








Does the editor change somehow from the in-game flare? Cause your described method doesn't work for me.[R-DEV]Amok@ndy wrote:you need to place the Sun direction TO the camera and the Flare direction FROM the camera
its a lil bit tricky ...


Code: Select all
Lightmanager.init
Lightmanager.skycolor 0.498039/0.517647/0.54902
Lightmanager.ambientcolor 0.509804/0.513726/0.556863
Lightmanager.sunColor 0.698039/0.670588/0.631373
Lightmanager.sunSpecColor 1/1/1
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.83/0.83/0.83
LightSettings.TerrainSkyColor 0.65/0.62/0.55
LightmapSettings.waterSunIntensity 0.8
else
terrain.sunColor 0.83/0.83/0.83
terrain.GIColor 0.65/0.62/0.55
terrain.waterSunIntensity 0.8
endIf
Lightmanager.staticSunColor 0.49/0.49/0.49
Lightmanager.staticSpecularColor 0.21/0.21/0.21
Lightmanager.staticSkyColor 0.45/0.44/0.40
Lightmanager.singlePointColor 0.00/0.00/0.00
[color=Red][b]Lightmanager.sunDirection 0.560533/-0.590561/0.580552[/b][/color]
Lightmanager.enableSun 1
Lightmanager.effectSunColor 1.00/1.00/1.00
Lightmanager.effectShadowColor 1.00/1.00/1.00
Lightmanager.defaultEffectLightAffectionFactor 1
Lightmanager.hemilerpbias 1
hemiMapManager.setBaseHemiMap Levels/iron_thunder/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
Lightmanager.treeAmbientColor 0.77/0.77/0.77
Lightmanager.treeSunColor 0.48/0.48/0.48
Lightmanager.treeSkyColor 1.00/1.00/1.00
if v_arg1 == BF2Editor
else
run /Common/Sky/SkyDome/skydome.con
run /Common/Sky/Flare/flaresprite.con
endIf
Skydome.skyTemplate skydome
Skydome.cloudTemplate cloudlayer
Skydome.hasCloudLayer 1
Skydome.hasCloudLayer2 1
Skydome.scrolldirection 0.005/0
Skydome.scrolldirection2 0.003/0
Skydome.cloudTexture common\textures\cloud\cloud08
Skydome.cloudTexture2 common\textures\cloud\cloud01
Skydome.skyTexture common\textures\sky\skyclearironthunder
Skydome.domeRotation 0
Skydome.fadeCloudsDistances 1000/1100
Skydome.cloudLerpFactors 0.5/0.5
Skydome.flareTexture common\textures\sunflare\sunglow_32bit_star
[color=red][b]Skydome.flareDirection 0.56/-0.59/0.58[/b][/color]
Renderer.fogColor 187.00/204.00/209.00
Renderer.fogStartEndAndBase -50.00/700.00/-0.30/-100.00
