Peripheral FOV
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labonte95
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Peripheral FOV
I was just wondering why does the FOV on your peripherals give you farther view distance? Sometimes when I'm playing, I see movement out of the corner of my eye but when I go to directly look at them they disappear into the fog. Anyone else notice this?
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Spec
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Re: Peripheral FOV
Most games do this. They render things in a square shape around you, so the corners are further away from you than the sides, since you're in the middle of that square. Ain't a circle, circle'd probably be more difficult to do.

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labonte95
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Re: Peripheral FOV
Ohh ok. That makes sense. So I'm guessing there is no fix around it, and honestly it isn't a problem anyway. At that distance, you aren't likely to hit any thing anyway.
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BloodyDeed
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smgunsftw
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Re: Peripheral FOV
Is the POV still limited to a square on the Crytek 3 engine?
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labonte95
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Re: Peripheral FOV
If they are saying most games render in squares then my guess is yes. But I could be wrong.
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Not_able_to_kill
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Re: Peripheral FOV
In ArmA 2 it's circled iirc
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Heavy Death
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Re: Peripheral FOV
My question is, why do they keep doing games like that? I suppose it is harder to do, but not so much harder.
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saXoni
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Re: Peripheral FOV
Performance I'd guess. Or it might just not be worth it, could be a huge hassle getting it done.Heavy Death wrote:My question is, why do they keep doing games like that? I suppose it is harder to do, but not so much harder.
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Adalaxy
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Re: Peripheral FOV
I wonder why the just did not rotate the "square" 45deg so were looking into the farther corner....
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Spec
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Re: Peripheral FOV
Interesting thought. Sadly you can only change these things when building an engine from scratch, so PR can't really mess with that...

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labonte95
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Re: Peripheral FOV
Darn. That really is a good idea though.
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LITOralis.nMd
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Re: Peripheral FOV
There are ways to fix this.
www.nthusim.com/ has the nthusim screen warping software
and
http://www.gamewarping.com/ has the Warpalizer screen warping software
however, IDK if they work with BF2 engine. IDK if they could cause PB bans.
They definitely work in crytek engine, for the person who asked above.
There is also the widescreenfixer, but that can cause lots of problems, like global PB bans.
www.nthusim.com/ has the nthusim screen warping software
and
http://www.gamewarping.com/ has the Warpalizer screen warping software
however, IDK if they work with BF2 engine. IDK if they could cause PB bans.
They definitely work in crytek engine, for the person who asked above.
There is also the widescreenfixer, but that can cause lots of problems, like global PB bans.
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Spec
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Re: Peripheral FOV
Second link is a dead end, I can't find any screen warping software in the first. What exactly would they do? These things are hardcoded into the game engines...

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AncientMan
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Re: Peripheral FOV
Spherical fog is easy enough to do, I tried implementing it a while ago. But it's not possible in BF2 because one or two shaders don't pass in the eye position unfortunately, and that stuff is hardcoded...

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MooseBoys
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Re: Peripheral FOV
Every pixel shader for world objects needs to write depth, so you should already have the value you need. I can take a look at the shaders in question if you're interested.[R-DEV]AncientMan wrote:Spherical fog is easy enough to do, I tried implementing it a while ago. But it's not possible in BF2 because one or two shaders don't pass in the eye position unfortunately, and that stuff is hardcoded...
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AncientMan
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Re: Peripheral FOV
No, you can't use depth, since depth is a plane, eye position is a point. You need a point to calculate a curve, if that makes sense.

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MooseBoys
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Re: Peripheral FOV
I know it's possible if you have the right data - FOV, screen-space position, but it shouldn't need world-space eye position. What's the name of the shader that wasn't working?[R-DEV]AncientMan wrote:No, you can't use depth, since depth is a plane, eye position is a point. You need a point to calculate a curve, if that makes sense.
edit: Actually, these are all fx right? Where you have the vs and ps code tied together? If that's the case, then you definitely have all the info you need.
Last edited by MooseBoys on 2013-07-30 17:01, edited 1 time in total.
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labonte95
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Re: Peripheral FOV
not like this is a big deal. only affects targets greater than like 900-1000 meters
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redman0123
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Re: Peripheral FOV
I'm more interested in a way to move my player camera left and right without having to actually move my characters rifle. So many times I've been shot cause I had to look at my SLs direction to see where he's moving. Or get spotted in a bush cause your BF2 body rotates like its on a spinner cause youre looking left and right and it moves your whole body. I know practically nothing can be done about this, tho :/


