[Official] General Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: [Official] General Feedback

Post by risegold8929 »

  • INS getting limited kits
I believe that the new limiting of kits available to Insurgents is a step backwards. Limiting the basic kits means that people are forced to use guns that either don't suit the situation, or just generally suck. It's just like limiting the number of basic rifleman in a squad for BluFor. What's the point? It's just annoying and it prevents people from using a BASIC kit they prefer and are experienced with.
  • Countdown Timer
With the new forced can't give up straight away, I have no idea how long until I am able to give up/respawn and I am constantly clicking every 5 seconds to see when I can respawn. I would prefer to have a countdown timer appear constantly for the time until you can give up. Currently it only appears when you have given up (which you have no idea when you can give up). Instead I look at "Al Basrah Insurgency Large." Would much prefer to have a respawn timer again.
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Official] General Feedback

Post by Protector »

risegold8929 wrote: *SNIP*
+1 to this man's feedback!

I must also add the lack of names has really made people go a little crazy with FF and can ruin the experience.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Official] General Feedback

Post by Heavy Death »

Oddball wrote:No tags over friendlys and 100p servers= ruined half of PR.
Orly?
HunterMed wrote:Without the name tags the uniforms should be colored a bit differently to make an easier distinction. Just a tiny bit more different color on the opposing teams.
Why not make terrorists and counter terrorists on each map with really distincitve models...
Similarity and true to life camo patterns are WHAT PR IS ABOUT. Its the magic of PR, not knowing instantly who is who. You have mumble, chat, map, and whatnot avaliable to confirm enemy/friendly position. Sounds like youre madsad because you cant play as you did before, but all you need is more skillz and smartz.
Oddball
Posts: 38
Joined: 2013-07-30 16:03

Re: [Official] General Feedback

Post by Oddball »

Heavy Death wrote:Orly?



Why not make terrorists and counter terrorists on each map with really distincitve models...
Similarity and true to life camo patterns are WHAT PR IS ABOUT. Its the magic of PR, not knowing instantly who is who. You have mumble, chat, map, and whatnot avaliable to confirm enemy/friendly position. Sounds like youre madsad because you cant play as you did before, but all you need is more skillz and smartz.

Woah, so mature with that.
Yes, "orly".

Its retarded and stupid, BF2 is not made for 100 players so why break it?
The consequence was the tags being removed for every soldier which is shit.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Official] General Feedback

Post by Heavy Death »

Oddball wrote:Woah, so mature with that.
Yes, "orly".

Its retarded and stupid, BF2 is not made for 100 players so why break it?
The consequence was the tags being removed for every soldier which is shit.
Im sure there will be some 64p servers, so there is no problem, you can play there and we both have a happy life!
Doesnt bring the tags back, though, but you dont need them any more than in their current state... they arent completely removed.
Sgt.Fancypants
Posts: 5
Joined: 2008-10-03 12:45

Re: [Official] General Feedback

Post by Sgt.Fancypants »

Heavy Death wrote:Im sure there will be some 64p servers, so there is no problem, you can play there and we both have a happy life!
Doesnt bring the tags back, though, but you dont need them any more than in their current state... they arent completely removed.
Yeah it will. Bf2 can only register up to 64 people. So the last 36 people to load in the server won't have little tags when you look at them and they also aren't on the map sometimes. It's a real joy that got my entire squad teamkilled yesterday.

And this might have been mentioned, but Dovre is really laggy in the woods.
Protip: The extremely fast grass sway that the mapper set = LAG. Turn that down a bit and it will help everyone with a lower end PC.
saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: [Official] General Feedback

Post by saamohod »

This is OPEN BETA feedback thread. Why do people keep posting here?
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Official] General Feedback

Post by AFsoccer »

Good point. Locked.
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