Tank control
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radegast1.cz
- Posts: 14
- Joined: 2009-03-08 08:37
Tank control
Hello everyone. PR is a game of my heart, but what iritate me is gunner asset in tank. For so many years, why didnt you chosed for the model from "Red Orchestra"?
Player is using a "periscope/binnoculars" in free look and the turret is moving to the center of the player's center "point of view" (and using Q/E to adjust gun for distance of target). It is simple and works perfetly. Speed of moving turret depends of the tank type.
Maybe in the next patch. I guess many players would appretiate it.
Or At least there should be some clock, where driver would be able to mark position of enemy (for example 2 oclock, 6 oclock = faster orientation, then "SW 165.....)
Just my typ...maybe silly.
Player is using a "periscope/binnoculars" in free look and the turret is moving to the center of the player's center "point of view" (and using Q/E to adjust gun for distance of target). It is simple and works perfetly. Speed of moving turret depends of the tank type.
Maybe in the next patch. I guess many players would appretiate it.
Or At least there should be some clock, where driver would be able to mark position of enemy (for example 2 oclock, 6 oclock = faster orientation, then "SW 165.....)
Just my typ...maybe silly.
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Tank control
We have limitations on what we can do on the game engine that is provided. Any ways modern tanks have FCS which is Fire Control System. They laze, change the elevation of the weapon, and you fire. A lot more automated than what's in RO. That being said, ballistics also plays a role here, which simply put BF2 can't model properly.
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radegast1.cz
- Posts: 14
- Joined: 2009-03-08 08:37
Re: Tank control
OK, balistik is no such a problem, but Orientation yes.[R-DEV]Spush wrote:We have limitations on what we can do on the game engine that is provided. Any ways modern tanks have FCS which is Fire Control System. They laze, change the elevation of the weapon, and you fire. A lot more automated than what's in RO. That being said, ballistics also plays a role here, which simply put BF2 can't model properly.
Like I said, I think - system of a watch/clock would be faster then compass system.
And view from the gun ("tunnel spectrum") / moving the turret after the center point of periskop/binnoculars?
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Tank control
I'll just move instead of locking because a Dev commented. Devs can close when they're done here 
Next time, please put suggestions only in the suggestions forum, or they will be locked.
Next time, please put suggestions only in the suggestions forum, or they will be locked.

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Thanks to [R-MOD]IINoddyII for the signature!
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Tank control
The only thing tanks need from red orchestra IMO is the ability to open the hatch and use binoculars, iirc FH2 has this ability, also forgot to mention that older Russian vehicles dont have automatic range adjusting and require manual input (like the T-72). could it work in the same way you adjust for range on grenade launchers?
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Tank control
Didn't the combined arms PR thingy have some funky tank changes?
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Tank control
would be interesting if the tank comander(driver) could mark with a laser as does the gunners of HUEY
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Dogbox
- Posts: 67
- Joined: 2008-10-08 06:50
Re: Tank control
Now that's a great idea ^. But it might interfere with normal CAS lazes and such.
Head IS modeler and animations.
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Tank control
It's unrealistic since tanks don't carry such equipment and has already been discussed.Roque_THE_GAMER wrote:would be interesting if the tank comander(driver) could mark with a laser as does the gunners of HUEY
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Tank control
so ho the comander mark to the gunner?Prevtzer wrote:It's unrealistic since tanks don't carry such equipment and has already been discussed.
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: Tank control
Roque_THE_GAMER wrote:would be interesting if the tank comander(driver) could mark with a laser as does the gunners of HUEY
Prevtzer wrote:It's unrealistic since tanks don't carry such equipment and has already been discussed.
hmm....
'[R-DEV wrote:modern tanks have FCS which is Fire Control System. They laze, change the elevation of the weapon, and you fire.
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MiG-29
- Posts: 96
- Joined: 2009-06-25 20:50
Re: Tank control
By using this new and crazy thing, called - communicationRoque_THE_GAMER wrote:so ho the comander mark to the gunner?
Though, i agree that gunner should have some identification where the driver is looking. Like pilot in attack chopper doest, when he sees where hes gunner is looking.
LV the___MIG-29


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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: Tank control
Using the Mk. 1 eyeball to spot and the Mk. 2 vocal cord to transmit the position
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: Tank control
Hum all you like, because it isn't happening, and Prevtzer is correct.Stemplus wrote:hmm....
R-DEV wrote:The only armored vehicles with the ability to designate targets for laser guided air-launched ordnance or artillery rounds are specialist fire support team vehicles. Laser rangefinders found in the fire control systems of tanks and other vehicles are not the same thing.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Tank control
lucky bugger, are yours upgraded? i think most of our vocal cords are still Mk. 1sHenrique_Dalben wrote:Using the Mk. 1 eyeball to spot and the Mk. 2 vocal cord to transmit the position
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.


