This happens when a gunship flies over. For exampmle, if havoc is shooting its cannon you can only hear the impact sounds, but you won't hear the havoc itself. Makes it rather difficult to find the damn thing.
I have sound on high, using EAX.
Sounds are overlapping each other
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Sounds are overlapping each other
Sound engine problem. Has been in BF2 forever. Problem is PR 1.0 had obviously a great increase in sound quality and I think also in amount of sounds. I have not heard of a fix for it.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Sounds are overlapping each other
Too many sounds at the same time means that some of them gets muted.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Sounds are overlapping each other
What Mineral and Tarranauha said, there is a limit of sounds running at the same time by the engine, when the limit is reached, older sounds get muted.


