to ask, do you become a zombie when you die?
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Thanks for the feedback.

You will in PR-Z, probably not in SGE. But we might have an admin playing as zombie sometimes.

Here's Zombie Hunter, the meanest of them all:

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Last edited by Onil on 2013-07-04 21:17, edited 1 time in total.
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Project] Survival Games / PR-Z

Post by waldov »

Nice, better then omnicides zombies IMO.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Glad you like them Waldov. Here's Zombie Chin:

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One more to go and we're ready to test this build :)

EDIT:

Here he is, Zombie Larry:

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Last edited by Onil on 2013-07-05 22:33, edited 1 time in total.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Survival Games Event 3 - SIGN-UPS:

[SIGNUPS] Survival Games Event 3 - 27th of July

Only 9 squads of 3 this time, so you better hurry ;)
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Here's the current Change-Log:
Survival Games changelog:

- BF2 Code/Localization:

- Removed teamkill messages - tweaked by Onil
- Removed "check fire!!" friendly fire messages - tweaked by Onil
- Minimap removed completely - coded by Hjid
- Nametags removed - coded by Hjid

- Python Code:

- Spawn-point selecting script - coded by Hjid
- Kills logging & announcing script - coded & regularly improved by Hjid
- Random spawner for pickup kits & vehicles using python script - coded by Hjid & tweaked by Onil
- Announcer for random spawner with spawn count - coded by Hjid
- Broken version option for random spawner - coded by Hjid

- Map audits:

- Random spawner for pickup kits using AASv4 system - coded by Onil
- Around 250+ pickup kits placed on Ramiel Survival Games - added by Onil
- Around 50 vehicle spawn locations added on Ramiel Survival Games - added by Onil
- Spawnscreen with unarmed kits only - tweaked by Onil
- One map spawnpoint only for Survival Games - tweaked by Onil
- Multiple random player spawnpoints update for Survival Games - added by Onil
- Multiple random zombie spawnpoints added for Survival Games - added by Zwilling & tweaked by Onil

- Improved sky (by Onil) and light/color settings - tweaked by Vapoman
- Statics adjustments and map DOD's - made by Onil & Vapoman
- Map loading screens and overview info - made by Onil

- Soldiers:

- Civilian player skins - made by Onil (some clothes by Spush)
- Zombie player skins - made by Onil
- Admin custom skin - tweaked by Onil
- Wounded downtime changed from 5 minutes to 45 minutes - tweaked by Onil
- Player Bodies stay for 1 hour, Zombie Bodies stay for 10 minutes - tweaked by Onil
- Zombie Sprint/Stamina & Armor settings - created by Zwilling & tweaked by Onil

- Weapons & Kits:

- Custom pickup kits - made by Onil
- Weapon dropkit geometry - made/tweaked by Onil & Dodek
- Weapon selection icons - made by Onil
- Civilian icon for all kits and no icon for all vehicles - tweaked by Onil & Zwilling
- Reduced ammo on all weapons / Increased for Zombie version - tweaked by Onil
- Broken Enfield, SKS and Norinco - created by Zwilling
- Crossbow weapon - coded by Zwilling (using Lt. Nomad's meshes and EnemySniper's animations, tweaked by Heureux)
- Grab item tool - coded by Zwilling & animated by Heureux (concept by Onil)
- Admin PR-BOT deployer - coded by Zwilling & Hjid (concept by Onil)
- Zombie weapons - created & tweaked by Zwilling & Onil
- Kits stay alive for 1 hour instead of 5 minutes - tweaked by Onil

- Vehicles:

- Civilian vehicles unlocked for both teams (locked again for Zombie version) - tweaked by Onil & Zwilling
- Civilian car with reduced seats - tweaked by Zwilling
- Civilian broken cars - tweaked by Zwilling
- Gary with added seats - coded by Zwilling
- Technicals with different seats and added objects - coded by Zwilling
- CB500 bike texture - tweaked by Onil
- German/Canadian G-Wagon texture (for PR-Z) - tweaked by Onil
- VW Beetle from BGF (Permission from Aserafimov) - tweaked by Zwilling & Onil
- Scout MK III Ultralight Plane - created by CliveWil & tweaked by Zwilling
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Adalaxy
Posts: 103
Joined: 2013-03-05 00:09

Re: [Project] Survival Games / PR-Z

Post by Adalaxy »

Onil wrote: We are actually going to use bigger maps in the future, specially for PR-Z, as it will focus more on open world type of game play.
Does that mean we will have a game type that can use the entire Falklands Islands? That would be time consuming but engrossing, I think.

I'd like to see a jungle map too.... just, you know putting it out there.
soundcloud.com/adalaxy
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Project] Survival Games / PR-Z

Post by Hauteclocque »

Onil wrote:Here's the current Change-Log:
The CB500 isn't in a working state.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

[R-DEV]Hauteclocque wrote:The CB500 isn't in a working state.
As in, what's wrong with it?

We added it quite some time ago and besides not being as maneuverable as the dirt bike, we saw no problem with it. And we really need a large variety of civilian vehicles...
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M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: [Project] Survival Games / PR-Z

Post by M42 Zwilling »

'[R-DEV wrote:Hauteclocque;1921241']The CB500 wasn't in a working state.
Fixed it for ya ;)

(unless there's problems with the model or something I'm not aware of)
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: [Project] Survival Games / PR-Z

Post by 3ti65 »


This is a repost from the 'Tales from the front' section. Onil asked me to put this here for a more specific target audience. :)
xX-=Arrow=-Xx
Posts: 8
Joined: 2013-08-02 11:20

Re: [Project] Survival Games / PR-Z

Post by xX-=Arrow=-Xx »

Can zombies hurt you when you're in a car?
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

xX-=Arrow=-Xx wrote:Can zombies hurt you when you're in a car?
Yes they can.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

We're not dead yet... we're still working on porting the minimod to 1.0 and once done we will focus on improving the zombies and modding a new map for the next event.

Now, how long that might take, it is unpredictable.

We are in desperate need of a exporter since we will need to re-export most of the weapon geometries for the kits. If anyone is willing to help us out, please PM me.

Cheers,

SGE Mod Team
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Adalaxy
Posts: 103
Joined: 2013-03-05 00:09

Re: [Project] Survival Games / PR-Z

Post by Adalaxy »

I hope one day this is simply a Game type to be voted on.. Zombies vs humans perfect for October. So want....
soundcloud.com/adalaxy
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