Named Squads & Good Regs

General discussion of the Project Reality: BF2 modification.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Named Squads & Good Regs

Post by Heskey »

Hi all,

Just wanted to take a moment to say that I'm noticing the community really coming together in PR now, in the lead up to v1.0, and a lot of that has come down to Mumble integration. Thank you to the PR DEVs for implementing it, and thank you to all the servers that have disabled VoIP and made Mumble a necessity. I couldn't play again without it (and I was resistant to it when it first came around).

Squads are working together, and fire teams are calling out targets when nearby, cross-squad.

The only downside is it takes away from the Commander's job of overseeing squad movements, when squad leaders chat to each other directly and ignore putting requests through the Commander. But we can live with that.

Secondly, I think we have some good and understanding regular players now when it comes to named assets. They're becoming the norm. In the last month that I've been back in game, not once have I seen an infantry squad taking a tank, or an APC squad taking the CAS etc.

People are respecting asset-named squads. I've been on rounds where our team is getting pounded, and we might have 3 APCs; The APC squad has 4 people, out in the field with 2 APCs, but no one is taking the backup APC, which is good. I suppose you could say it's "wasted" whilst it's sat there, but:
  1. Another APC can be put on the field if another goes down.
  2. It's less armour on the map to be targeted by AT, as its loss would cost the team tickets.
  3. All APCs remain in the same squad for better communication.
Similarly, I was just playing River Qwai and for approx 20 minutes, the Chinese tank sat in main base until an Armour squad was created. It's just good to see that people aren't going "Oh well if no one else is using it, we will."

Well done PR Community, it's very good to be back here. :smile:
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Named Squads & Good Regs

Post by matty1053 »

Have you played .98 recently?

But I agree w/ most of the stuff, 1.0 honestly was the most mature and teamwork I have seen in PR for my life.

But I think PR is gonna have more people back.
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Microwaife
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Post by Microwaife »

Yeah noticed the same. But it could be because I play on merk most of the time which has great admining and teamplay atm. But theres still some of these rounds where you see 2 man locked squads with a hat and sniper in it camping on the other side of the map.

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Heskey
Posts: 1509
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Re: Named Squads & Good Regs

Post by Heskey »

matty1053 wrote:Have you played .98 recently?
Played it daily since the end of beta.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Named Squads & Good Regs

Post by nAyo »

It's pretty true, it seems like players are very mature lately because we aren't a lot of people left, and the ones left are quite obviously the more involved in PR hence the more experienced I'd say.

The great part about PR tailing off after those two years waiting without any news, is that the community gets more solid. It's pretty much everyone knows everyone and unknown derp noobs are quickly spotted and left out.

I'm looking forward to playing PR1, but it'll bring a lot of noobs (like it's always happened for previous releases) and will therefor be less teamworky than what you described :|
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matty1053
Posts: 2007
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Re: Named Squads & Good Regs

Post by matty1053 »

nAyo wrote:
I'm looking forward to playing PR1, but it'll bring a lot of noobs (like it's always happened for previous releases) and will therefor be less teamworky than what you described :|
Don't say that.

1.0 Beta had more players and they weren't noobs.

Don't judge a book by there cover.


And "teamworky".... You mean the CAS assets will be less teamworky. ';-P
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Heskey
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Re: Named Squads & Good Regs

Post by Heskey »

nAyo wrote:I'm looking forward to playing PR1, but it'll bring a lot of noobs (like it's always happened for previous releases) and will therefor be less teamworky than what you described :|
As core regs, it's kind of our duty, and in our interest, to take as many new players under our wing and guide them to becoming team players.

None of us were as proficient at teamplay as we are in PR, prior to it's existence. What I mean by that is, we all had to start somewhere. That somewhere was BF2, and BF2 is worlds apart from PR.

Eitherway, let's not turn this thread into cowering over an influx of new players. It's been talked to death. The more the merrier, so long as they learn the ropes, which we should help them with.
Last edited by Heskey on 2013-07-24 20:05, edited 1 time in total.
nAyo
Posts: 571
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Re: Named Squads & Good Regs

Post by nAyo »

It also depends on what server etc, but it's always like that after a new PR is released : there is a noobs trend coming up the first weeks which goes down eventually. But it's normal I'd say, it's not a very big deal anyway.

I'm being as hopeful as you on this, if it brings a whole bunch of new good players it's great :)
And "teamworky".... You mean the CAS assets will be less teamworky. ';-P
Haha not only, I truly enjoy teamworky infantry it's the best!
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Named Squads & Good Regs

Post by PLODDITHANLEY »

Server and time zone dependant.

Where and when I play still lots of issues, with abuse from a Lithuanian guy, and a clan that after being kicked lots of times for not using mumble still taking serious assets and not using mumble.

I miss Euro players and servers....
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Named Squads & Good Regs

Post by saXoni »

matty1053 wrote:But I agree w/ most of the stuff, 1.0 honestly was the most mature and teamwork I have seen in PR for my life.
What the hell are you talking about? 1.0 was mainly an unmatched clusterfuck, just like 1.0 will be for the first weekend.
matty1053 wrote:1.0 Beta had more players and they weren't noobs.
Again, what the hell are you talking about?
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Named Squads & Good Regs

Post by MADsqirrel »

PLODDITHANLEY wrote:Server and time zone dependant.

Where and when I play still lots of issues, with abuse from a Lithuanian guy, and a clan that after being kicked lots of times for not using mumble still taking serious assets and not using mumble.

I miss Euro players and servers....
We miss you too ;-)

My 1.0 experience was pretty good and I didnt notice a increase of total noobs.
Had a game yesterday at NEW after 1 week of not playing and it felt terrible, because of zero teamplay.
Haven't got a chance to go on MERK because its always full and no real alternatives for EU players atm.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Named Squads & Good Regs

Post by ghostfool84 »

Even on the "Teamplay" Servers its up to the people that actually play. Join a different time and you will get a different teamplay. Was on Merk these days, had one great round and the next one, when new people joined, with almost no teamplay for example. The same happens on other servers, but i think in the usual peaktimes of the servers the gameplay quality is quite good and you can always have bad luck with the players who play at the moment. I think NEW, Merk, NWA PRTA and QRF all provide good teamplay but not everytime. Dont know about the US, i rarely join them.

ploddit what u doing in the middle of nowhere?
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Named Squads & Good Regs

Post by Tommygun »

Bring on the noobs, they are the only people I can shoot. Most new players are familiar with bf2 and adapting should be quick. Integrated mumble will help the 'pros' and team players bring them up to speed gently. My first intros to the game were by warm and seasoned pros which was great but I wanted to know.
I quite like the variety of servers, from chatty to not sure if mumble is working till someone talks to you 15 mins into the game. I love the random team ups that sometimes happen and work.
On OP..Im going to check the rules now on vehicle re-spawn times as I have thought it a bit of a waste leaving armour at base (specially @ end of game)..quicker it gets blown the quicker it spawns again..but Ill check that now
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Named Squads & Good Regs

Post by Gracler »

Tommygun wrote: On OP..Im going to check the rules now on vehicle re-spawn times as I have thought it a bit of a waste leaving armour at base (specially @ end of game)..quicker it gets blown the quicker it spawns again..but Ill check that now
Not sure where your going with this but isn't that obvious? The only deviation from that formula is when a vehicle is on a map from the beginning of the round and never re-spawns. When you identify those vehicles you could return them to main and grab another vehicle that re-spawns. This way if you lose the re-spawn vehicle you can use the extra non-respawn vehicle in the meantime.

On topic I found that the 1.0 beta was good and fairly organised but also suffered because of the rules and the admins where outnumbered against the offenders that caused quite a bit of chaos. I never expect beta's to be flawless though so it was "part of the game" and acceptable.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Named Squads & Good Regs

Post by DDS »

matty1053 wrote:But I agree w/ most of the stuff, 1.0 honestly was the most mature and teamwork I have seen in PR for my life.
matty1053 wrote:1.0 Beta had more players and they weren't noobs.
saXoni wrote:What the hell are you talking about? 1.0 was mainly an unmatched clusterfuck, just like 1.0 will be for the first weekend.


Again, what the hell are you talking about?
I thought the same thing. Total fuck all except when there were admins/DEV's on. Glass half full?.

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