Peripheral FOV

General discussion of the Project Reality: BF2 modification.
MooseBoys
Posts: 52
Joined: 2007-08-22 19:56

Re: Peripheral FOV

Post by MooseBoys »

labonte95 wrote:not like this is a big deal. only affects targets greater than like 900-1000 meters
That range is critical for vehicle engagements. It means the optimal strategy for direct engagement is to scan out of the corner of your screen, then when you spot a target, try to approximate the angle, rotate the turret, and fire blind (beyond the far plane). Naturally I could just choose to not do this, but it leaves tactical advantage on the table.
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Peripheral FOV

Post by LITOralis.nMd »

[R-MOD]Spec wrote:Second link is a dead end, I can't find any screen warping software in the first. What exactly would they do? These things are hardcoded into the game engines...
Oops.

nthusim.com is a professional screen warpign tech, i.e. they do planetariums, live arts performances, full size pilot training flight sim suites , .. their consumer division is new.

THe uploader of that video is the head of consumer sales , cool guy who was a hobbyist for 4 years before they hired him.

Home - Warpalizer by UniVisual is warpalizer , another product that is in the same market niche,

These programs can warp, in different ways, a multi monitor or multi projector arrangement to run games like the video above.
labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: Peripheral FOV

Post by labonte95 »

i wish i could play pr like that!

Thanks to WarEagle751 for the Signature pic!
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