Bug with PRlauncher

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Bug with PRlauncher

Post by Tarranauha200 »

Sometimes my PRlauncher starts using insane amounts of my CPU randomly. Causes a lot of FPS drop and lag in-game. This seems to happen sometimes when I close my mumble in order to restart it.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Home Premium  (6.1.7601)
      Architecture: 64-bit
          Language: Finnish (Finland)
       Motherboard: ASUSTeK COMPUTER INC. CM6330_CM6630_CM6730_CM6830
         Processor: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz (Physical: 4, Logical: 4)
            Memory: 6,00 GB
      DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
                    ChannelB-DIMM0: 2,00 GB @ 1600 MHz
         Page File: 5,95 GB
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): NVIDIA GeForce GT 630 
   Display Mode(s): 1440 x 900 (32 bit) @ 60 Hz
    Driver Version: 9.18.13.2049 (320.49)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)


Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 54,69 GB, Total: 150,00 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
                    Free: 54,69 GB, Total: 150,00 GB, NTFS
     Profiles Path: C:\Users\Olli\Documents\ProjectReality\Profiles
                    Free: 54,69 GB, Total: 150,00 GB, NTFS
    Update DL Path: C:\Users\Olli\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 54,69 GB, Total: 150,00 GB, NTFS
   Update Log Path: C:\Users\Olli\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 54,69 GB, Total: 150,00 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.30.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Tarranauha20
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1440x900@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Bug with PRlauncher

Post by Mj Pain »

Yes. I have also noticed that the launcher is using over 50% cpu power.
This evening i have been playing the game with good fps but on two occations the game started to freeze and drop framerate.
I look at my second screen where i have processexplorer running and i see pr launcher have gone from 0.6% to over 50% cpu usage.
This was after the update.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Home Premium  (6.1.7601)
      Architecture: 64-bit
          Language: Swedish (Sweden)
       Motherboard: MSI Z77A-G43 (MS-775 8)
         Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (Physical: 4, Logical: 4)
            Memory: 4,00 GB
      DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
         Page File: 3,95 GB
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): SyncMaster 2443BW/2443BWX,SyncMaster Magic CX2443BW/CX2443BWX(Digital) on NVIDIA GeForce GTX 460
                    Allm?n PnP-bildsk?rm on NVIDIA GeForce GTX 460
   Display Mode(s): 1920 x 1200 (32 bit) @ 59 Hz
                    1280 x 1024 (32 bit) @ 60 Hz
    Driver Version: 9.18.13.1106 (311.06)
    Display Memory: 1024,00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: Mikrofon (Realtek High Definiti
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 327,27 GB, Total: 456,64 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
                    Free: 327,27 GB, Total: 456,64 GB, NTFS
     Profiles Path: C:\Users\32cap\Documents\ProjectReality\Profiles
                    Free: 327,27 GB, Total: 456,64 GB, NTFS
    Update DL Path: C:\Users\32cap\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 327,27 GB, Total: 456,64 GB, NTFS
   Update Log Path: C:\Users\32cap\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 327,27 GB, Total: 456,64 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.30.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: [OD-S]32cap
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1920x1200@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 4x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True
Last edited by Mj Pain on 2013-08-03 11:53, edited 1 time in total.
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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Bug with PRlauncher

Post by Welshboy »

I had the same problem. The only thing that i could do to stop it getting too out of hand was to go into task manager and set the PR Launcher's affinity so that it could only use one of my cores from my quadcore. Even then i was still getting really long lock up's, funnily enough this only happened really bad when I was flying a Cobra on muttrah.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Professional  (6.1.7601)
      Architecture: 64-bit
          Language: English (United Kingdom)
       Motherboard: Gigabyte Technology Co., Ltd. Z77X-D3H
         Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (Physical: 4, Logical: 4)
            Memory: 8.00 GB
      DIMM Modules: ChannelA-DIMM1: 4.00 GB @ 1333 MHz
                    ChannelB-DIMM1: 4.00 GB @ 1333 MHz
         Page File: 7.96 GB
    .NET Framework: 4.5

Display Information
-------------------
 Display Device(s): LG IPS235(HDMI) on AMD Radeon HD 7900 Series
   Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
    Driver Version: 12.104.0.0
    Display Memory: 3.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: Microphone (Blue Snowball)
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 190.40 GB, Total: 931.41 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
                    Free: 190.40 GB, Total: 931.41 GB, NTFS
     Profiles Path: C:\Users\Leigh\Documents\ProjectReality\Profiles
                    Free: 190.40 GB, Total: 931.41 GB, NTFS
    Update DL Path: C:\Users\Leigh\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 190.40 GB, Total: 931.41 GB, NTFS
   Update Log Path: C:\Users\Leigh\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 190.40 GB, Total: 931.41 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.30.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: [MG]WeIsh:]boy
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: Medium
               EAX: True
lordlexx
Posts: 15
Joined: 2012-09-09 17:25

Re: Bug with PRlauncher

Post by lordlexx »

was removed old low options of video settings? because players with used bad computers, cause lag in fps
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Bug with PRlauncher

Post by Peeta »

PRLauncher.exe just pegged my CPU usage on all cores (all 4 cores) to 100% each.

Holy shit, I thought I was running Prime95 lol.
Panem Today,
Panem Tomorrow,
Panem Forever.
Mauser GDog
Posts: 78
Joined: 2010-06-21 15:25

Re: Bug with PRlauncher

Post by Mauser GDog »

Same here, game came to a screeching halt in fps...prlauncher.exe at 99% CPU usage.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Bug with PRlauncher

Post by Raklodder »

Indeed, sir, you're not the only one.
https://www.realitymod.com/forum/f26-pr ... ssues.html

I reckon there's some issue with the PRLauncher when it uses 99% of an Quad-Core-CPU.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Bug with PRlauncher

Post by Tarranauha200 »

BUMP! PRlauncher still does this sometimes and only restarting PR works.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Bug with PRlauncher

Post by dbzao »

More work has been done to try to address these issues and will be in the next update.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Bug with PRlauncher

Post by Mj Pain »

Good to hear!
Thanks.
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