Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

ComedyInK wrote:Are there really 40 maps or is it 10maps with 4 different layouts?
Woah...it really is 40

we worked REALLY hard :D
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ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Ask the [Dev]s a (?)

Post by ComedyInK »

Holy ****, that ninja edit too.

God damn 40 maps
saXoni
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Joined: 2010-10-17 21:20

Re: Ask the [Dev]s a (?)

Post by saXoni »

Is Wanda Shan classed as one of your 6 new maps?

When will an actual changelog be released?
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Ask the [Dev]s a (?)

Post by smgunsftw »

As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

smgunsftw wrote:As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?
you'll get all the details soon :)
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AurianTitan
Posts: 172
Joined: 2008-03-15 16:40

Re: Ask the [Dev]s a (?)

Post by AurianTitan »

smgunsftw wrote:As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?
On the trailer, it says 10 new maps.

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smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Ask the [Dev]s a (?)

Post by smgunsftw »

How many of these maps are going to be in 1.0?
Drought (ARF vs France)
Saaremaa (USMC vs Russia)
Sangin (British vs Taliban)
Ulyanovsk (Russia vs Militia)
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Ask the [Dev]s a (?)

Post by Stemplus »

Is that Su-22 from the trailer from a different mod or was it made by R-DEVs? It looks sick
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: Ask the [Dev]s a (?)

Post by smgunsftw »

What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Ask the [Dev]s a (?)

Post by ComedyInK »

smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.
I agree
Rhino
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Stemplus wrote:Is that Su-22 from the trailer from a different mod or was it made by R-DEVs? It looks sick
The model is from Clivewil from Allied Intent: Xtended.

Jafar was going to do a highlight post on some of the new jets but never got round to it :(
Su-22 Fitter - MEC Light Attack Jet

Model, UV's, Export, Original Code, Textures: Clivewil (Allied Intent: Xtended)
Coding: [R-DEV]Jafar Ironclad

"Su-22" is the export designation for the Russian-built Su-17 (NATO designation "Fitter") swing-wing attack plane. This aircraft has been massively produced and exported, starting in the late 1960's. With a number of upgrade programs having taken effect, the exported Su-22 has served well into the 21st century amongst Middle Eastern and North African air forces, and has recently been observed in action in both the Libyan and Syrian civil wars.

The Su-22 Fitter will serve as the Middle Eastern Coalition's light attack jet, armed with a twin 30mm cannon, two AA-11 Archer missiles, two AS-10 air to ground missiles, and four rocket pods carrying a total of 72 S-8 rockets. Fast among attack jets, the Su-22 is ideal for boom-and-zoom strikes on ground targets, and can hold its own in an air-to-air engagement.
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Stemplus
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Re: Ask the [Dev]s a (?)

Post by Stemplus »

smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.

Then people would be able to set up hamachi servers, in other words they would be able to play before you.
BloodyDeed
Retired PR Developer
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Post by BloodyDeed »

smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.
Servers are community hosted in 1.0 so a serverside password wouldn't work.

And apart from that a preload is how we always did it and it proved as a good choice.
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paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: Ask the [Dev]s a (?)

Post by paul161616 »

[R-DEV]melonmuncher wrote:1234567
derp.. too excited to read words
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Ask the [Dev]s a (?)

Post by ComedyInK »

Have the chopper's wheel mechanics been fixed? Or will they still roll?

Does my tank aim still go off when getting hit by an apc?
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Ask the [Dev]s a (?)

Post by ryan d ale »

You know that feeling when you book off a week off work and PR 1.0 get's released just before that week off?

Perfect release date devs. Thank you all.

Couldn't have done it better :D
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: Ask the [Dev]s a (?)

Post by redman0123 »

Have the chopper's wheel mechanics been fixed? Or will they still roll?

Does my tank aim still go off when getting hit by an apc?
Yeah! Them wheels that roll sure do need to be fixed... thats not realistic at all! And yeah getting hit by a 25mm (or more) cannon shouldnt move anything in the slightest!

/end sarcasm
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: Ask the [Dev]s a (?)

Post by Daytrader »

Will a new manual be in this release ?
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Ask the [Dev]s a (?)

Post by ComedyInK »

redman0123 wrote:Yeah! Them wheels that roll sure do need to be fixed... thats not realistic at all! And yeah getting hit by a 25mm (or more) cannon shouldnt move anything in the slightest!

/end sarcasm
https://www.realitymod.com/forum/f254-v ... ls-2b.html

To the point where im not able to hit an apc in front of me while the 2 tank rounds i shot at it missed? And then be able to kill me while only being hit by an enemy tank once? Yea, no thanks.
WarEagle751
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Re: Ask the [Dev]s a (?)

Post by WarEagle751 »

I know Anders changed the sounds of the jets but did Anders change the sound of the A10 Warthog to sound more like this for 1.0?
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